Forum - Space Odyssey MMORPG - a massive free online space game
May 10, 2024, 04:22:57 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
   Home   Help Search Members Login Register  
Pages: [1]
  Send this topic  |  Print  
Author Topic: Superswarmer?  (Read 5466 times)
NolanJB
Lance Corporal
*

Reputation: +5/-8
Offline Offline

Posts: 55


View Profile WWW
« on: July 14, 2008, 11:48:51 PM »

I designed this also, wanna know if it's a good super swarmer design? If not, what adjustments are needed?

SS Mk I
Cost: 1.020.406
Weight: 6.178
Attack: 169.100
Defense: 0
Hitpoints: 4.461.985
Accuracy: 57%
Absorption: 43%
Marines: 617.800
FP/ship: 13.935
« Last Edit: July 17, 2008, 12:42:12 PM by NolanJB » Report to moderator   Logged


Click here to join!
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke (1729-1797)
Cameron07
Master Sergeant
*

Reputation: +154/-76
Offline Offline

Posts: 1376


View Profile
« Reply #1 on: July 15, 2008, 01:28:39 AM »

well idk much about them but the attack looks really bad...
Report to moderator   Logged

21
Chronos
Sergeant First Class
*

Reputation: +144/-14
Offline Offline

Posts: 612

Make your swords become like things unto chainsaws


View Profile
« Reply #2 on: July 15, 2008, 01:38:28 AM »

Hum, that's a 26:1 HP to ATK ratio, which seems quite a bit off.

Also, if you are going to buy enough of the ships to take advantage of swarm bonus, you might want to consider defence over hitpoints.

But I am no expert.
Report to moderator   Logged

jessiedog
Master Sergeant
*

Reputation: +126/-32
Offline Offline

Posts: 872


View Profile
« Reply #3 on: July 15, 2008, 08:06:14 AM »

on a 1 bil ship, defence isn't effective, but theres no point in a 26:1 ratio. at most use like a 10:1
Report to moderator   Logged

And thus I clothe my naked villainy
With old odd ends, stol'n forth of holy writ;
And seem a saint, when most I play the devil.
Chronos
Sergeant First Class
*

Reputation: +144/-14
Offline Offline

Posts: 612

Make your swords become like things unto chainsaws


View Profile
« Reply #4 on: July 15, 2008, 08:51:17 PM »

Hmm, it's a one million ship, rather than a one billion ship.

Anyways, how high up are swarmers, themselves, effective?
Report to moderator   Logged

jessiedog
Master Sergeant
*

Reputation: +126/-32
Offline Offline

Posts: 872


View Profile
« Reply #5 on: July 15, 2008, 08:53:24 PM »

as high as they go...

basically, the most effective ship, stat:cred in the game, would be 8k ships that have stats:
max hp/11
max atk/2.43
max def/2.43


this is without exp bonus, with bonus, the numbers would be different, but the idea is /\ there
Report to moderator   Logged

And thus I clothe my naked villainy
With old odd ends, stol'n forth of holy writ;
And seem a saint, when most I play the devil.
CrimsonSmear
Private First Class
*

Reputation: +6/-8
Offline Offline

Posts: 49


View Profile
« Reply #6 on: July 15, 2008, 10:02:37 PM »

on a 1 bil ship, defence isn't effective, but theres no point in a 26:1 ratio. at most use like a 10:1

as for the 10:1 ratio, i believe that's indicating att:hp ratio... lest the attack would be relatively ineffective

don't necessarily agree with "defense isn't effective", as i feel constant replacement is less effective
Report to moderator   Logged
Chronos
Sergeant First Class
*

Reputation: +144/-14
Offline Offline

Posts: 612

Make your swords become like things unto chainsaws


View Profile
« Reply #7 on: July 16, 2008, 12:23:02 AM »

A 10:1 Atk:HP ratio would be quite expensive, don't you think?
Report to moderator   Logged

jessiedog
Master Sergeant
*

Reputation: +126/-32
Offline Offline

Posts: 872


View Profile
« Reply #8 on: July 16, 2008, 04:20:52 PM »

atk is less expensive than hp

defence is very valuable, in fact it can be MORE efficient in small doses than just HP.

and the 10:1 ratio was referring to hp:atk

so basically there is no point in anything <1:10 atk:hp
1:10 will get the bonus going to hp, so theres no point in anything less
Report to moderator   Logged

And thus I clothe my naked villainy
With old odd ends, stol'n forth of holy writ;
And seem a saint, when most I play the devil.
NolanJB
Lance Corporal
*

Reputation: +5/-8
Offline Offline

Posts: 55


View Profile WWW
« Reply #9 on: July 17, 2008, 12:41:48 PM »

So what should I do?
Report to moderator   Logged


Click here to join!
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke (1729-1797)
jessiedog
Master Sergeant
*

Reputation: +126/-32
Offline Offline

Posts: 872


View Profile
« Reply #10 on: July 17, 2008, 04:19:49 PM »

well its clear u want a defensive swarmer, maybe add a bit of atk, a tiny amount of defence, and then try to keep the atk:hp ratio at 1:10.5
Report to moderator   Logged

And thus I clothe my naked villainy
With old odd ends, stol'n forth of holy writ;
And seem a saint, when most I play the devil.
NolanJB
Lance Corporal
*

Reputation: +5/-8
Offline Offline

Posts: 55


View Profile WWW
« Reply #11 on: July 18, 2008, 12:45:03 PM »

Updated it:

Cost: 1.019.408
Weight: 6.178
Attack: 543.615
Defense: 0
Hitpoints: 3.940.552
Accuracy: 59%
Absorption: 41%

Adding a little defense is way to expensive.
Report to moderator   Logged


Click here to join!
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke (1729-1797)
Mobius13
Staff Sergeant
*

Reputation: +84/-12
Offline Offline

Posts: 435

d[^_^]b


View Profile
« Reply #12 on: July 18, 2008, 01:16:00 PM »

thats much better
Report to moderator   Logged

Mail me or search "Mob's" on wars gold account if u need specialized swarmer designs

Sowars: Mobius13 (#2028)
Main: Mobius12 (#63014)
PVE: Mobius13 (#24)
Pages: [1]
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!