lalelulilo
Corporal
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Posts: 137
Hmmm, what does this button do?
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« on: December 03, 2008, 12:56:41 PM » |
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Just a few things i've thought up recently, I will probably come up with more at some point, and the repost the whole lot again, but hey, who reads anyway?
1. Stars I think that the stars in spaceo should play a part in the way planet function, obviously you can't really add negative bonuses because people on the wars servers who already have planets could suffer but here is just a few ideas for what they could do;
Black Hole: +50% to planet combat, due to the large gravity it would be harder for ships to manoeuvre and harder for the marines to combat in the light that it produces (or rather takes away)
Brown Dwarf M: +25% capacity, As the closest to sol's natural light it makes people feel more at home, and more people wish to come to the planet.
White Dwarf: +25% credits, due to the huge light given of by this star the planet can produce more power through solar energy, cutting the planets energy costs.
2. Space Structure's There are very few space structure's, and I think there should be more structure's to increase the amount of things players can invest in, also this would open up a wide variety of new research, here's just a few ideas of my own.
Structure's Shipyard: You choose a design from the ones you have, and then the automated shipyard will syphon resources from your mining facility to create a set amount of ships every hour, ships created this way will be classed as “in hanger” this is basically the same as a ship In reserve, apart from the fact you don't have to pay to get them out (you will have to go to the facility though). If the facility is attacked the ships will scramble to defend it and become a part of the system fleet's, however if the facility is destroyed with ships in the hanger 20% are lost, and the remaining 80% will retreat to your mothership in reserve to prevent further damage and the power increase a sudden influx of ships would cause.
Warp Gate: For a small cost you can teleport yourself to any point in the galaxy, the cost is in diamonds and would be calculated on a turn cost to reach the destination * by a pre-set so C=T*P (P=Preset Value, T=Turn's C=Cost), basically it swaps turns for Diamond, but can only be used if its both friendly and you are at it, if there is another warp gate at your destination that is friendly, the diamond cost is removed as the other gate can keep the wormhole stable as your mothership travels through it.
Upgrades Mining facility warp module: pretty much self explanatory, if the space station can get one, and space stations are pretty useless, why doesn't the mining facility get one?
Command Bridge: An upgrade for the space station, comes after warp module, and gives +10% fleet support bonus.
3. Battle's I thought to myself “what can emi do to make battle's more interesting” then I had a few idea's that I think could add a huge amount of variety.
Range: This may be hard to code as you'd have to add things like how close you want to get to the opponent before you start the fight, would be a nice feature to see, but the problem is that this is probably the one that would require the most work.
Speed: If range was added then it would help you close in. if not it would just add to my next idea.
Evasion: This would be based upon speed and hull size, it gives a fleet a chance to partly or completely evade an enemy's attack, due to the fact its more effective on small and fast ships it would bring power back to swarmers as they would be more likely to survive an attack
4.Designing Designing is all well and good, but for people who don't have gold/are always making new designs there are a few features that could be added to make designing more efficient and quicker
How about a new design section, something like “prebuilt” as you can see I can't really think of a name for it right now, but basically it would be a lot of system's merged into a simple one click installs all design.
I'd just like to add, if you read please comment on each section, or at least one of them.
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