davey boy
Staff Sergeant
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« on: February 18, 2008, 01:12:36 PM » |
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ive lost about 40billion creds worth of ships this week on missions tht are ridiculous a 65millfp alien which states yeah go for it its harmless Invader davey boy (#31)
Engaged Units Fleet Name # of Units Attack Defence Hitpoints Urailn MK 24 1 1.285.632.846+ 0+ 3.467.992.870 Devil's Rage MK 6 1 1.248.433.130+ 0+ 3.123.908.123 Adv. Cruiser 1 469.371.481+ 68.507+ 1.287.552.582 Blakranger51's Destroyer Mk.2 1 367.245.352+ 0+ 880.269.136 DAVE ROXS 1 223.463.307+ 0+ 627.233.236
Defender Unidentified Fleet (#)
Engaged Units Fleet Name # of Units Attack Defence Hitpoints Alien Hatchling 1 96.440 158.595+ 0+ 10.382 Alien Hatchling 2 61.904 387.600+ 19.283+ 495.495
Our long range scanners report 64,999,880 enemy fleet power!
Engage
Assault Note
davey boy(#31)'s Urailn MK 24 fleet engaged Unidentified Fleet(#)'s Alien Hatchling 1 fleet on the battlefield. The fleet Urailn MK 24 did 1.001.240.080 damage to fleet Alien Hatchling 1. davey boy(#31)'s Urailn MK 24 fleet destroyed 96.440 of Unidentified Fleet(#)'s Alien Hatchling 1 fleet. The fleet Alien Hatchling 1 did 474.141.956 damage to fleet Urailn MK 24. Unidentified Fleet(#)'s Alien Hatchling 1 attack failed.
davey boy(#31)'s Devil's Rage MK 6 fleet engaged Unidentified Fleet(#)'s Alien Hatchling 2 fleet on the battlefield. The fleet Devil's Rage MK 6 did 0 damage to fleet Alien Hatchling 2. davey boy(#31)'s Devil's Rage MK 6 attack failed. The fleet Alien Hatchling 2 did 3.123.908.123 damage to fleet Devil's Rage MK 6. Unidentified Fleet(#)'s Alien Hatchling 2 fleet destroyed 1 of davey boy(#31)'s Devil's Rage MK 6 fleet.
davey boy(#31)'s Adv. Cruiser fleet engaged Unidentified Fleet(#)'s Alien Hatchling 2 fleet on the battlefield. The fleet Adv. Cruiser did 0 damage to fleet Alien Hatchling 2. davey boy(#31)'s Adv. Cruiser attack failed. The fleet Alien Hatchling 2 did 539.796.277 damage to fleet Adv. Cruiser. Unidentified Fleet(#)'s Alien Hatchling 2 attack failed.
davey boy(#31)'s Blakranger51's Destroyer Mk.2 fleet engaged Unidentified Fleet(#)'s Alien Hatchling 2 fleet on the battlefield. The fleet Blakranger51's Destroyer Mk.2 did 0 damage to fleet Alien Hatchling 2. davey boy(#31)'s Blakranger51's Destroyer Mk.2 attack failed. The fleet Alien Hatchling 2 did 880.269.136 damage to fleet Blakranger51's Destroyer Mk.2. Unidentified Fleet(#)'s Alien Hatchling 2 fleet destroyed 1 of davey boy(#31)'s Blakranger51's Destroyer Mk.2 fleet.
davey boy(#31)'s DAVE ROXS fleet engaged Unidentified Fleet(#)'s Alien Hatchling 2 fleet on the battlefield. The fleet DAVE ROXS did 0 damage to fleet Alien Hatchling 2. davey boy(#31)'s DAVE ROXS attack failed. The fleet Alien Hatchling 2 did 627.233.236 damage to fleet DAVE ROXS. Unidentified Fleet(#)'s Alien Hatchling 2 fleet destroyed 1 of davey boy(#31)'s DAVE ROXS fleet.
