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Author Topic: I Need a REALLY good Ship Designer!  (Read 6276 times)
Lammalord
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« on: June 09, 2010, 04:17:21 AM »

hey, I'm looking for a new kind of ship, one that works in swarms at a very strict specification.....

what I want, I want the ship to be able to deflect 9.223.372.036.854.775.808 attack while dealing 100.233.720.368.547.758.080 damage this ship will be used in a swarm (keep that in mind).


the goal of this ship is to (per 9.223 quint cash) be able to dish out enough damage to kill a maxed ship (with defense) while having enough defense to block the attack of a maxed ship.

is this even possible?  does anyone want a challenge to find out?  I been messing around with it, but was wondering if anyone else would want to give it a try... 

with testing i found a 10 quad ship with about 6 quad attack (15 quad with max swarm bonus) was able to easily deal with 100 quint but was only at 1.240 quint damage blocked per 9.223 quint spent.  I'm not sure if a smaller ship would work better (or a bigger one?)  well if anyone is interested in trying this ship.. good luck!

- just a note, all caculations were at 99% acu, 80% absorb (for marines if i get boarded) and with only 1 hp (its pointless to have more, cause if someone can get past the defense in the first place, its already too late)


once you completed this ship PM me the specifications (or create/log onto a sea-o account and pm me the name) and I'll test the ship (at max swarm) vs a maxed ship fleet...  may the best designer win 1


mmm and if you can accomplish this, a maxed ship costs me 1.34 quint (with max line/gold)  can you do it with a swarm fleet that costs 1.34 quint?  aka, a 9.223 quint fleet should be able to kill 6 max ships (deal 600 quint damage and block 55 quint)

- note!

also assume a 53% bonus to attack and defense! (cause this is very easy to get  by attacking a 255% mission.)
« Last Edit: June 10, 2010, 05:07:08 AM by Lammalord » Report to moderator   Logged



Borg!
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« Reply #1 on: June 09, 2010, 07:16:54 AM »

Pretty sure everyone who knew anything about designing swarmers stopped playing
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KenquinnTheInsaneOne
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« Reply #2 on: June 09, 2010, 12:55:49 PM »

I will dome some preliminary math later today to see if I could make one.

Do you care how much ASB/ACC/ATT/etc mods the ship would need to do it?
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« Reply #3 on: June 09, 2010, 01:52:10 PM »

Llamalord! Long time no see mate, hows it going?

OT: I am no ship designer, sorry  2
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Lammalord
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« Reply #4 on: June 10, 2010, 04:40:29 AM »

as long as it meets the requirements, it really doesn't matter, the goal is pretty much a max ship killer than can defend vs a maxed ship.. (aka a kami that doesn't die)

my overall goal is a ship that i can buy that, per 9.223 quint cash spent, i can kill 6 maxed ships (number of ships max cash can buy)  mostly cause sea-o doesn't have a lock on maxed ships.. so i wanna screw around with the other guy thats maxed (and have a defense for dday)

im still not sure if a very small swamer ship or a very large swarmer ship, or even a Tiny man ship is most effective in making this... but it will still be interesting to see if anyone has the ability to make one of these ships.
« Last Edit: June 10, 2010, 04:42:06 AM by Lammalord » Report to moderator   Logged



Borg!
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« Reply #5 on: June 10, 2010, 05:32:12 AM »

have you tried with the tiny you cloned from me >_>
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Jan`go Vhett
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« Reply #6 on: June 10, 2010, 05:32:35 AM »

You know we ran into this kinda thing on Wars when we all maxed.
You can actually use just a few extra maxed ships if all you wanna do is kill another maxed ship.
Hell at one point I had 10k maxed ships 13
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« Reply #7 on: June 10, 2010, 05:51:59 AM »

And if you're gonna do what jan said don't forget to put 10 max weps on it for the 8.3quint damage 13
And I was still wondering the design I made of my max ship have this amount of hp 9.315.605.757.223.323.648
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« Reply #8 on: June 10, 2010, 06:45:47 AM »

We tested it along time ago when BigBroni wanted to kill lightseeker who got a maxship after Bigbroni.

There is nothing that can go through max defense. On the other hand... if you have 1 defense less than max and the other guy has max attack you will lose your entire fleet.... even when they only killed like 100 out of 1m ships.... at the end you just lose them all.

The only think that really works vs maxed ships is getting anything that can carry more marines and has max defense, I know some people used small size max ships.


