Forum - Space Odyssey MMORPG - a massive free online space game

Space Odyssey Info Terminal => Updates => Topic started by: SirEmi on September 25, 2006, 03:06:27 PM



Title: Encounters update
Post by: SirEmi on September 25, 2006, 03:06:27 PM
The number of encounters in the Galaxy has been increased, also there are very small ones, middle, high and very high, for the starting, middle and  top commanders, so every rank will have a chance at them.

Also, a small modification, you can see events that enter your range, the range is 10% -> 200% of your total power, in event power, so if you don't see a black hole event beacuse it's too low, and a lower commander can see it, you can not complete it (because it's for a lower commander), you have to do a higher black hole event, for the same max turns.

The principle behind this is that a higher commander will have to take more risks in gaining the turns of the black hole envents, because they are more valuable to them than to others.

If you have any problems with this, or have any suggestions, please post them.

God Speed commanders!


Title: Re: Encounters update
Post by: Silverthorne on September 25, 2006, 05:05:24 PM
Sounds great to me as it will give everyone a chance at black holes now regardless of power, especially those in the lower ranks


Title: Re: Encounters update
Post by: Soppe on September 25, 2006, 06:03:49 PM
yeah n now u cant sell black holes either. i likes :D


Title: Re: Encounters update
Post by: xthex on September 25, 2006, 06:20:48 PM
aww no more sellin bh  :)) well this helps a lot and makes since that higher ranked ppl cant see or do them give lower ppl a chance to get some too.


Title: Re: Encounters update
Post by: Midnight44 on September 25, 2006, 06:39:19 PM
Man, encounters are still really low. They need to be increased more.


Title: Re: Encounters update
Post by: UberPWNZ0R on September 25, 2006, 06:41:22 PM
They got increased, but now there is range in witch you can do them, so you might not notice higher number :wounded1:


Title: Re: Encounters update
Post by: xthex on September 25, 2006, 06:48:59 PM
yeah thats true and really wont seem like a diffrence to many may be now ther can be one at each planet or somethin


Title: Re: Encounters update
Post by: Hellsword on September 25, 2006, 06:54:06 PM
O_O Emi this totally sux... do oyu relize how few events there will be at 5 quad power +... i wont find ANY even if you do increase amount... plz change it back to where you can do any power becasue if not it will make it impossible for any1 up high to do galaxy... and after u max size there isnt much else to do... thisll also make it impossible to level up, so ny1 with an already high level can pass any1 up high since htey get 3.5k exp fro missions...


Title: Re: Encounters update
Post by: Midnight44 on September 25, 2006, 06:56:56 PM
Ok. I just wasted ANOTHER 1000 turns. This is most annoying. Emi, PLEASE hear me out. Encounters need to be increased dramatically. It may seem that whatever rate they are regenerating is good, but it ISN'T. Please fix this.

P.S.-I think that the minimum for encounters should be 1%, not 10%... They aren't regenerating near as fast now that my range is limited.


Title: Re: Encounters update
Post by: FTP on September 25, 2006, 06:58:30 PM
For me I rarely find any encounters that are stronger then 5% of my power. So for me it now becomes worthless to do galaxy, or realy loads of encounters have to be added. And for ppl like BigBroni the nr 1. It will be entirely impossible to do any encounters...


Title: Re: Encounters update
Post by: Hellsword on September 25, 2006, 06:59:56 PM
eyah galaxy used to eb fun, and one of my favorite parts of the game... now it totally sucks and is useless unless you are around teh same power as evry1 else... make no lower limit or oyu are punished for going higher.


Title: Re: Encounters update
Post by: Soppe on September 25, 2006, 07:02:56 PM
lol now u guys whine cause u get back what uve deserved... u bought BH's to get high, now u got too high... sux for u =)


Title: Re: Encounters update
Post by: Lammalord on September 25, 2006, 07:03:20 PM
omg look at this! now i can only see from 98 tril to 2 quad.. not to mention that i CANT do any encounters that ARE above 1 quad.. so there half of my "range" gone.. as for the other half, sure you may of raised the amount, but what are the odds ill find a black hole at 98-about 800 trillion power? thats such a small window.. i mean i never found one above a few tril before, now im completly screwed.. emi we just wanted you to increase the encounter amount, not place this stubid liment up...


Title: Re: Encounters update
Post by: Midnight44 on September 25, 2006, 07:07:09 PM
YES!!! ADD MORE ENCOUNTERS!!! They need to be mutliplied by 10 fold at least. I searched 10 quadrants... I found NOTHING!!!

News
Midnight44(#7144) encountered the Nothingness, engaging 0 fleet power.

Incoming transmision!
Thank you for your help commander, you have been awarded 0 turns.
Unidentified Fleet(#) lost no more power than you during battle.

(+0 Exp)


Title: Re: Encounters update
Post by: Hellsword on September 25, 2006, 07:08:38 PM
there are more encounters big players just cant touch them... if oyu wanna stop selling BHs jsut make it against the rules its better then this BS...


Title: Re: Encounters update
Post by: Midnight44 on September 25, 2006, 07:09:50 PM
Well, there is no problem with a range limit. As long as he increases the # of "large" encounters.


