Forum - Space Odyssey MMORPG - a massive free online space game

Space Odyssey Info Terminal => Updates => Topic started by: SirEmi on April 06, 2007, 02:27:34 AM



Title: Some fixes and improvements...
Post by: SirEmi on April 06, 2007, 02:27:34 AM
- Fixed the loss of reputation on bounty mission, you should now only gain rep by doing bounty missions.
- Fixed a bug were you would not receive marines insurance if you won a mission and lost all marines on the fleet, it worked if there were marines left, but didn't count the killed marines when they were 0 left... works fine now :)
- Fixed some counting bug in the mission contracts, filtering the mothership missions was not counting the missions properly when selecting all missions again.

Improvements:

I've seen a lot of newbie commanders confuse the contracts / missions with the commander attacks. They try to copy the contract Id in the commander box and the system tries to attack a non-existent commander... :confused:
- When doing missions / encounters / bounty you won't see the "Name or ID to attack:  " and the attack type is only Regular / Board now (should eliminate the confusion with too much info on the screen)


Title: Re: Some fixes and improvements...
Post by: Spayed on April 07, 2007, 04:07:34 AM
dude, i dont get any marine insurance at all, nothing, lost 30 mill in them and didnt get a single $ of insurance


Title: Re: Some fixes and improvements...
Post by: SirEmi on April 07, 2007, 02:02:35 PM
Alright, checking it again, anyone else having insurange problems with the marines?

I always received it when I tested...  :2:


Title: Re: Some fixes and improvements...
Post by: Astrum on April 08, 2007, 04:23:49 PM
  Um, may want to check again.


Title: Re: Some fixes and improvements...
Post by: SirEmi on April 08, 2007, 07:48:52 PM
Boarding mission example:

If I capture ships worth 10 million and lose a total of 12 million marines, and get a 2 million reward then I have 0 - 0  profit / loss.
Now if I sell the 10 million credits fleets I just captured I end up with 50% of the price, so now I lose 5 million credits, but the loss is not covered by insurance, as it doesn't know if you sell or use the fleets...

Now if I would have lost 14 mil marines, that would entitle me to 80% of my losses of (14 - 12) = 2 * 0.8 => 1.6 million credits insurance.

Note: This was a simple example, losses also incude ships lost, and marine losses are reduced by the marine leader ability, also ship losses are reduced by line assembly bonuses and Gold resupply bonus if available.


Title: Re: Some fixes and improvements...
Post by: SirEmi on April 13, 2007, 12:34:25 AM
Finaly found the pesky marine insurance bug, it was happening with big ships, when you didn't lose any ships it would not take the marines into account, because when insurance was made, it checked for destroyed ships first to insure them, so if you didn't lose any ships it didn't work properly...

Should work fine now, fixed.  :) Thank you to all who provided feedback.

Other fixes:

- When countering someone, you can only gain reputation now, even if you fail the attack.
- When attacking someone whitout counter, you will only lose reputation if your attack is successfull, previously you would lose even if attack failed...

God Speed!


Title: Re: Some fixes and improvements...
Post by: SirEmi on April 17, 2007, 03:59:07 PM

- Reavers are no longer apearing if there are commanders fleets guarding the system
- Added another filter for reward type in contracts area


Title: Re: Some fixes and improvements...
Post by: blakranger51 on April 17, 2007, 04:42:01 PM
Love the new filter :D :D :D
Thanks emi!


Title: Re: Some fixes and improvements...
Post by: FTP on April 17, 2007, 05:45:28 PM
You rox   :12:


Title: Re: Some fixes and improvements...
Post by: thezerg on April 17, 2007, 09:42:58 PM
The filter is amazing, thank you emi.


