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Author Topic: Acu rating  (Read 3460 times)
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Lance Corporal
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« on: June 05, 2009, 04:31:20 AM »

A ship with acu rating of 75%. If the att power is 1 bil, the effective attack power is 1.75 bil, right?

If I use my CP to increase the acu rating (Target Tracker) by another 20%, what would be the effective attack power?

Which of the following would be the result?

A. 1.75 bil X 1.2 = 2.1 bil

or

B. 1 bil X ( 1 + 0.75 + 0.20 ) = 1.95 bil
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Jan`go Vhett
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« Reply #1 on: June 05, 2009, 04:38:21 AM »

Actually it is neither.
The acu is applied to he attack to determine how much of the attack is actually used.
So it would be:
1 Bil * .75 = 750 Mil

The acu bonus is applied to the acu by adding a percentage to it so it would be:
1 Bil * (.75*1.20) = 900 Mil
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« Reply #2 on: June 05, 2009, 04:47:58 AM »

Actually it is neither.
The acu is applied to he attack to determine how much of the attack is actually used.
So it would be:
1 Bil * .75 = 750 Mil

The acu bonus is applied to the acu by adding a percentage to it so it would be:
1 Bil * (.75*1.20) = 900 Mil
Ooooh... thanks for the tip !! 1

I stand corrected.
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« Reply #3 on: June 05, 2009, 09:03:45 AM »

Actually it is neither.
The acu is applied to he attack to determine how much of the attack is actually used.
So it would be:
1 Bil * .75 = 750 Mil

The acu bonus is applied to the acu by adding a percentage to it so it would be:
1 Bil * (.75*1.20) = 900 Mil


Can I tag on this thread and ask 2 more questions?

Would the above explanation apply to hitpoint and shield bonus?

A sample ---------

1,000,000,000 hitpoints, 70% absorbing shield, with 10% Special Alloy bonus and 5% shield bonus.

1,000,000,000 hp with 70% shield yields 1,700,000,000 hp.

Add on to it the 10% and 5% means 1,700,000,000 X 1.1 X 1.05 = 1,963,500,000 hp.

Is that correct?
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Fester
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« Reply #4 on: June 05, 2009, 11:52:54 AM »

Don't think so,

The 70% abs from shields will absorb that percentage of the effective attack on you, so if you are attacked by (a real) 1 billion attack 70% absorbed so 300 mill gets to knock lumps off your ship.

Commander bonuses can increase the abs but max abs is 80%
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Jan`go Vhett
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« Reply #5 on: June 05, 2009, 02:27:43 PM »

All the bonuses apply the same way that the acu bonus does.
As for how to calculate abs into your effective hp I think Chronos describes it best
Absorb

All incomming damage is multiplied by the complement of absorb before being applied to a fleet. That is, if 1.000 damage is dealt and one's fleet has an absorb of 60%, then the total damage dealt would be 1.000 * 60% = 600 1.000 * (100% - 60%) = 1.000 * 40% = 400.

If you wanted to combine absorb and hitpoints together obtain an "effective" hitpoints, simply divide the hitpoints by the complement of the absorb percentage. That is, if one's ship has 5.000 hitpoints and 25% absorb, then it has effective hitpoints of 5.000 / 50%= 5.000 * 2 = 10.000 hitpoints 5.000 / (100 - 25%) = 5.000 / 75% = 5.000 * 4/3 = 6.667 hitpoints.

I'll explain later, if need be.


(Corrected)
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« Reply #6 on: June 05, 2009, 08:46:47 PM »

Ya, that's how I have found it to work.

One slight correction, if you have an accuracy of 50% and a computer bonus of 20%, you have an effective accuracy of 50% + 20% = 70%, not 50% * (100% + 20%) = 60%. This can be seen in SirEmi's posted battle calculations.

TA = (A * C * SM) * (AC+AB-ASP-ACP) * N

TA = Total Attack,    AC = Accuracy,    AB = Accuracy Bonus.

Back to the original question, it would be

1 bil X ( 0.75 + 0.20 ) = 0.95 bil
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« Reply #7 on: June 05, 2009, 10:17:46 PM »

ok your ship will have 1,100,000,000 hp with 73.5% abs i dont know how it is rounded but ill go down to be safe.

so if my calcs are correct it would take 4.07 bill attack damage to destroy that ship, about 3 bill of that would be absorbed and the rest of it taken by the hp.

not sure if they are correct but it seems to go with my understanding of it 13
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