Title: Re: Encounters update
Post by: Lammalord on September 25, 2006, 07:11:10 PM
BULLSHIT! emi you keep ruining anything  people ever actally like about this game with theses "downgrades" you seem to be doing, at the start encounters were great.. then you lessened the power on them.. made it so there less of them, then added more but with the 200%-10% restiction?!?!?.. this sucks nuts!


Title: Re: Encounters update
Post by: Midnight44 on September 25, 2006, 07:13:14 PM
Lamma, the profanity isn't necessary. I think that limiting the range of encounters should be changed to 200%-1% range. Further more, the amount needs to be increased.


Title: Re: Encounters update
Post by: xthex on September 25, 2006, 07:13:52 PM
lol mid that sucks and buy adding the power ranged. ooooo another idea im on fire ....  maybe now ppl would be incouraged to stay in 1 quadrent and then reserve fleet and by reserving fleets you increase the chances of an event around that power lvl to spawn or appear there. yeah ?and then you could get the territory contol thing working and stuff.


Title: Re: Encounters update
Post by: Midnight44 on September 25, 2006, 07:14:29 PM
Well, I am gonna make another poll...


Title: Re: Encounters update
Post by: Lammalord on September 25, 2006, 07:14:38 PM
well, when im pissed and real mad i mean geese, this is one of the worst updates ever, right next to the lowering intrest update..


Title: Re: Encounters update
Post by: Hellsword on September 25, 2006, 07:15:09 PM
no midnight, thatd work for u with low power but up high we would still get nothing... there should be no limit whatsoevr, either that or do encounters on a % based system (1% BH = 1% of fleet power and 100 turns, 100% BH = ur fleet power and gets you 500 turns) or something liek that...


Title: Re: Encounters update
Post by: Lammalord on September 25, 2006, 07:16:11 PM
or better yet, just incease the encounter part, and completly remove the resctictions..


Title: Re: Encounters update
Post by: Midnight44 on September 25, 2006, 07:19:37 PM
Ya, it is a good reason to be mad lamma.  :4:

Something definitely needs done...


Title: Re: Encounters update
Post by: xthex on September 25, 2006, 07:20:42 PM
or my idea 
ooooo another idea im on fire ....  maybe now ppl would be incouraged to stay in 1 quadrent and then reserve fleet and by reserving fleets you increase the chances of an event around that power lvl to spawn or appear there. yeah ?and then you could get the territory contol thing working and stuff.


Title: Re: Encounters update
Post by: Lammalord on September 25, 2006, 07:21:44 PM
that wouldnt work lol i just want the be able to freely explore the galaxying knowing it wont wast 1000's of turns, and i have yet to see that day...


Title: Re: Encounters update
Post by: deathStar1337 on September 25, 2006, 07:24:28 PM
WOW! whats up with you guys ????  IM absolutely loving this :D:D::D:D before i was lucky if i found 3 or 4 encounters equal to my power using 1440turns... i just found 10 equal too and more within 2 quadrants   

This update is awsome!!!! Great work emi ;)


Title: Re: Encounters update
Post by: Lammalord on September 25, 2006, 07:27:26 PM
but see your at 1 tril power, im at 1 quad power 1 quad power = near to almost no encounters!!! my odds of finding an encounter went from about 20% chance to about 5% chance.. it sucks for anyone really strong or really weak..


Title: Re: Encounters update
Post by: Midnight44 on September 25, 2006, 07:30:04 PM
Well, you are right lamma. Wait until you rise in power Deathstar. I posted a poll.

http://forum.spaceo.net/index.php?topic=1371.0


Title: Re: Encounters update
Post by: Lammalord on September 25, 2006, 07:33:03 PM
okay, about 250 turns, and about 4 quads later, i found a total of "1" encounter.. and it was  not a good encounter to... this is bs at least at the less ecounters no liment thing i could find 1-2 encounters a quad, even though most of the were extrealmy small.. what a waste


Title: Re: Encounters update
Post by: PDJ on September 25, 2006, 07:58:23 PM
OK I'm at rank ~30.
Spent >1000 turns exploring all the quadrants in the 2 south rows => Zilch, zero, nothing in the 5 - 100 billion range!!

It used to be possible to have fun and get an advantage by doing the galaxy. The upper limit is a "baby safe" (If you decide to send a 3 mill fleet against a 4 quad fleet it's your kettle of fish) or an attempt at limiting the "combing" for encounters by alts and lower alliance members.

 :21:Hey Emi what about changing the system so there's an absolute (not percentual) lower limit, your lower limit equals the Fleet Power of yr rank +10, 20 or 30 ranks depending on the "level" of the commander. And your upper limit could be "Rank +10", restricting/limiting but not eliminating the exploration Item (say I've spent 1000 turns looking for encounters and find one I can't do, should I be able to profit by "selling"/trading or donating the info to a friend or not?) The percentual approach is fine for the average +/- 2 SD commanders but the outliers have serious trouble.

That would give broni et al a chance at some encounters. Meaning that you're not restricting availabilty that badly, whilst maintaining availabilty for the small and middle fish. :21:
Cheers Emi,
PDJ


Title: Re: Encounters update
Post by: Gunfighter Frank on September 26, 2006, 12:25:25 AM
well I like that part of not being able to see all the lower encounters. however, there should be a like ratio of encounters at all levels.  IE x encounters avalible per commander per power level based on the average # of commanders in a giveing power level.


