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Author Topic: Hmmmmmmm  (Read 9700 times)
KenquinnTheInsaneOne
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« Reply #15 on: August 13, 2009, 09:33:50 PM »

Ken, who are you talking to?

Whats your account number? 10k+ . . . mines 3202 . . . Check the Hall of Fame, shipwreck . . .
KenquinnTheInsaneOne(#59844) and ya I was talking to spayed not you oh mighty lord of the Tinyman all shall fear your name god of war!!!!!

Edit: Also in regards to you saying emi is to lazy to change variable types hes not he told me once that he already uses BigIntergers and Bigdecimals but upping the limits would quote unquote "put to much strain on the servers".
« Last Edit: August 13, 2009, 09:36:13 PM by Kenquinn » Report to moderator   Logged
TNTTony
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« Reply #16 on: August 13, 2009, 10:34:11 PM »

I think its better to have say 15 commanders rather than 10. This is to prevent one alliance controlling dday.
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« Reply #17 on: August 18, 2009, 12:32:18 AM »

hmm well you can have 20 people in one alliance so technically one alliance can already control d day..

maybe try 15 for next round tho and possibly lower it to 10 people later if needed
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« Reply #18 on: September 11, 2009, 02:13:37 PM »

I'm still sorta ghosting around on the forum duo, but I stopped playing forever ago, the game became too much about PvC and self promotion than alliances working as a team. the game just degraded too much for me.
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A^Bloody^Idiot
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« Reply #19 on: September 12, 2009, 10:09:09 AM »

Well, as I just started playing again 2 weeks ago, I think I'm the oldest active now (oldest account #50++) (besides #18 if he will log in again that is..)

DDay used to be 20 players and ranked in top 200 and commander level 10, that hasn't changed, although it is less difficult to get in top 200 these days, it is WAY more difficult to reach level 100, so I think THAT should be lowered, and perhaps make it so that indeed DDay just needs 10 players, just to try it out 1 round..

Then you can use DDay more easily for good tactics, like in the old days,

Duo, you may not remember me (I was on other accounts), but I sure as hell remember you, and the Exiles of Anarchy, d**n you were a pain in I disagree when I started playing this game 16 (you harrashed all the members of AoF)

But I too would love to see a round where no1 has reached 1 quint power preferably not even a quad power, but that's most likely to happen..

Greetz, ABI w00t2
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« Reply #20 on: September 17, 2009, 04:52:00 AM »

Well, as I just started playing again 2 weeks ago, I think I'm the oldest active now (oldest account #50++) (besides #18 if he will log in again that is..)

DDay used to be 20 players and ranked in top 200 and commander level 10, that hasn't changed, although it is less difficult to get in top 200 these days, it is WAY more difficult to reach level 100, so I think THAT should be lowered, and perhaps make it so that indeed DDay just needs 10 players, just to try it out 1 round..

Then you can use DDay more easily for good tactics, like in the old days,

Duo, you may not remember me (I was on other accounts), but I sure as hell remember you, and the Exiles of Anarchy, d**n you were a pain in I disagree when I started playing this game 16 (you harrashed all the members of AoF)

But I too would love to see a round where no1 has reached 1 quint power preferably not even a quad power, but that's most likely to happen..

Greetz, ABI w00t2

If we can get short rounds it'll happen. growth is too rapid now, and these rounds are so rapid. god, i remember the days when the top 100 was a battle for the top 10, with people constantly changing position, lol.
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« Reply #21 on: September 17, 2009, 09:12:55 AM »

If that were to be possible to happen once again that would be so awesome 1

I think emi should try his test server with the old version of spaceo, no galaxy, and just the old mothership contracts, and as you grow in power they grow in reward, then it is way easier to gain credits and power and able to attack/counter others with massive power 1

But apparently as time showed, I'm just 1 of the few who thought like that 10
I doubt even 2% of the players currently playing the game know how it used to be 16
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« Reply #22 on: September 17, 2009, 09:33:32 AM »

Who remembers me?

Who do I remember that is still around here?

I even got your msn  12
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« Reply #23 on: September 17, 2009, 09:57:51 AM »

i deleted his msn 13

i remember abi 13
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« Reply #24 on: September 17, 2009, 11:11:47 AM »

Everybody remembers me, I mean how can you forget someone you picks a name like me? Opps

And FTP, you maybe HAVE his msn, I have SPOKEN him on msn (yesterday 13)
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ninjastrike40
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« Reply #25 on: September 17, 2009, 03:55:30 PM »

If that were to be possible to happen once again that would be so awesome 1

I think emi should try his test server with the old version of spaceo, no galaxy, and just the old mothership contracts, and as you grow in power they grow in reward, then it is way easier to gain credits and power and able to attack/counter others with massive power 1

But apparently as time showed, I'm just 1 of the few who thought like that 10
I doubt even 2% of the players currently playing the game know how it used to be 16
I remember that time. It was when i could actually do stuff with a realstic chance of being in the top.
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« Reply #26 on: September 18, 2009, 07:03:57 AM »

I remember that time. It was when i could actually do stuff with a realstic chance of being in the top.

d**n i dont remember that far back 13
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« Reply #27 on: September 18, 2009, 02:42:43 PM »

It was in the time Wizard_of_War was stil active 16
G-Unit was still active, Space Balls were active...
DDD was active...
Duo Barton / Eberon was still active, and I could name a few more 16
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« Reply #28 on: September 18, 2009, 03:09:40 PM »

*cough* newbies... 1
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« Reply #29 on: September 18, 2009, 09:35:51 PM »

i was talking about the time when ninja could do stuff 16
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