just a thought, but this would be a LOT more interesting if we could continue on with different paths to take, that can split up and merge back together. as it is now, it seems there is only really 1 path to take, and if your not going that way, you have to end it or it will be bad storyline flow trying to get 2 options to go to the same 2 options next step.
aka, there's only really 1 'main' line of steps to go all the way through...
couldn't we able to continue down different paths as well?
I would LOVE the ability to do this:
enter subspace or enter wormhole
subspace = fight some enemies, then find out you have to go through wormhole anyway, but you go to different area with different rewards
as it is now, you can either continue on with the plot following going into subspace -or- going through wormhole. you can't continue going either way.
it probably doesn't have to be to complex, you could just put in an option to automatically link 1 step to next step, or link manually to step x
this will probably sound confusing as to how this would even work, but if you've ever read a book that does it like this you would understand.
step 1, option a, go to step 2
step 2, option a, go to step 3, option b, go to step 4
step 3, option a, go to step 5, option b, go to step 6
step 4, option a, go to step 6
step 5, option a, go to step 6
step 6, end
through this confusing array of doing things, you could go through it like this:
1, 2, 3, 5, 6
1, 2, 3, 6
1, 2, 4, 6
as you can see, as you progress, it would get harder and harder to keep track, however if one got it really complex, you could go through the same mission 10 times and just now finding out all the various paths you could've taken. in the above example, coupled with chances of failing and going to a different step, you may not even see step 4 half the time, as it could be hidden in a fail to get to step 3. or the other way around... as it is now, you are forced with a strictly linear path, only with 4 outcomes for each step.
like I said though, this would be completely optional, as I'm sure half the people that read this won't even know what I'm saying
for easier troubleshooting, you should probably make it a lockable/unlockable option int he beginning of creating the mission, and people that do it this way should create there own 2nd easier way of understanding the mission plot flow.