Title: Re: Encounters update
Post by: Spayed on September 26, 2006, 01:59:30 AM
even i think this is crap, i use all of my turns opn galaxy and if im lucky i will onli find one encounter more then 10% my power every day, now its more then likely that i will never find anything i cna do, i agree that the necounters size nad numbers shuld b increaced by stleast x5 and x10 wuld b better, im not even in the top 10 and i struggle 2 get anything :4:


Title: Re: Encounters update
Post by: bigbroni on September 26, 2006, 04:22:19 AM
well this encounters system sucks ...

Sir E ... even at the old encounter system I only did find a few max benefit. encounters a day, most where pretty small ones for me with this "upgrade" galaxy becomes virtual useless to me - atm it really looks like u get punished for getting to top rank, interrests down, workers die, no encounters to be found in galaxy anymore and encryption still sucks at 76% E-lvl ... - what should I say more - oh I forgot this stash problem I meanwhile also have so old style missions are impossible for me now 2 ...

so pls tell me what I should do now ... - I can reserve all my fleets ... - ah no I can t due to my stash ... - so only I can do atm is delate my account and maybe start a new one ...

or I go and burn my turns on just training the cdr at 5 turns for 1 exp ... - also useless at cdr lvl 1026 ...

sorry for being ironical ...

w/r bb



Title: Re: Encounters update
Post by: TheDarkness on September 26, 2006, 08:18:39 AM
I think this is great, no encounters to do, oh well life will go on, but hey at least i didnt cuss and use crude language about it, Get a life guys and just let emi know whats happening instead of the language, or have you forgotten that young kids come in to play this game as well   :)


Title: Re: Encounters update
Post by: Lammalord on September 26, 2006, 08:22:05 AM
are you being sarcastic there?

but broni dose have the right words, it dose really suck.. good job with taking a great update and buring it to the ground with more "updates" to it witch i seem to really consider "downgrades"


Title: Re: Encounters update
Post by: Soppe on September 26, 2006, 08:27:07 AM
I think this is great, no encounters to do, oh well life will go on, but hey at least i didnt cuss and use crude language about it, Get a life guys and just let emi know whats happening instead of the language, or have you forgotten that young kids come in to play this game as well   :)

dear darkness, havent u noticed that theyr the biggest kids of em all? i mean, listen to all their whining n crying. its ok to be mad n such, but going bananas is going a lil too far. maybe if they tried to put it in a more mature way, like light n frank, more ppl would listen n care.


Title: Re: Encounters update
Post by: Soppe on September 26, 2006, 08:28:13 AM
sry for doubleposting, im on a buggy comp in school :(


Title: Re: Encounters update
Post by: TheDarkness on September 26, 2006, 08:31:39 AM
Well the only way Emi will know whether his upgrades are working is if we let him know, but screaming and cussing about them does not help, constructive criticism is a much better way to go, Rome wasnt built in a day and neither will this game get better instantly, I myself am not happy about the update as it makes the galaxy a less viable option to use in this game, and i use the galaxy a lot, with so many players in this game now it will take time for one man to get everything right at first attempt in theory this was a great idea unfortunately it had a negative effect on higher powered players, i'm sure it will be fixed soon  :)


Title: Re: Encounters update
Post by: chicpea on September 26, 2006, 08:40:43 AM
It's funny how u try and keep a site safe for kids from profanity being used yet 9 times out of 10 its the kids doing it. Kinda makes u think why bother, let the lil bratts use the language as it just shows they have no respect for others.

I miss the galaxy sob sniff  :crybaby:. Bring it back Emi.  :)


Title: Re: Encounters update
Post by: SirEmi on September 26, 2006, 08:45:53 AM
Encounter respawn rate increased 5 x times, and max encounters increased by 2 x times


Title: Re: Encounters update
Post by: Soppe on September 26, 2006, 08:47:50 AM
ur experiencing what us lower guys did all the time. u stole our encounters so that we didnt get nuts, did u hear us whine? no, its always been u bigger guys wanting even more. i remember when some1 was saying missions was too hard, and u said "stop whining". uve been whining about almost everything else... hypocrit top 10 bastards...


Title: Re: Encounters update
Post by: Spayed on September 26, 2006, 08:59:18 AM
emi wot about the the encounters u can do, is the 10% of ur power thing still there?


Title: Re: Encounters update
Post by: Lammalord on September 26, 2006, 09:00:44 AM
dose that just mean that they jump around even more, and the chances of having one land near you is still little (a little more).. but to what i see at this points its best to stay on one star and wait for it to come to you


Title: Re: Encounters update
Post by: SirEmi on September 26, 2006, 09:04:30 AM
increased the max encounters again, after checking the encounters table, the

top 2 commanders have around 50-70 enc available
top 10 -> 200-300
top 100 -> 500
top 200 -> 300
rest, over 8 mil power -> 500


Title: Re: Encounters update
Post by: Spayed on September 26, 2006, 09:05:13 AM
ahh now im finding alot of encounters but i can do a single one of them, emi can u plz get rid of the lower limit i agree with the 200% thing but with this 10% lower limit i will never find many encounters that i can actually do


Title: Re: Encounters update
Post by: Soppe on September 26, 2006, 09:07:25 AM
ahh now im finding alot of encounters but i can do a single one of them, emi can u plz get rid of the lower limit i agree with the 200% thing but with this 10% lower limit i will never find many encounters that i can actually do

neither will any1 else of the lower players if every1 steals their encounters :P


Title: Re: Encounters update
Post by: Spayed on September 26, 2006, 09:08:27 AM
i cant c anything under 160 bill power, how often do u find encounters that big?


