Forum - Space Odyssey MMORPG - a massive free online space game

Space Odyssey Info Terminal => Updates => Topic started by: SirEmi on March 17, 2006, 06:31:50 AM



Title: Swarm Bonus Changed
Post by: SirEmi on March 17, 2006, 06:31:50 AM
There have been a couple of changes to the swarm bonus, so we can keep up with small swarm fleets
This does not affect base attrbutes or big solo ships, just the fleets that work in huge swarms

- Base calcs for max swarm bonus start at space+15, previously was only space
- Attack Swarm bonus lowered to a more decent value to avoid fleets getting 40x - 100x base attack from just the swarms
- Defence swarm bonus lowered a bit to keep up with lowered attack
- Hitpoints swarm bonus unchanged


Title: Re: Swarm Bonus Changed
Post by: Charlemagne on March 17, 2006, 08:10:38 AM
Excellent update Emi!  Does this mean that Tiny Man won't be nearly as powerful when attacking it?


Title: Re: Swarm Bonus Changed
Post by: ronald on March 17, 2006, 08:14:35 AM
I think it means that making a ship with a hull smaller than 15 space is useless. So yes tiny man will have way less power.


Title: Re: Swarm Bonus Changed
Post by: Charlemagne on March 17, 2006, 08:16:49 AM
Awesome, that will be very useful.


Title: Re: Swarm Bonus Changed
Post by: FTP on March 17, 2006, 08:20:10 AM
Bye bye poop tinyman E youre great.


Title: Re: Swarm Bonus Changed
Post by: BOS on March 17, 2006, 09:35:36 AM
Cool change Emi ;)


Title: Re: Swarm Bonus Changed
Post by: Seither on March 17, 2006, 03:16:02 PM
Sir Emi, you have onced again proven that you are the coolest person on earth. Thank you so much for fixing this, now we can actually do missions again!


Title: Re: Swarm Bonus Changed
Post by: Gunfighter Frank on March 17, 2006, 09:26:41 PM
now all we have to do is get the max shields raised


Title: Re: Swarm Bonus Changed
Post by: Lammalord on March 18, 2006, 01:54:55 AM
yes Gunfighter lol!


Title: Re: Swarm Bonus Changed
Post by: Nicholas Duo Wolfwood on March 19, 2006, 10:37:33 AM
Yet another thing i've done that got nerfed . . .

Way to keep screwing me over Emi!!!!


Title: Re: Swarm Bonus Changed
Post by: Nicholas Duo Wolfwood on March 19, 2006, 10:57:00 AM
Ok, well i found yet another problem Emi created . . . He introduced the encounters and in the post about that, he mentions using the gun corvette fleets for missions from 1-250% . . . riiiiiiiiiiiiiiiiiiiiiiiiiight . . . he just jacked the data from me doing missions and said that he tested . . but thats not my point . . . My point is this . . .


You tested with gun corvette fleets and tell commanders its a good fleet to use but on REGULAR missions


This was the result of a 15% mission of which before you changed everything to all this new CRAP which blows ass . . . here was the result, and this is how most missions have been going


Private First Class Nicholas D. Wolfwood(#3202)
      Private Unidentified Fleet(#)
 
 Vs. 



Invader Nicholas D. Wolfwood (#3202)

Engaged Units
Fleet Name # of Units Attack Defence Hitpoints
Gun Corvette 1 29952 79980 0 9975
Gun Corvette 1 29882 91977 0 9975
Gun Corvette 1 28462 91977 0 9975
Gun Corvette 1 27972 91977 0 9975
aaa 1 0 0 0
aaa 1 0 0 0
aaa 1 0 0 0
aaa 1 0 0 0
aaa 1 0 0 0
aaa 1 0 0 0



Defender Unidentified Fleet (#)


Engaged Units
Fleet Name # of Units Attack Defence Hitpoints
Yellow Jacket 4 26423 46029 0 10534



Assault Note


Nicholas D. Wolfwood(#3202)'s Gun Corvette 1 fleet engaged Unidentified Fleet(#)'s Yellow Jacket 4 fleet on the battlefield.
The fleet Gun Corvette 1 did 215600486 damage to fleet Yellow Jacket 4.
Nicholas D. Wolfwood(#3202)'s Gun Corvette 1 fleet destroyed 20467 of Unidentified Fleet(#)'s Yellow Jacket 4 fleet.
The fleet Yellow Jacket 4 did 243244853 damage to fleet Gun Corvette 1.
Unidentified Fleet(#)'s Yellow Jacket 4 fleet destroyed 24385 of Nicholas D. Wolfwood(#3202)'s Gun Corvette 1 fleet.