Title: Re: Some fixes and improvements...
Post by: davey boy on April 17, 2007, 10:11:50 PM
no i get insurance for marines if the payout is more than the marines you lost then you dont get insurance ive had no problems


Title: Re: Some fixes and improvements...
Post by: SirEmi on April 19, 2007, 04:55:13 PM
The boarding in missions / encounters has been ballanced, it was too easy, the captured ships have:

- 25% self-destruct chance (nothing changed)
- numbers from 2-100, you can capture 2-100
- numbers over 100, you can capture from 5% - 65% of fleet (was 1% - 100%)

The reason for the change, barding was too profitable compared to regular attacks, it remains profitable, however it now depends more on the commander abilities, if you invest more in the boarding abilities to specialize in boarding. Until then, the regular attack is the better choice.


Title: Re: Some fixes and improvements...
Post by: kryologic on April 19, 2007, 05:08:23 PM
i liked it better the way it was


Title: Re: Some fixes and improvements...
Post by: Squank on April 19, 2007, 05:11:34 PM
It was good the way it was. We didn't need for this to happen. I disagree with the change and should be over look for the old style again. I think people liked that one alot more as well.


Title: Re: Some fixes and improvements...
Post by: SirEmi on April 19, 2007, 05:53:18 PM
It had to be done because only a select few found out how much they could gain by doing boarding missions, and the others were left behind due to the profitability of the boarding missions.

Some of the higher commanders have complained that they lost fleets and credits due to the change, and some of the lower commanders have complained about the lack of knowledge of the boarding missions profits.

I belive this makes it even between the higher and lower commanders, I have monitored the situation for several days now, and decided on this change.

I will further monitor the boarding missions, and if the profits are too low, there will be some increasing steps of enemy fleets captured up to 75%-80%

God Speed!


Title: Re: Some fixes and improvements...
Post by: FTP on April 19, 2007, 06:16:46 PM
I play strategie game like Age of Empires used to be, I play a race and I find out a great tactic, I win allot of games and I get a high rating, then the maker of the game resets my rating as I used a tactic that other players dont know?

Isnt it the purpose of such a game to find and use a tactic that is better/ more providable then other players use? And we get punished for finding such a tactic, to even it up to those who didnt found that tactic.

Same if you work in a car factory as a supervisor and your boss comes to you and tells you: You make the wrong models, yesterday I decided we are going to make another model, since then you wasted alot of resources, please pay me for that.
On which you respond: But I didnt get notified that we changed?
Boss: Yes and?

If you change something without letting people know that consequences of that should not be a punishment for those who didnt know it changed.


Title: Re: Some fixes and improvements...
Post by: SirEmi on April 19, 2007, 06:48:42 PM
- numbers over 100, you can capture from 5% - 65% of fleet (was 1% - 100%)

Actually the previous percent was (50%-100%), I have now changed it to 1% - 100% should add more flavour to boarding and should be pretty ballanced (and profitable).


Title: Re: Some fixes and improvements...
Post by: davey boy on April 19, 2007, 07:03:13 PM
i agree with ftp if others dont find out about it thats not our fault


Title: Re: Some fixes and improvements...
Post by: deathStar1337 on April 19, 2007, 08:55:43 PM
[Rude and unproductive commnet deleted]


Title: Re: Some fixes and improvements...
Post by: davey boy on April 19, 2007, 09:01:19 PM
no way reset the whole rd ive invested to much time and donated at the start to get where i am now


Title: Re: Some fixes and improvements...
Post by: deathStar1337 on April 19, 2007, 09:03:24 PM
THANK YOU so much davey. I was hopeing you were going to reply with that ^^  so the only FAIR action is to put boarding back teh way it was!



~edit~ missed T off thank  :6: ~edit~


Title: Re: Some fixes and improvements...
Post by: Charlemagne on April 19, 2007, 09:05:36 PM
Emi... you've done a fantastic job with the game thus far... but DS is right, you can't simply implement such a major change to the boarding system mid-round... DS and others are right in saying that it gives an unfair advantage to those who used the old boarding system up until the change was implemented, and now those of us who knew about it but are now at a disadvantage now that the new system has been implemented are left in the dust.  While resetting the round is maybe a tad drastic, something NEEDS to change, because quite frankly I was hoping to make top 10 again this round, and now it seems as though I'll be relegated to a top 50 finish again...