Title: Re: Encounters update
Post by: SirEmi on September 26, 2006, 09:08:59 AM
the Galaxy is still populating, it's at 55%, it should reach 100% in about 30 minute, you should find more then


Title: Re: Encounters update
Post by: Lammalord on September 26, 2006, 09:09:05 AM
encounters.. well about the last thing i can do now lol

emi are you postive that NOTHING happened to 1 fleet missions?

http://forum.spaceo.net/index.php?topic=1373.0


Title: Re: Encounters update
Post by: Spayed on September 26, 2006, 09:11:26 AM
ok emi ill wait untill after it is full but i still doubt that i will find anyhting within my power range


Title: Re: Encounters update
Post by: SirEmi on September 26, 2006, 09:16:45 AM
it's all the power ranges, it spesifically targets all ranges when spawning, so you should find enough.

Lamma, I'm pretty sure nothing was affected to the battle calcs, it may be your ship designs and how they affect spawns? remember that your total fleets cost afftect the fleet cost of the enemy you will encounter... if you send big time on your fleet, so will the enemy.


Title: Re: Encounters update
Post by: Spayed on September 26, 2006, 09:19:34 AM
i was talking about the fact that i can onli do encounters that r 10-200% of my size, 95% of hte encounters i did were under 2% of my total fleet power even with the increaced amount of encounters i will harldy find any that i am able 2 do


Title: Re: Encounters update
Post by: Lammalord on September 26, 2006, 09:24:09 AM
well the total cost of the fleets i got in both missions were about a 20% level, on 2% missions.. and the sad thing though is that the missions were i lost my lead ship were the the only.. humm no i reamber that swarm one.. were 2 out of 3 missions i got that had only 1 fleet in them, and not only that soppe lost a ship to a 1 fleet mission to.. i know once is a considence.. but 3 times now?


Title: Re: Encounters update
Post by: Spayed on September 26, 2006, 09:36:44 AM
the game jsut dont like u anymore lamma =D


Title: Re: Encounters update
Post by: Spayed on September 26, 2006, 09:48:29 AM
ok emi its been over 30 mins ive been searching for a few quads and i still havent found any enocounters


Title: Re: Encounters update
Post by: SirEmi on September 26, 2006, 10:35:55 AM
I've set the lower limit to 5%, and increased the max number some more. They should be working fine now.


Title: Re: Encounters update
Post by: PDJ on September 26, 2006, 11:57:08 AM
Thanks Emi for the improvements, and receiving the feedback.

atm it really looks like u get punished for getting to top rank, interrests down  :(, workers die :2:, no encounters to be found in galaxy anymore :yawn: and encryption still sucks at 76% E-lvl  :wounded1:... - what should I say more -


Hey broni, I know you are kind of irritated (I was myself by hitting 648 million swarmers in one fleet  :4: and losing half my fleet power worth 3 trill and ~2-3 weeks work in an encounter which was 60% of my power, but well... ) BUT, the encryption level only sucks because it was started too late in the round... and why did that happen? Because someone (actually a group of people) got tired of being "small fry" and forced doomsday into happening (remember people with mothership size 13, and 35 bill power?? :confused: )

My position is:
Most online RPGs run at a loss
Guess what that's like for a FREE RPG  :P
please remember they don't only cost cash in servers, time, hardware, time and software (I know I'm forgetting stuff Emi)... oh, time and dedication)
I spend a heck of a lot of time trying to extract max enjoyment out of this game and I'm damned grateful Emi for the dedication and effort.
If emi has to go offline for any reason (burnout, cash, accident, health, whatever...) we have only gained because of being here. Thanks mate.  :rockon:

This is not for you broni, but for anyone who feels it fits him/her:
If the changes are too much for you I suggest you quit whining and snarling, turn the computer off and go and watch a movie, read a book, get a date or (if turning the computer off would eliminate your personality :rip2:) simply:   :diablo:
1. Make your own RPG, post the url and see if you can keep 100, let alone 10.000 people interested in it
2. Go and play some other online game (miniclip, arcadetown, newgrounds, freeonlinegames, etc.)



Sorry but I'm tired of the relentless attacks. Constructive criticism is one thing, b****ing is another.

Cheers,
PDJ
 beeeer
 :cheers:


 hi By the way if you object to the word "*itch***" please consider if your comments fall into this category: if they do, you have no ground for complaint, if they don't please support my "anti whining, snarling, female dog behaviour" campain.  hi


Title: Re: Encounters update
Post by: Hellsword on September 26, 2006, 12:26:44 PM
emi there is no way top 2 people get 70-90 encounters... i jsut looked throguh 3 quadrants found 0 events, and i would look throguh more but i dont feel liek wasting turns... really now the only thing i cna do is put up lots of huge ships costing maybe a quad each in evry system so no oen else can do events either... just set no lower limit... if there are 70-80 the top comamders could do thatd mean abotu 1 in 4 systems would hae one... i got 0 in 30 roughly...