Nicholas D. Wolfwood(#3202)'s Gun Corvette 1 fleet engaged Unidentified Fleet(#)'s Yellow Jacket 4 fleet on the battlefield.
The fleet Gun Corvette 1 did 62739396 damage to fleet Yellow Jacket 4.
Nicholas D. Wolfwood(#3202)'s Gun Corvette 1 fleet destroyed 5956 of Unidentified Fleet(#)'s Yellow Jacket 4 fleet.
The fleet Yellow Jacket 4 did 80270801 damage to fleet Gun Corvette 1.
Unidentified Fleet(#)'s Yellow Jacket 4 fleet destroyed 8047 of Nicholas D. Wolfwood(#3202)'s Gun Corvette 1 fleet.

The enemy armada was destroyed.
 


Assault result


Nicholas D. Wolfwood(#3202)'s 24385 Gun Corvette 1 are destroyed during battle.
Nicholas D. Wolfwood(#3202)'s 8047 Gun Corvette 1 are destroyed during battle.
Unidentified Fleet(#)'s 26423 Yellow Jacket 4 are destroyed during battle.
You attacked Unidentified Fleet(#)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#)'s 26423 ships and lost 32432/116274 ships.

Incoming transmision!
Thank you for your help commander, you have been awarded 7.674.744 Credits
Your expenses were greater than the reward...
You received an insurance bonus of 58.558.153 credits.
Unidentified Fleet(#) lost more power than you during battle.

(+106 Exp)




250% I disagree . . . now ure just lying to us emi . . . . . What is your deal? Do you enjoy pissing me off or something?


Title: Re: Swarm Bonus Changed
Post by: SirEmi on March 19, 2006, 11:26:53 AM
I hate to ban people for breaking the TOS, especially for bad language.

I suggest you try to express your concerns in a more decent way, Duo Barton.
If you can't do that, then you leave me no choice.

This battle report is EXACTLY how missions were intented to be.
In the beginning, with no commander bonuses, you need to win more or less a small portion of the reward, not to have a field day mission outburst and end the game in one day :)
You will progress in time, and commander abilities will help you once you level.
It's the whole point of the game, and if you don't like it, I suggest you find yourself a different game.

Thank you


Title: Re: Swarm Bonus Changed
Post by: Nicholas Duo Wolfwood on March 19, 2006, 02:22:23 PM
Ok, you threaten to ban me . . .

ummm your already trying to get me to quit, so whats the deal? Why should i be nice to you when you have repeately screwed me over?


Title: Re: Swarm Bonus Changed
Post by: Seither on March 20, 2006, 06:55:27 AM
Nicholas, just take a day and cool off ok. Sir Emi isn't trying to screw you over, he's trying to make the game fair to EVERYONE. The way it was, it wasn't fair to 99% of the commanders out there. And I'm sure it IS possible to win a 250% mission with gun corvettes, you just needed more of them to win that one with little to no losses. And he threatens to ban you for breaking TOS Nicholas, not because of your points. You take everything as an attack on your ego or you ideas (You do, I made a comment to you on chat once and you got all mad about it and had AL start hammering me and all of g-unit, and all I said was you needed to cuss a little less.) Just walk away from the game for a day, cool off, and come back. It'll be the best thing for everyone, including you. No use getting upset about spilled milk here.


Title: Re: Swarm Bonus Changed
Post by: Nicholas Duo Wolfwood on March 21, 2006, 02:17:08 PM
Taking a day off wont get emi to fix how he has wronged me so Luffy, please quit commenting about me.


Title: Re: Swarm Bonus Changed
Post by: ars68 on March 21, 2006, 06:22:10 PM
question:  when you said that, I was wondering how that works:

1: a 5 space ship will have equivelant of 15 space ship
a 20 space ship will have equivelant of 20 space ship

2: a 5 space ship will have equivelant of 20 space ship
a 20 space ship will have equivelant of 35 space ship

the first is just making a minimum, the second is adding the 15 space to swarm bonus formula for all ships.  I think you already answered it though.  lol, just making sure.


Title: Re: Swarm Bonus Changed
Post by: Seither on March 21, 2006, 08:32:03 PM
uh, confused here. What are you talking about ars?