Assault result
davey boy(#31)'s 1 / 1 (100%) Devil's Rage MK 6 are destroyed during battle. davey boy(#31)'s 1 / 1 (100%) Blakranger51's Destroyer Mk.2 are destroyed during battle. davey boy(#31)'s 1 / 1 (100%) DAVE ROXS are destroyed during battle. Unidentified Fleet(#0)'s 96440 Alien Hatchling 1 are destroyed during battle. You attacked Unidentified Fleet(#0)'s fleet and mothership from deep space. You destroyed Unidentified Fleet(#0)'s 96440 ships and lost 3/5 ships. You lost 138.924.525/281.246.773 fleet power (49%), while the enemy lost 32.500.280/64.999.880 fleet power (50%)
Primary Objective: Destroy 33% of the enemy while losing less percent of the armada then the enemy.
Incoming transmision! You are clear to use any salvage anything you may find useful. Your salvage crews found the following items trough the alien wreckage: Alien parts and alloy worth 14.399.970 credits. 24 x Bronze Hack Card 12 x Bronze Hack Card
Unidentified Fleet(#0) lost more power than you during battle.
(+938 Exp) ive messaged emi all week about this but he just ignores me on the subject now tell me how this is fair that i get told its harmless then get over 100mill fp wiped like its not there and its not a one off its happened all week
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Marino
Unidentified Commander
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Death Fuckin' Metal
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« Reply #1 on: February 18, 2008, 01:38:08 PM » |
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yea...this is stupid...no way that 64 mils fp can wipe down 282 mils fp fleet.
i know that i am doing high risk mission and i never lost a single ship. this i sow just dont make a sense - ridiculous
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blakranger51
Sergeant First Class
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Posts: 673
Blood Upon the Risers
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« Reply #2 on: February 18, 2008, 04:44:26 PM » |
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Yeah I've heard these reports from multiple people, I have yet to get one however
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If you can fill the unforgiving minute with sixty seconds' worth of distance run, yours is the Earth and everything that's in it. The truth is you're the weak. And I'm the tyranny of evil men.
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basill
Sergeant
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« Reply #3 on: February 19, 2008, 01:45:39 AM » |
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I've had a couple that were less than 10% on my fleet and wiped all my ships out.
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lostedchylde
Staff Sergeant
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Beware this heart of gold, This heart is cold
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« Reply #4 on: February 19, 2008, 05:02:30 PM » |
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are we talking so main or so pve??
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Lostedchylde is Loveless Incarnate.
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davey boy
Staff Sergeant
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« Reply #5 on: February 19, 2008, 06:47:51 PM » |
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pve
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basill
Sergeant
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« Reply #6 on: February 20, 2008, 12:06:04 AM » |
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I had one on main and one on wars.
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cbilcliff
Unidentified Commander
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« Reply #7 on: March 06, 2008, 08:08:48 AM » |
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I've lost 3 mission ships to fleets substantially less in power to mine. All on main game. Two were on encryption missions and one was on an encounter.
One of them was on only about the 6th mission after I have made the fleet, so I was rightly more annoyed about that one!!
What has changed to cause this - it wan't a problem last few rounds??
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FTP
First Sergeant
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Posts: 1872
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« Reply #8 on: March 06, 2008, 08:56:16 AM » |
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The new ship designs from last round (ship killers etc) have bene update in the mission armada if right.
This could be why everything became more dangerous.
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cbilcliff
Unidentified Commander
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« Reply #9 on: March 06, 2008, 09:58:27 AM » |
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Just makes the game more of a lottery and frustrating.
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SirEmi
Administrator
First Sergeant
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« Reply #10 on: March 06, 2008, 01:02:07 PM » |
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new designs are only in PvE, makes the npc more unpredictable to compensate the loss of pvp
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Seither
Lord of the Post Count
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A True Hero is made of: Power, Wisdom, and Courage
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« Reply #11 on: March 07, 2008, 05:28:10 PM » |
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Wow...ouch, that seriously has to suck.
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davey boy
Staff Sergeant
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« Reply #12 on: March 07, 2008, 06:08:19 PM » |
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na it was bad at the beginning but seems cool now no probs have not lost a ship in a week now
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cbilcliff
Unidentified Commander
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« Reply #13 on: March 15, 2008, 05:59:00 AM » |
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Well, I think that just about does it for me with this game - just lost two more mission ships - one on an encrypted mission @ only 60% of my power and one on an encounter @ about 80% of my power.
There is no room for any planning or strategy when the results are such a lottery!!!!
I'm not sure what has been changed, but it has not been for the better.
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Snooch
Private First Class
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live free die well my brothers
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« Reply #14 on: March 15, 2008, 06:32:47 AM » |
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thats not fair emi should do something about it
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