Title: Re: Encounters update
Post by: Drackin on September 26, 2006, 05:07:53 PM
yeah im seeming to find less myself and i dont even have that kind of high power.. it would be nice if there were at least 2 or 3 per quad, of each power range.that way hells and i could hunt the same quad and get the same amount of encounters just from different ranges... i would very much like to only do galaxy missions and encounters but the way things are i can make more money workers and segs from mothership missions even with the 15 turn BS. oh and im begging you!! change the segs limit on galaxy missions im tired of only getting 50 segs on every mission no matter how high i find one.


Title: Re: Encounters update
Post by: Borg! on September 26, 2006, 10:40:54 PM
at most today i saw 10 in a quadrent so there out there just gotta be lucky


Title: Re: Encounters update
Post by: Lammalord on September 26, 2006, 11:23:03 PM
i found a ton on my alt (3-5 a quardent) but didnt find one at all with my main...


Title: Re: Encounters update
Post by: TheMerchant on September 27, 2006, 12:34:02 AM
well after all the are events. you dont see 100 happening a day and also with the new arrange meant it isnt punishing the higher ranked ppl its call INCREASING THE DIFFICULTY making it harder to gain power when your higher up not easier


Title: Re: Encounters update
Post by: Spayed on September 27, 2006, 04:36:52 AM
emi i love the new amout of encounters, but can we plz get rid of the lower limit, it cuts the amount of events i can do dramatically, it sux when i find an event and try 2 do it, but then i find that my power is 2 big


Title: Re: Encounters update
Post by: Lammalord on September 27, 2006, 08:38:35 AM
well, my alt was at 30 bil power, and was able to see 2 bil encounter, and i would find an avrage of 3-4 a quardent, but now i level up to 45 bil power seeing down to like 3 bil encounters, and i found 3 encounters in 700 turns.. not to mention 2 of them WAY to big for me to even do.. what happened?


Title: Re: Encounters update
Post by: Hellsword on September 27, 2006, 08:58:40 AM
yeah this is really really stupid, galaxy was fun but now its useless when you go to high in power...


Title: Re: Encounters update
Post by: Demitrious Ducas on September 27, 2006, 03:28:01 PM
I think most of the recent upgrades are great for the long term game. Sir Emi please ignore those that are pregnant doging (should be female, not just pregnant dogs...  :)) ) so loudly... 80% of them are the round leaders that have been using loopholes in the rules to pay for encounter scouting and started the round with super aggressive galaxy alt scouting for black holes, just keep letting them cry they have been the ones running 500% more turns and profit  than everyone else and monopolozing the low power encounters from players that are the appropriate power levels. Too many players are willing to try exploiting loopholes to further boost thier power, but when the loopholes are closed those same players that were rewarded for using them are up in arms about getting cheated out of thier fun tactics...  :21:

Many of these same loud disenters, along with plenty of other commanders are running encounters fast enough that the news box is moving at a fast pace. Searching a quad or even 2-3 quads is not an accurate test of the changes, since it is possible someone else recently moved through that area to do the encounters, only Sir Emi can SEE the galaxy as a whole and KNOW that there are encounters of all powers waiting out there in signifigant numbers. Those that say they spent a few turns looking and got nothing, keep looking you are still 100000 turns ahead of many commanders that could find even a single black hole in months...

I feel that this round has included many positive changes to the game, I only wish that they would have been initiated at the beginning of the round so everyone would have the chance to see their effects long term, and not the narrowminded view as a nerf to the leaders of THIS round. Next round will be a better testing ground for the changes made today, and I would encourage you to return to the technique of adding major changes and adjustments, that heavily effect player feelings and successful tactics, of adding those changes to the start of a new round rather than during the round and even months into the round. It is too bad, that even this will not stop many players from shouting nerf from the top of the world, hoping everyone will hear them and rally to a cause that might only effect themselves or 2% of the players or just a string of bad luck and randomness.


Title: Re: Encounters update
Post by: Hellsword on September 27, 2006, 05:01:27 PM
ducas, lately emi has been making it a bad thing to get the top, making it less fun then if u are in 100th place...  galaxy was a fun part of hte game, and now oyu cant find ANYTHING, if emi wanted to outlaw paying people for encounters (which isnt a loophole as he specifically said you could) he couldve done just that, not close off the galaxy to the top players... i want some encounters  :2:


Title: Re: Encounters update
Post by: FTP on September 27, 2006, 05:14:31 PM
For me today was the first day in a logn time I made profit in the galaxy.


Title: Re: Encounters update
Post by: Demitrious Ducas on September 27, 2006, 05:33:13 PM
He didn't close off the galaxy to the top players...

He increased the number of encounters at your relative power levels.