Title: Re: Swarm Bonus Changed
Post by: ars68 on March 21, 2006, 09:17:04 PM
oh, sorry.  I'm sure sir emi knows what I mean, basically, it's like this:

(as far as swarm bonus is concerned)

in example A: any ship with a space of less then 15 is automatically set to 15, but if the ship's total space is over 15, then it remains the same.

in example B: 15 space is added to all ships, regardless of starting space size.

in example A, a tinyman ship will receive no more swarm bonus then a 15 space ship.  and example B, it would receive more swarm bonus then, say a 20 space ship, but instead of the diference being going from 5 to 20, it would be going from 20 to 35, so a smaller difference. 

basically, example A would only affect tinyman like ships.  example B would afect all swarm ships.


Title: Re: Swarm Bonus Changed
Post by: Nicholas Duo Wolfwood on March 22, 2006, 11:28:44 AM
Good point Ars. If I am not mistaken, Example A is how Emi made it.


Title: Re: Swarm Bonus Changed
Post by: Seither on March 22, 2006, 02:28:38 PM
Yea, i think example A is what he did, other wise we would be able to recreate tiny man at the 15 space margin.


Title: Re: Swarm Bonus Changed
Post by: Charlemagne on March 22, 2006, 04:09:46 PM
And we all know what that would mean... the Tiny Man Holocaust. :P


Title: Re: Swarm Bonus Changed
Post by: Gunfighter Frank on March 22, 2006, 04:12:25 PM
you cant get X 300 power with a 15 ton design so that makes it far.  and they would have nowhere the punch of the tinyman


Title: Re: Swarm Bonus Changed
Post by: Charlemagne on March 22, 2006, 04:50:06 PM
'Twas merely a joke, Frank.  I do not know enough about the nuances of the game to say something intelligent on this subject :P


Title: Re: Swarm Bonus Changed
Post by: ars68 on March 22, 2006, 05:10:56 PM
hate to say dissappoint you, but difference between the 2 between a 3 space tinyman ship is 3 space.  3 space swarmer made now would be equivealent to 18 space, so not much different from making the 15 space.  besides, do I REALLY have to draw that chart up again?  (brings out chart-saber and starts pointing)

the point was was to show the only way tinyman was powerful is because it took advantage of where it max swarm bonus would (quite litterally) shoot almost straight up compared to regular swarmers.  even at 15 space, it would no longer be possible.  but what I have found out is the new swarm bonus, coupled with the changes in attack and defense, has made all swarmers considerably less powerful, as I see it.  this was only with a 24 space swarmer though, have yet to try 1000 swarmer.


Title: Re: Swarm Bonus Changed
Post by: Nicholas Duo Wolfwood on March 23, 2006, 01:25:25 AM
I agree ars, ALL swarmers I tested worked nowhere near the capacity of what they once were


Title: Re: Swarm Bonus Changed
Post by: Charlemagne on March 23, 2006, 09:37:51 PM
Rather unfortunate, wouldn't you all say?


Title: Re: Swarm Bonus Changed
Post by: ronald on March 24, 2006, 02:59:07 AM
I wouldn't say that Charlemagne. People have been asking for a long time to give big ships the advantage and now it is that way. I think big ships rule now. For all I know, my big ships are currently kicking the asses off all swarmfleets I meet in missions. They don't stand a chance.
So now it is the way some off us wanted it to be, big ships are favoured and are thus better now.


Title: Re: Swarm Bonus Changed
Post by: Seither on March 24, 2006, 10:11:40 AM
yes, since they cost more and are harder to get *is saving credits to buy really big and shiny new ship* so they deserve to have the advantage.


Title: Re: Swarm Bonus Changed
Post by: ars68 on March 24, 2006, 11:41:44 PM
hmmm...  I don't know, I still say (no offense sir emi, I think you did a great job yourself) that these updates were a little bit TO much.  the 15 space limit on swarm bonus could've been the other way I described (from what limited knowledge I have of this game) to just make it to where ships below 15 space will act as 15 space ships, but no difference to ships above 15 space.  maybe the change in attack was coming, but from what I have seen, the defense was at that time still not high enough to begin with.  tinyman was the exception here because it would get 100x more swarm bonus then a ship should have.  still, I don't know, it's just I feel like I'm partly to blame for this switch in what ships are good, when this was also what I was trying to avoid at same time.


Title: Re: Swarm Bonus Changed
Post by: Seither on March 25, 2006, 01:17:01 PM
We have to comprimise one way or the other, either worse swarmers or tiny man. I prefer worse swarmers.