I'm sorry if this has been changed but I do not believe it did
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Lammalord
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« Reply #9 on: June 10, 2010, 04:43:45 PM »

well, i know maxed ships can kill maxed ships, but i calculated you need 16 ship to kill 1 because defence is 9.223 quint x 10 + 9.223 quint defense, thats 10 ships to beat the defense, then you need 6 more to beat the shields.  yes its possible, but I wanted to find something a bit more, efficient.  - i know you can buy 6 maxed ships per 9.223 quint...   is there anything that can beat 6 ships with 9.223 quint and live to tell the tale?  or maybe even 2 or 3 ships per 9.223 quint?    a 10 quad swarmer I made was able to kill 2 per 9.223 quint spent, but didn't have enough defense to survive an attack.

mmm okay messing with commander, just realized i can buy exp (yay CP!)

so, when trying to make the ship, assume max swarm, 135% ship bonus (i can get it that high by attacking missions easily)  50% attack and defense bonus (via commander) max line discount, AND 37% (max) discounts on ship parts also assume 37% (max acu bonus) and if used 37% (max) abs bonus, and 70% (max) hp bonus. 

right now my 10 quad swarmer (rushed too... i can probably make it better) can buy 5744 ships per 9.223 quint, and deal about 200 quint damage (aka 2.5 maxed ships, i think i need to add some ships in galaxy and test it)  but only blocks 3.7 quint damage with its defense...   its by far more effective at killing maxed ships than other maxed ships... but it would take me buying the fleet 3 times to block the attack from a single ship..  meaning for every 6 (9.223 quint) someone buys i need to resupply my fleet 18 times... :S


wow. i just bought max cash in a swarmer (without defense) - has a total of 339 quint HP (36 maxed ships to kill it) and deals 150 quint damage (will kill 1.5 maxed ships) maybe I'm looking at this wrong :S nvm lol see what you mean with if it deal max damage it kills them all haha.. no, you need to use defense :p
« Last Edit: June 10, 2010, 05:10:15 PM by Lammalord » Report to moderator   Logged



KenquinnTheInsaneOne
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« Reply #10 on: June 10, 2010, 05:45:41 PM »

Lamma one defense is 5 hit points on Main and Wars that combined with Max ASB makes defense 25x max HP so you need at least 26x 9.223 quint to kill a maxed ship with defense.

I do not know what it is like on seao.

I was just doing some tests and the math gets really wonky with high cost components. So I dont think I will get around to making one.
« Last Edit: June 10, 2010, 05:47:15 PM by KenquinnTheInsaneOne » Report to moderator   Logged
Lammalord
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« Reply #11 on: June 10, 2010, 08:38:52 PM »

1 def is 5 hitpoints?  nuts!?  i was doing the calculations as 10 hitpoints :S

that changes everything....

so i tested with a 100 quad ship, at max swarm (and all the other stats above) it was dealing 117 quint attack, and had (according to 5 hits not 10) 30 quint defense....

oh, and i thought abs is NOT included with defense at ALL - abs has only to do with the HP of the ship, 80% means you need 5x the amount of the HP in damage to kill a ships HP.

i know cause my fleet with only 100 quint damage took out a maxed ship.  so its not 26x...

if def is 5 hits (like you say)  that means it takes 92.233.720.368.547.758.080 to kill a maxed ship, not 138 like I previously thought. 

taking that in mind..  the ship i just made for 100 quad deals enough damage to kill 1 maxed ship, while having enough defense to defend against 3 ships.  I don't know about you.. but thats way the hell more efficient than a maxed ship already - that deals 9.223 quint damage and takes 92 quint damage per 9.223 quint spent. (aka it deals enough damage to kill 0 maxed ships while having enough defense to defend against 10 maxed ships)


mmm that was odd.. vs 25 maxed ships (at 218 quint damage) my 9.8k ships (518 quint defense) got killed...  this makes no sense :S

so, i stuck 80% shields on my ship, and it killed the 25 without getting hurt... oddly the shields did... something :s
« Last Edit: June 10, 2010, 09:07:22 PM by Lammalord » Report to moderator   Logged



Jan`go Vhett
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« Reply #12 on: June 10, 2010, 10:18:17 PM »

Shields apply to def same as they apply to hp 1
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Lammalord
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« Reply #13 on: June 10, 2010, 10:56:17 PM »

then how did i kill a maxed ship with only 100 quint damage?

26x 9.223 quint is a bit more than 100.

yes, right now the 9894 ships with 1,990,327,775,489,130,522,677 total damage killed 25 maxed ships.

with the 26x theory that would of been 5,995,191,823,955,604,275,200 total damage to kill them.

therefore with the idea that shields have nothing to do with defense, that a total of 2,305,843,009,213,693,952,000 to kill 25 ships - and if you include the fact that you deal 9.223 quint ONE time you kill them all you subtract 221,360,928,884,514,619,392....  thats 2,084,482,080,329,179,332,608 damage to kill 25 ships...  yes, its still about 90 quad off, and my math may be a bit off there... but still - thats a tad bit closer than 6    sextillion--- 2 sextillion.
« Last Edit: June 10, 2010, 11:09:36 PM by Lammalord » Report to moderator   Logged



Jan`go Vhett
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« Reply #14 on: June 10, 2010, 11:02:41 PM »

Well then either Sea-o has different rules for it than Space-o or you got your calculations wrong.
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