He did deny the top 15 players from preying and lurking on the encounters designed for the commanders ranked 20- 300. Your complaining about losing something that shouldn't have been yours in the first place, offered zero challenge, and didn't add to your "fun" except the thrill of gaining 100 turns from all those much lower powered black holes... I have to say too f'ing bad for you. Stop crying and prove that you deserve to be a top player by adjusting your play, rather than a spoiled brat (directed at all the complainers) that can spend a huge amount of real time playing a turn based game, since a weakness in the game was discovered to make it far too easy to gain EXTRA turns, while reducing the "fun" as you call it for the weaker players. I didn't say paying for the BH is a loophole, I said that there were loopholes, you just feel that it was directed at you and the method of paying for BH, hmmmm MAYBE, your showing your hand and know that it isn't in the spirit of the game.

The galaxy wasn't THE "fun" part of the game, it didn't even exist until last round and people had be playing far longer than that. The "fun" part of the galaxy for many players was the ease it made in gaining turns and power, when combined with alt scouting and paying for encounters that were far below their relative power level. The "fun" was the net effect of gaining huge amounts of power while many players didn't... yes it is true.... winning IS fun!  :)) Therefor how can it EVER be a bad thing to get to the top???


Title: Re: Encounters update
Post by: TheMerchant on September 27, 2006, 07:14:42 PM
i agree with ducas that exactly how i see it... so :p


Title: Re: Encounters update
Post by: Lammalord on September 27, 2006, 08:30:42 PM
is that beacuse you can actally find encounters? lucky.. i found 1 encounter in the last 3 days..


Title: Re: Encounters update
Post by: chicpea on September 27, 2006, 09:58:32 PM
Are u lot still having a moan this morning i jumped one planet found a black hole in all i found 5 or 6 black holes and a few other encounters i dont know why u cant find any.

 :)


Title: Re: Encounters update
Post by: Hellsword on September 27, 2006, 10:27:54 PM
ducas i really dont care about BHs, the yare nice and lal, but i jsut want events in general, so i have hte possibility to level up, only reason i did other events was for exp, which is now very hard ot get.. .ad nchicpea oyu are 1/20 of my power so oyu do have a few more... i jsut want a way to get experience... BHs are nice but not the main point here.


Title: Re: Encounters update
Post by: thezerg on September 28, 2006, 12:40:06 AM
Personally, i like this system. I'm finding 10 a quadrent. If the upper players want more, whatever, for us regular sized people, the update is great


Title: Re: Encounters update
Post by: Lammalord on September 28, 2006, 09:10:59 AM
ya, useing my alt im finding tons, and i love it.. but when it comes to my main no encounters in about 2k turns and 3-4 days is a bit bad.. if its what emi said it was a range of 200 encounters for 2-10th place what dose it do take the avrage? beacuse at that point the avrage i can even see is around 10-15 quad, and like i can do thouse..

well the update is great for most people, but emi can you PLEASE make it so that i can see an encounter, just one.. to make sure they still exist for me..


Title: Re: Encounters update
Post by: Hellsword on September 28, 2006, 12:18:52 PM
Emi how about isntead of removing the lower limit oyu just make a point after which oyu can see all events, like maybe 1quad power. After this point, the 5% doesnt apply, so i can see al events over 1 quad power, but I cant touch all the events below that, which is were the majority is. because mnot many people are above 1 quad power, so big players cant steal them all, and most of the ones in that range are just going to waste anyways...


Title: Re: Encounters update
Post by: ars68 on September 28, 2006, 09:09:15 PM
ok... I'm not even TRYING to find the exact quotes, as some may only have been felt, not actually, stated, but:

"why even bother keep on playing? the top 10 is so huge, and every round they are the same"
proof 1: just look at top 10, and the difference in power.
proof 2: every single player who is always claiming "top 10 for the last 4 rounds"

"E, you keep making to so hard to be in the top 10, like it isn't even worth it to be in top 10 anymore"
proof 1: galaxy encounter setup
proof 2: growth and interest
proof 3: mission system

I say: keep it up, E, your doing great.

what do I mean?
for everyone complaining here:
have you ever thought that maybe that was the POINT? this game is SUPPOSED to be player against player, a struggle to stay in the top 10.  when you can stay so high up, that a SINGLE donation by you to someone who just started, will jump them up to close to top 10, is there REALLY any struggle to keep in top 10?  and you can just simply knock down anyone who attempts to gain up on you, what is the point?  what do you think will turn off more people? having a rought time getting through the game itself, or getting past a player who is 100X bigger then the next person down?  anyone who doesn't know what I'm talking about, ask how you can win in the space game archspace (www.archspace.net) someone told me already.  you know how? be the first to get the largest ships out there, and knock down anyone else who tries to get up to be a threat (sound familiar?)

my verdict: quit complaining for an easy position that was never supposed to be easy to get and keep in the first place.  you should be ENCOURAGING people to try to get as high as you, not trying to get Emi to give you every advantage.

this is a STRATEGY game for crying out loud.  they don't call CHESS a strategy game if your king is unkillable.  they don't call ANY game for that matter strategy, when you have something nearly invincible.  and yet here is Space Odyssey, a supposed STRATEGY game, where the top 10 has so powerful ships, that about the only thing that can kill them are COMPUTER generated fleets.  oh wait... that's right, the computer generated fleets are themt rying tog et even HIGHER, so I supose that can't really count, can it?


