Forum - Space Odyssey MMORPG - a massive free online space game
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16  Space Odyssey Info Terminal / Updates / Re: Items interface on: February 19, 2008, 01:51:24 AM
Ok I get it now if you have 1 10% and 4 20% you can just put in 4 and it will use them all instead of saying you don't have 4 of item 1.
17  Space Odyssey Info Terminal / Missions / Encounters / Re: ridiculous encounters on: February 19, 2008, 01:45:39 AM
I've had a couple that were less than 10% on my fleet and wiped all my ships out.
18  Feedback Terminal / "Bugs" and Problems / Re: missions with no rewards? on: February 17, 2008, 12:27:56 AM
I got one of those also but it only happened once.
19  Space Odyssey Info Terminal / Updates / Re: Items interface on: February 15, 2008, 11:40:58 PM
Yes I loaded some items in today and it doesn't show up different in the list so I'm noy sure if it stacks or thats just how it lists them, may need a change to the list function to show what really happens ?
20  Space Odyssey Info Terminal / Updates / Re: Diminishing Counters - SO Wars / Full assault on: February 15, 2008, 11:37:36 PM
If you are going to change it I like these 2 best

- base protecting commander no matter if counter or normal attack

- receive 1/3 of current amount of captured segments but don't destroy any segments
21  Space Odyssey Info Terminal / Updates / Re: Items interface on: February 14, 2008, 10:39:42 PM
Spayed I think they only stack if they are the same item so if you have 10  +20% it will be +200% but if you have +10% +20% +30% it will be like it was before instead of +60%
22  Feedback Terminal / Suggestions / Re: Some more of my mad idea's on: February 13, 2008, 10:48:27 PM
I don't mind a few more options in secret base like marines and worker purchase I mean it would be up to the owner to decide if he wants to it's no worse than putting it on ships and it resupplies extra mains as well as swarmers but it would be nice if you could select what fleets you wish to resupply instead of it just doing any that has more than 1 ship in it.

edit: but this should be under interface upgrades I think
23  Feedback Terminal / "Bugs" and Problems / Re: DDAY Alliance Rankings on: February 13, 2008, 10:43:31 PM
Well I can't be 100% sure because those two were off at the end but I did look about 1 min till the end and with them being in the + we should have been higher than the alliance that came in 10th but we probly would still have been below 10 if others had the same problem.
24  Space Odyssey Info Terminal / Updates / Re: Diminishing Counters - SO Wars / Full assault on: February 13, 2008, 10:40:05 PM
of course if they happen to hit you within 6 hours of your logging out when you come back next day you have no chance at counter
25  Space Odyssey Info Terminal / Updates / Re: Items interface on: February 13, 2008, 10:36:41 PM
wow this means we can use 300% marines and stuff.
26  Feedback Terminal / "Bugs" and Problems / Re: DDAY Alliance Rankings on: February 12, 2008, 10:43:14 PM
I can't confirm it but the alliance rankings did look wrong to me also. ( I think 2 of my members were left at neg also )
27  General Talk / General Discussion / Re: lostedchylde's posts on: February 12, 2008, 10:37:43 PM
I did not vote because I think it's your decision completely.
28  General Talk / General Discussion / Re: Freedom Riders Alliance on: February 12, 2008, 10:36:34 PM
alts can never be gotten rid of they are in all games even the ones you have to pay to get an alt account.
29  General Talk / General Archive / Re: DDAY Final Report on: February 12, 2008, 10:34:53 PM
1 reason you have more 80k+ players makeing higher ranks is because some of them started on the war server and then decided to try the main so they are not noobs just high number commanders.
30  Feedback Terminal / Suggestions / Re: Direct Trade & Starbase new function on: February 12, 2008, 01:10:52 AM
If this wasn't a turn based game it would probobly be ok but with it being turn based it would be lopsided in no time.
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