Please don't take this as an attack, but more of a suggestion.

-Charlemagne


Title: Re: Some fixes and improvements...
Post by: SirEmi on April 19, 2007, 09:28:59 PM
Emi... you've done a fantastic job with the game thus far... but DS is right, you can't simply implement such a  major change to the boarding system mid-round... DS and others are right in saying that it gives an unfair advantage to those who used the old boarding system up until the change was implemented, and now those of us who knew about it but are now at a disadvantage now that the new system has been implemented are left in the dust.  While resetting the round is maybe a tad drastic, something NEEDS to change, because quite frankly I was hoping to make top 10 again this round, and now it seems as though I'll be relegated to a top 50 finish again...

Please don't take this as an attack, but more of a suggestion.

-Charlemagne

It's not major at all, it was simply made to give fleets 1% to 100% instead of 50% - 100% of captured mission fleets.

You won't make 3 x times marines invested per mission maybe you'll make 1.5 x times, but it's still good.
It's very important that all sources of credits income have around the same opportunity for making credits.


Title: Re: Some fixes and improvements...
Post by: Charlemagne on April 19, 2007, 09:33:26 PM
But you said earlier...

- numbers from 2-100, you can capture 2-100
- numbers over 100, you can capture from 5% - 65% of fleet (was 1% - 100%)

And seeing as most of the encountered fleets are over 100 in number, this would mean I can only capture 65% of any given fleet over 100 in number, instead of a max of 100%... does this not result in a significant loss of profit?

EDIT: Emi, if those who "didn't know" about the profit in boarding had actually bothered to read about that particular update, they would have had just as good a chance to make the profit as the ones who knew did.


Title: Re: Some fixes and improvements...
Post by: deathStar1337 on April 19, 2007, 09:40:50 PM
Quote
[Rude and unproductive commnet deleted]


how was that not productive, yes some was rude but i had a point and i made it very well. (recieved sevreral messages from players stating just that)

posting again with a little PG rating just for you.

it is thier own fault if they didnt read forum about the boarding update last round.

it is thier own fault if they didnt think  to test it out last round or even on the test server.

I might not be boarding missions yet but that is cause i dont have the power to do it cost effectively. I did it last round with great profit towards end , and have built special ships to board for a few of the top 10 this round so i know all about it.

As far as investing more in commander abilities. the players who have already boarded with the OLD system have the upper hand now.

You cannot fairly change this now. Players higher up have had the chance to board as it was. now when i get up to the boarding stage i got the bad settings?? That so not fair emi. talk about unfair advantage.


It doesnt matter how small the change is, its still a change to make it less prfoitable/fair to players who havent used old system

It should be put back to how it was to make it fair to everyone

You cant fairly make such a HUGE change during the round

Regards

DS_1337  :11:


Title: Re: Some fixes and improvements...
Post by: davey boy on April 19, 2007, 10:24:40 PM
well im making a mint either way so im happy


Title: Re: Some fixes and improvements...
Post by: Spayed on April 20, 2007, 05:46:12 AM
ur one of the only ones that can make much off it atm, not many otehre people have the commander points 2 hav the skills ivested 2 make it easyer. an update like this shuld be tested in the test server b4 being put strait into the game, and i also think it is an update for the start of the round just so every 1 is even and no 1 can get the upper hand because they happened 2 b ahead at the time of the update


Title: Re: Some fixes and improvements...
Post by: SirEmi on April 27, 2007, 05:08:33 PM
- Fixed a bug were you got an error while attacking the system assigned fleets if there were more then 10 fleets of the same type, and the battle could not start
- Also fixed a bug were the defender got an attack message for each and every fleet assigned, e.g. assigned 10 fleets and someone attacked them, i got 10 attack messages...


Title: Re: Some fixes and improvements...
Post by: blakranger51 on April 30, 2007, 01:57:21 PM
      Game updates.     
        Space Odyssey reserves the right to change any aspect of the game without prior warning. If you do not agree with the rules, please close this window and do not enter the game!

Stop Complaining.