Title: Re: Encounters update
Post by: Lammalord on September 28, 2006, 10:25:17 PM
oh, and ars, what are you trying to do? get emi to give the top ten EVERY POSSIBLE disadvantige there is? i mean our stashes crumbled, Encounters near impossible to see (5 encounters in 700 turns, were as borg is circuling the galaxy 2 times now, and has near 5k turns from like a few hundred..), and always getting passed up by that guy who donates a few dollers, look i calulated at the rate of witch i upgrade, and grow that it would only take me about 40$ to get up to hellswords level.. (a bit low?)


another 700 turns on the galaxy, i was excited to find 5 misisons, even though 1 was not do-able... emi please make the galaxy equal for everyone..

beaucse i know right now borg has a huge advantage.. he started off with less than 1k turns looked into the galaxy and now gor about 4600 turns, emi why cant i do the same? beacuse in 7 quads i found 5 encounters, were borg says he finds 2-4or5 a quad, make it equal for everone so i have the same possiblty to grow like he dose..

what you have it set up to be now looks like you get top ten, slow down people pass you, then you speed up again, pass them, get top ten, slow down.. there no possible way to hold a top ten spot anymore UNLESS you donate, is this want you want it to come to? make holding a top ten spot only avalbe to thouse whom have a credit card number and 100's of spare $'s??

emi please please please! make the galaxy equal for everone, so i like borg, can actally do missions and get turns.. i think it even got to the point that midnight reserved ships went lower to do turns, do i have to drop out of top ten to get anything done to now??

PLEASE!!!


Title: Re: Encounters update
Post by: Gunfighter Frank on September 29, 2006, 12:31:09 AM
they are proprotianl to the power base of the people.  that means those in the mid range power where most of the commaders are can find boo coo encounters simply because there level encounters are everywhere.  as we climb the power ladder the # of commaders in that range diminish a great deal thus not as many encounters at that power. as we lowly commanders climb you will see more encoutners in yoiur range


Title: Re: Encounters update
Post by: Seither on September 29, 2006, 03:21:41 AM
It is fair lamma, as gunfighter pointed out. There aren't enough people near your height right now to give you many encounters. Once people start to catch up, you'll see a lot more.


Title: Re: Encounters update
Post by: ars68 on September 29, 2006, 12:36:43 PM
exactly, so quit your whining about having so many disadvantages at the top, and just let some other people catch up for once.  then maybe others can finally see it's not so impossible to get to top 10, and so maybe more people will be interested in actually staying.

and anyone who disagrees with what I said here, go back to my last post, there is my proof, that this is more then likely EXACTLY what E is trying to do.

up until now, it has not been who can really hit the hardest, but who can grow the fastest.  now that E is starting to make a super high #1 spot unpleasant, it should encourage people not to grow a lot faster then everyone else, and thus keeping the playing level fairly equal.  same thing with galaxy missions.  if you are the only one at lvl 100, and the next up is lvl 50, you have only 1 of every missions between 51 and 100, in the entire galaxy.  making it hard for you to go up more, but making it easier for others to catch up, as they would have 2, then 3, then 4, then 5 to look out for.

and so in short, I would say these last few upgrades, all of them (except for royalty limits?) has been geared toward trying to make this game more player vs player to keep top 10, not just a rush to see who can get the highest on their own.


Title: Re: Encounters update
Post by: Lammalord on September 30, 2006, 02:22:09 AM
monkey, there wont be any chaching up, if you havnt noticed, i DO upgrade, and thats why its not fair.. sure there may be 20 ppl in borgs range but only borg dose the encounters, so what? he gets 20 ppl worth of encounters and i get what? 1/2 a person worth? wtf


Title: Re: Encounters update
Post by: ars68 on September 30, 2006, 06:27:05 PM
again, because Borg 'supposedly' has 20 people to contend with inr ankings, where as you only have 10 or so... and having a max alliance limit of 20 means no more then that should really be 'on the same side' or at least officially anyway.


Title: Re: Encounters update
Post by: ars68 on September 30, 2006, 09:32:11 PM
ars68(#1432) encountered the Black Hole, engaging 18.052.545 fleet power.
my total power at the moment of doing it: 2.402.826.374

ya... that black hole event wasn't even 1% my total power, did I miss something?


Title: Re: Encounters update
Post by: Borg! on September 30, 2006, 10:55:13 PM
its a bug you didnt see it as that much power...


Title: Re: Encounters update
Post by: ars68 on October 01, 2006, 05:13:31 PM
you know your right... I saw it as 16 mil power, not 21, even lower.

you were saying?


Title: Re: Encounters update
Post by: Lammalord on October 01, 2006, 05:22:39 PM
beats me, i just want to see them, and i mean more than like 10 in 1000 turns sort of thing


Title: Re: Encounters update
Post by: Silverthorne on October 02, 2006, 06:26:35 AM
Some days I will see maybe 25 encounters while using 1500 turns of which i am able to do about 10 or so, another day i might see 5 using sam number of turns while only 2 or 3 are in my range, compared to before the updates where I saw less but the ones I saw I was able to do all of them.

I forgot what I was typing about, NO DRINKING BEER AND THEM GOING ONLINE, it can be disasterous LoL


Title: Re: Encounters update
Post by: Gunfighter Frank on October 02, 2006, 07:34:42 AM
Well I have to say from what I have seen this update has done the game as a whole a lot of good.  but I still want my 2%   


Title: Re: Encounters update
Post by: Seither on October 04, 2006, 02:22:28 PM
I agree with you gunfighter, it's time that royalties were worth 2%, regardless.


