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Author Topic: Alliance truce's  (Read 1899 times)
Saturn 7
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« on: November 06, 2008, 06:35:56 PM »

I think that this has been raised before, but think it worthwhile airing it again......
 
 Truce's have an expiry period which can cause problems especially if the alliance leader/s are away for a day or more. So as an improvement (in my eyes anyway) how about to make an option of a truce that will last the whole round (on main).
 To add an extra dimension to this call it something slightly different (Treaty?).  Maybe the to obtain this, a conventional truce must be active for a period of time then Alliance leaders then will have the option to upgrade to a more permament version in the last 24 hours before expiry.
 
For wars server a treaty version could be used but have a longer duration than a truce, maybe having a different qualification period before the ability to upgrade it.
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Lammalord
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« Reply #1 on: November 07, 2008, 12:38:36 AM »

aka one for the simmers.. yay.
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Genotype
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« Reply #2 on: November 07, 2008, 02:51:45 AM »

aka one for the simmers.. yay.

I quite like the idea and in reality truces and alliances is part of any space game. You make alliances and truces with commanders - that is pretty much normal.

My problem with truce and alliances in general though is that they don't mean much  1
For example, one particular alliance (call them "A") I have been told has truces with pretty much every other alliance except for the league. However, when the league attacks the A "partners", A does nothing to help them. It seems that people join alliances to "prevent" them being attacked not because they truly want to develop a proper partnership.

Alliances should be proper alliances ie. If you want to be my "ally" then you have to help me fight my aggressors!

My two cents  19
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whitelightercarl
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« Reply #3 on: November 07, 2008, 07:45:18 AM »

Truces and alliance are different thing. Truce is just an agreement for suspended military hostilities which is usually for a fixed period of time.
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