Gunfighter Frank
Master Sergeant
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« on: September 22, 2006, 06:33:00 AM » |
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Lieutenant Gunfighter_Frank(#1693) Derelict MotherShip Vs.
Invader Gunfighter_Frank (#1693)
Engaged Units Fleet Name # of Units Attack Defence Hitpoints 31gig 1 1 2751986656450 0 2852911445110 $ 1 BB Illinios 1 370324984699 0 336215504575 $ 1 BB Illinios 1 370324984699 0 336215504575 $ 1 BB Illinios 1 370324984699 0 336215504575 Boarder Efficent 16314187 0 0 26933 A Human boarder 14801755 0 0 25865
Defender Unidentified Fleet (#)
Engaged Units Fleet Name # of Units Attack Defence Hitpoints Heartstriker 1 1683459 46211 292 1016321 FlySwatter 1 55617611 145391 1881 16117
Assault Note
Gunfighter_Frank(#1693)'s 31gig 1 fleet engaged Unidentified Fleet(#)'s Heartstriker 1 fleet on the battlefield. The fleet 31gig 1 did 1200998284311 damage to fleet Heartstriker 1. Gunfighter_Frank(#1693)'s 31gig 1 fleet destroyed 1181711 of Unidentified Fleet(#)'s Heartstriker 1 fleet. The fleet Heartstriker 1 did 7841667844 damage to fleet 31gig 1. Unidentified Fleet(#)'s Heartstriker 1 attack failed.
The fleets close into transporter range... Gunfighter_Frank(#1693)'s fleet 31gig 1 is sending a boarding party to Unidentified Fleet(#)'s fleet Heartstriker 1 The boarding party killed 67.338.360.000 enemy marines and suffered 14.141.055.600 casualties. Unidentified Fleet(#)'s fleet Heartstriker 1 self-destructed.
Gunfighter_Frank(#1693)'s $ 1 BB Illinios fleet engaged Unidentified Fleet(#)'s FlySwatter 1 fleet on the battlefield. The fleet $ 1 BB Illinios did 96077195916 damage to fleet FlySwatter 1. Gunfighter_Frank(#1693)'s $ 1 BB Illinios fleet destroyed 5961233 of Unidentified Fleet(#)'s FlySwatter 1 fleet. The fleet FlySwatter 1 did 80863000809 damage to fleet $ 1 BB Illinios. Unidentified Fleet(#)'s FlySwatter 1 attack failed.
The fleets close into transporter range... Gunfighter_Frank(#1693)'s fleet $ 1 BB Illinios is sending a boarding party to Unidentified Fleet(#)'s fleet FlySwatter 1 The boarding party killed 321.608.456.586 enemy marines and suffered 407.099.312.134 casualties. Boarding party failed. Gunfighter_Frank(#1693)'s $ 1 BB Illinios fleet engaged Unidentified Fleet(#)'s FlySwatter 1 fleet on the battlefield. The fleet $ 1 BB Illinios did 96077195916 damage to fleet FlySwatter 1. Gunfighter_Frank(#1693)'s $ 1 BB Illinios fleet destroyed 5961233 of Unidentified Fleet(#)'s FlySwatter 1 fleet. The fleet FlySwatter 1 did 14555340146 damage to fleet $ 1 BB Illinios. Unidentified Fleet(#)'s FlySwatter 1 attack failed.
The fleets close into transporter range... Gunfighter_Frank(#1693)'s fleet $ 1 BB Illinios is sending a boarding party to Unidentified Fleet(#)'s fleet FlySwatter 1 The boarding party killed 164.008.588.320 enemy marines and suffered 207.605.808.000 casualties. Boarding party failed. Gunfighter_Frank(#1693)'s $ 1 BB Illinios fleet engaged Unidentified Fleet(#)'s FlySwatter 1 fleet on the battlefield. The fleet $ 1 BB Illinios did 96077195916 damage to fleet FlySwatter 1. Gunfighter_Frank(#1693)'s $ 1 BB Illinios fleet destroyed 5961233 of Unidentified Fleet(#)'s FlySwatter 1 fleet. The fleet FlySwatter 1 did 14555340146 damage to fleet $ 1 BB Illinios. Unidentified Fleet(#)'s FlySwatter 1 attack failed.