Title: Re: Encounters update
Post by: FTP on October 04, 2006, 04:00:43 PM
Seither choose, if transfering 200 trill through market is not allowed but giving someone 2% of a 9,3 quint ship is allowed.....


Title: Re: Encounters update
Post by: TheMerchant on October 04, 2006, 06:19:35 PM
yeah im mean royalties are good and fair to ship deigners ...but some ppl abuse it ,it is also another way to transfer credits but i guess if the person has gold account and has payed for it i guess they can abuse it since they did pay for gold account


Title: Re: Encounters update
Post by: Seither on October 05, 2006, 09:55:28 AM
transfering money for no reason is not fair FTP, getting royalties for a ship YOU made is. if it costs 9.3 quint, then you deserve your 2%, or 930T, of it, instead of the $1 donation rate, which is 70-90B, is that fair? that big a rip-off? for something you made and are letting others use? I think not. But being given 300T for no reason or because you got attacked and lost ships should be allowed and is fair? Check your facts, get some morals, and then come back FTP.


Title: Re: Encounters update
Post by: FTP on October 05, 2006, 12:09:22 PM
You keep complaigning whining the whole time sending someone credits is bad through market. I broni would pay me 2% of all ships he boughed from me and which I designed. I would be max power, so would Palad and several other ppl aswell. If broni buys 100 ships worth 9,23 quint from me (which he did) I should get 18,46 quint from him and you keep on going to whine about 300 trill that was traded between ppl in the top 10.

If broni would want to give someone credits he just say's design this ship for me, then he buys it and givews that person 2% of 9,23 quint. That would be a much faster way of feeding. Then its more like the top 3 are like now, the rest of the top 50 are the designers for the top 3.


And who say's the so much talked about credit transfer was not with a reason?


Title: Re: Encounters update
Post by: Seither on October 05, 2006, 12:20:47 PM
if you designed the ship and he bought it, you deserve the full royalty, regardless of how high it is, that's fair. But giving someone credits without reason isn't, or even giving it to them because they got attacked, so they can get back to where they were. It doesn't matter if it means the top 50 would be at max power, what matters is that people get what they are due.


Title: Re: Encounters update
Post by: FTP on October 05, 2006, 12:29:17 PM
Pitty how you completely fail to respond to what I posted. And srry to see that you insult me and even while youre insulting youre saying BS. I'm not the one needing to get my facts right you should do that before acusing ppl.

If you want to know more about that money trade message me, I have information about it but I do not which to share it on the forum or about how I gained my information. As you keep falling back to giving creds without a reason. If now hellsword or broni would pay me my rightfull 2% I would be maxed, so that would be no fun at all as for me designing ships for him would automaticly transfer me to max. You can raise the reward for royalties abit but I think the max reward should be based to 5 times a 1% mothership reward of that player.

And I dont know were youre comment came with it doesnt matter if the top 50 would be at max power, as that was not what I was saying. I said that the top 50 would be purely the designers of the top 3. Meaning if you dont know the top 3 you cant get high becus if you dont know them you wont get such huge royalty's.


Btw I do have morals, I wont slag ppl off for no reason, I still hope you can proof me one day you have morals aswell.


Title: Re: Encounters update
Post by: Seither on October 05, 2006, 12:33:05 PM
I miss read your post, i thought you said if royalties were 2% the top 50 would be maxed, my mistake.

And I'm not saying that transfer alone FTP, I mean period, all transfers using the market. Royalties are fair, and they need changed, eiither their old 2% limit, or knock it up so you get more then a lousy 70B for a 10quad ship.


Title: Re: Encounters update
Post by: FTP on October 05, 2006, 01:27:43 PM
Yes base it to to the power/commander lvl/encryption lvl of the receiving commander. And still I can give a ship name to someone who just buys a few ships from me. To give me royalties. And with higher payment that would go very fast aswell.


Title: Re: Encounters update
Post by: Seither on October 05, 2006, 01:31:29 PM
true, but it would mean actual ship designers aren't getting jipped. There are some problems with the royalty system, but not as many as there is with the market system right now. Royalties at least requires one end to be a gold account, so it wouldn't be AS prominant as market, which anyone can do.


Title: Re: Encounters update
Post by: FTP on October 05, 2006, 01:41:21 PM
Market is limited to 2 trades a person not having gold, so there you need one godl for the larg transfers aswell.

I think best is to base royaltie to the receiver if my little alt designs a 9,23 quint ship he would jump up to spot 5. Even though he just designed one ship :P


Title: Re: Encounters update
Post by: Seither on October 05, 2006, 01:49:43 PM
true, basing it on power is still a little unfair though. But it's a step in the right direction.


Title: Re: Encounters update
Post by: FTP on October 05, 2006, 01:52:51 PM
Thats why I said in my first post power/commander lvl/encryption lvl as last 2 cant be manipulated just t get higher reward :P


Title: Re: Encounters update
Post by: Seither on October 05, 2006, 01:59:58 PM
true, I'm sure we could get some sort of system that was at least semi-fair, more then the one we have now is.