As many people have mentioned, the market is a bit "Too Good" for earning money. I discovered myself that it was much more profitable then missions or attacking. So if you want this to be a trading game with a bit of fighting, then leave the market as is and the game will be dominated by the same people game after game. The variable Idea would work well, however it would require a bit more knowledge and patience from the traders, but again, would be more realistic. The biggest trick in designing the game is to not make any one area dominant over all others as you will just get everyone doing the part that gives the best gains.
Emi could always get real tricky with it and make planets in the galaxy, all that have markets, then you have to physically transport the stuff