The fleets close into transporter range... Gunfighter_Frank(#1693)'s fleet $ 1 BB Illinios is sending a boarding party to Unidentified Fleet(#)'s fleet FlySwatter 1 The boarding party killed 164.317.196.448 enemy marines and suffered 207.996.451.200 casualties. Boarding party failed. Gunfighter_Frank(#1693)'s Boarder Efficent fleet engaged Unidentified Fleet(#)'s FlySwatter 1 fleet on the battlefield. The fleet Boarder Efficent did 0 damage to fleet FlySwatter 1. Gunfighter_Frank(#1693)'s Boarder Efficent attack failed. The fleet FlySwatter 1 did 84906150849 damage to fleet Boarder Efficent. Unidentified Fleet(#)'s FlySwatter 1 fleet destroyed 3152495 of Gunfighter_Frank(#1693)'s Boarder Efficent fleet.
The fleets close into transporter range... Gunfighter_Frank(#1693)'s fleet Boarder Efficent is sending a boarding party to Unidentified Fleet(#)'s fleet FlySwatter 1 The boarding party killed 16.969.106.262 enemy marines and suffered 21.479.881.344 casualties. Boarding party failed. Gunfighter_Frank(#1693)'s A Human boarder fleet engaged Unidentified Fleet(#)'s FlySwatter 1 fleet on the battlefield. The fleet A Human boarder did 0 damage to fleet FlySwatter 1. Gunfighter_Frank(#1693)'s A Human boarder attack failed. The fleet FlySwatter 1 did 36388350364 damage to fleet A Human boarder. Unidentified Fleet(#)'s FlySwatter 1 fleet destroyed 1406856 of Gunfighter_Frank(#1693)'s A Human boarder fleet.
The fleets close into transporter range... Gunfighter_Frank(#1693)'s fleet A Human boarder is sending a boarding party to Unidentified Fleet(#)'s fleet FlySwatter 1 The boarding party killed 16.190.414.421 enemy marines and suffered 20.494.195.470 casualties. Boarding party failed.
Assault result
Gunfighter_Frank(#1693)'s 3152495 Boarder Efficent are destroyed during battle. Gunfighter_Frank(#1693)'s 1406856 A Human boarder are destroyed during battle. Unidentified Fleet(#0)'s 1683459 Heartstriker 1 are destroyed during battle. Unidentified Fleet(#0)'s 17883699 FlySwatter 1 are destroyed during battle. You boarded Unidentified Fleet(#0)'s fleet and mothership. You destroyed Unidentified Fleet(#0)'s 19567158 ships and lost 4559351/31115946 ships. Your attack failed and achieved nothing. You inflicted insufficient damage on Unidentified Fleet(#0).
(+79100 Exp) ok for starters the fleet that self destructed is just bs. 2 the BB ships are all the same ship with 80% abs that 2nd fleet only has 24% abs. you will notice that each of the BB fleets kill the same amount of those ships. this is not right since the firsr BB killed ~ 6 million of them. This should have degraded thier Defensive ability but oh 11286000000 Thus the 2nd fleet should have caused another ~700000 of them to be destroyed. Thus degrading thier defense ability by another 12602700000, thus causing and additional ~780000 of them to be killed by the 3rd fleet. you will also notice that each of the fleets took the exact same amount of damage from this fleet that had been degraded, and that should ahve been loosing massive amounts of firepower after each attack. also it is like they didnt loose any marines at all from thier original count.. thus just taking into account the defense degridation of the fleet in question and the additional looses incured this should have been a win since well over 30% of the enemy armada should have been destroyed. not counting thier degradation in marine numbers should have caused them even greater looses from each succefive attack that is unless they are able to replenish thier numbers in the middle of battle. other wise my 3 5 fleets should be able to just combine all thier firepower and marines as a single thus together as a sinlgle unit have even more firepower at a single point and marines at 1 time there by increasing 3 fold the number of casualties. that 2nd fleets attack defense and hitpoints remained the same for all 5 of the fleets that attacked it. Even though it should have been degreaded after each attack.