Title: Re: Swarm Bonus Changed
Post by: ars68 on March 25, 2006, 04:07:58 PM
*sigh* and I thought people were listening to me AND was able to think for themselves upon what I said.  guess that to was to much to hope for.

regular swarmers start roughly 15-20 space.  tinyman took this to extreme and used it at 3-5 space.  this much we all know now (finally).

all we needed was something to balance out this area so that the tinymans max swarm bonus doesn't skyrocket.  what I was suggesting was put a cap on it, like max swarm bonus ends at 100k ships, or the least amount of space that will be counted for swarm bonus was 15.  this would then mean that swarm bonus (going off the graph I made before) would start to climb dramatically, but then hit the "ceiling" and be the same.  what sir emi did (which did work, don't get me wrong here)was in affect (once again going off of a graph) was "move" the x axis to the right 15 spaces.  so where the max swarm bonus would start to sky-rocket would be in negative space now.  however, doing this also meant other normal ships would also be affected.  either way would have worked.  I was just saying sir emi OVERdid it.  meaning MORE then was necessary.  tinyman would have been out of the window just by making minimum swarm bonus at 15 space. 

in other words:  I am saying by not putting in +15 on the space place in swarm bonus, it would have also worked to simply put in if x (being space) <15, then x=15.  it would be along the same exact lines as designing, when x (being cost) <1, then x=1000. 

I am also saying that the attack and defense affected by swarm bonus may have worked by itself to.  but I unless I was gone for this, or sir e did some private experiments of his own, this was not tested WITH the swarm bonus change.  sir e, if you did experiment with it, which I am sure you did, I am sorry for accusing you of not trying both out at the same time, it just didn't seem like it at all. 

seriously though, what happened here was almost like dropping an a-bomb on an enemy base when you had friendlies next to them, when you had surgical strikes that could have done the job to.  so you decide to use the surgical strikes AND a-bomb same time.  sure the a-bomb would be more thorough, but you would also kill off everything around it to.  the surgical strikes would work to.  but now you simply have a crater in the ground 10x bigger then what the problem was.


Title: Re: Swarm Bonus Changed
Post by: mrtimbr549 on March 26, 2006, 10:38:18 PM
As an original uber-ship enthusiast, I have to say the swarm bonus change is a bit of a relief. 
Ive always liked the idea of saving and working to increase fleet power.   Even though I understand that a fleet of fighters can wipe out a naval fleet, including carriers, there are usually fighters assigned to the fleet to defend it.
It was suggested long ago to create a carrier/launch bay capability for lage ships.  Imagine how the tactics would need to change if a large ship could launch its own defense fleet.  The fleet size would correspond to space much as marines do now.
Imagine how a defense fleet would slow down Doom type raids?
I know this is sort of a suggestion, but I posted it here to correspond and to complement  Luffys posts.  Admin feel free to relocate if warrented.


Title: Re: Swarm Bonus Changed
Post by: Seither on March 27, 2006, 01:44:45 PM
Thank you mrtimbr, and ars, that was SO directed at me, and you should know if it involves a lot of complicated ship designing stuff, or even a fair amount, I'm lost. I'm not afraid to admit that I royally suck at designing. But I see what you are saying, but i'd rather have the enemy and some friendlies dead, then mess up and leave the most dangerous enemy alive.


Title: Re: Swarm Bonus Changed
Post by: SlayerX on March 27, 2006, 02:56:06 PM
a the carrier i know that idea from long ago emi was giong to look into it back then maby hes still working on it

hehehe how about a new segment section then defence platforms build a couple of these babies and wach the fire works..

would need to rework the attack sytem tho maby when you attack the defence platforms get 2 rounds to shoot at you for you need to close into wep range.

might bring back the need for defence some more on the big ships instead of 50mil hull with only a little defence


Title: Re: Swarm Bonus Changed
Post by: Seither on March 29, 2006, 12:48:21 AM
I wonder what the next update is gonna be, and when we're gonna get it, or what the target area is. Anyone have any clue?


Title: Re: Swarm Bonus Changed
Post by: soas on April 02, 2006, 06:21:36 PM
I guess the next step is to make new swarmers. I have allready got my swarmers down. They are not buggy like a tinyman (yes i consider them bugged), but still full of fire power. Check them out. the name is Panther. look for the pink lettering, yes.... panther.  send a message to me and tell me what you think.   BY the way, they are exactly 5 million. pricey but fun.