im gonna walk you through one of my own designs.. careful.. it might make you a really good ship builder
ok first you should pick a price and use a calculator to get what you want. first you chose in this case 100 mill now we know that hull space is 165 credits each so you do 100 mill divided by 165 and this gives you, 606,060.60606060606060606060606061. now we round .. just take away the decimal. 606,060. ok now thats our hull. next we do the powercore. you want to make sure to leave enough space for your systems 100-150 space should do it. on mine i used 605,900 for the weight of my powercore. now to get the price down to a good lvl we do a simple calculation. take 605,900 x 400 - 5279 = 242,354,721. that number will be you energy output. this will make your powercore cost 3 credits. notice that if you increase your output the prices rises and the same the other way, so this is the best it can be. also you can use this calculation on bigger powercores later on so remember it [(weight of core) times 400 minus 5279 equals (power gen)].. now add your shields and comps. first we will do the shields. generally i like my shields to have a weight of 8. here are the shields i used and how to make them...
name Weight Buy Price ABS Energy
29 8 3 +29% 4,376,899
28 8 2 +28% 2,192,366
27 8 3 +27% 1,100,099
now that you have those we are going to make our computers...
name weight buy price energy
14 8 1 2,738,833 ACU Bonus:+14% DEF Bonus:0%
13 8 3 1,373,499 ACU Bonus:+13% DEF Bonus:0%
12 8 1 690,833 ACU Bonus:+12% DEF Bonus:0%
ok so now that we have all that i like to go ahead a buy my ship.. go to the buy screen and find your ship.. now since we are not done with it just buy 0 of them. this is a little trick to get it into the resupply screen and into you view\edit screen to monitor your work. so buy 0 and then add your powercore and your shields but we want more than one of each shield so when you get to the screen where you select the shields you see on the right a text box that says runs. this is just how many are going to be installed.. so we want 2 of the 29%'s, 3 of the 28%'s, and 2 of the 27%'s. that gives us 54% ABS.
now we add the comps in a similar fashion. we want 1 of the 14%'s, 3 of the 13%'s, and 2 of the 27%'s. that gives us 25% ACU. now we go to our view\ edit page and select our ship to see whats on it and how much space is left and how much energy is left.
should look something like this...
Numbers in
Fleet Space/Ship Marines Space Energ
left left
0 606,060 0 56 216,582,632
Attack Defence Hitpoints Crew Level
0 0 0 Rookie +0%
Attack accuracy Absorb Power SP Power AP Power
25 % 54% 00% 00%
ok so now we make our weapon. i like to go with a 1:2 attack to HP ratio so we take our remaining energy and divide it by 3. now i change that number a little but its mostly close so here is my weapon.
name weight buy price energy attack acu
100 mill 1 10 72,000,000 Attack:20,529,495 ACU:50%
now go to the upgrade screen and upgrade your ship with this weapon then go back to your edit page and take the amount of weight and energy left over for your special..
name weight buy price energy
100 mill 55 4 144,582,632 DEF Bonus:0% Defence:0 Hitpoints:+43378090
now upgrade that and we have a completed ship.
hull 606,060
Attack 23,606,558
Defence 0
Hitpoints 44,679,433
Attack accuracy 75 %
Absorb Power 54%
cost 99,999,949