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Gunfighter Frank
Semper-FI
DO or DIE
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xthex
Guest
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« Reply #1 on: September 22, 2006, 07:45:06 PM » |
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yeah no kidding
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Drackin
Corporal
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the world is like a marble, roll with it
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« Reply #2 on: September 22, 2006, 11:38:37 PM » |
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d**n... thats about all i can say... this is a job for emi man!
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SirEmi
Administrator
First Sergeant
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« Reply #3 on: September 23, 2006, 09:12:15 AM » |
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Boarding has nothing at all to do with the penalty on attacks due to counter attacks... that only affects attack, you will still have to kill all the marines on board to capture them, marines are not attack power, they are crew and need to be killed, they don't tire and fight equal with each wave of enemy boarders...
A quick lookout at the fleet revealed it has 538 space multiplied by 100 marines per space and 55617611 units => 2,992,227,471,800 marines That would explain why you lost all those marines in the boarding waves, as there were simply too much enemy marines for your ships to handle... the fact you have 80% abs won't help if you are outnumbered 10/1
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ars68
Master Sergeant
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Posts: 849
Viva la C&C
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« Reply #4 on: September 23, 2006, 02:30:10 PM » |
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but the problem really only started there, Sir E, the fact remains that swarmers can effectively fight at 100% strength and defense... even though half their fleet is gone. I don't know what you did, but I never said anything because whenever I tried it myself, it NEVER worked, almost like the opposite, like before when I ran defense swarmers, ships would have so much attack, that with defense replenished each 'round' of fighting, I shouldn't take any losses, yet there I am looking at casualties at the bottom or so row, when they look the WEAKEST. this has been going on for a VERY long time. and the marines make sense: it takes more room to house the soldiers, then just having them on board. when blowing up, the marines all gather in still living ships
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control the present, seize the future. seize the future, conquer the past. conquer the past, control the present. that and cookies. lots and lots of cookies
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SirEmi
Administrator
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« Reply #5 on: September 23, 2006, 05:45:22 PM » |
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if the ships get destroyed, the marines die, they don't have time to gather, if you fire and get a few ships, they blow up with the marines, and u have less of them to fight...
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Gunfighter Frank
Master Sergeant
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Posts: 806
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« Reply #6 on: September 24, 2006, 12:18:50 AM » |
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E I did the math myself for the marines and agree I shold not have won. that is not what I am realy beefing about, Look at the damage to my ships I have 3 ships of the same class. and EXP. they recieved the same amount of damage per fleet, they also killed the same amount of ships. If you read the bottom of the post you will see a logic progression that when fleet 1 destroyed 6 million of thier ships, that the enemy flleet still did the same ammoint of attack and had the same stats use for all 3 of my fleets. the enemy fleets attack on follow on attacks should have been degraded, my follow on fleets should have destroyed even more of the ships in that 2nd fleet. since after each one of my fleets to attack killed even more of thier ships. From my understanding calcs are done fleet 1 attacks fleet 1 it dies. fleet 2 attacks fleet 2 some of fleet 2 dies. now with some of fleet 2 already dead my 3rd fleet attacks fleet 2 agian and more of fleet 2 dies, with a new set of calcs done for each follow on fleet. not all 3 of my fleets that attacked that one fleet attack at the exact same time,and that the defending fleet just keeps using the same number of ships that it had to start the battle since ships were killed by the 1st attack there should have been less damage done to my 2nd and 3rd fleets when they attacked and they should have killed progressivly more of the 2nd fleet since as my post shows with just thier loose in defense, I am not saying I should have captured the fleet, however, as you can see from the numbers that that 2nd fleet used the same stats for each of my fleets that it started with, the ships killed were not taking into consideration for the calcs for the follow on fleets. it was like that fleet had the same stats for all 3 attacks.
I have highlighted what I am trying to say. How do my ships all kill the exact same number of the enemy ships when those ships are defense using ships. just doing the calcs subtracting the defense that that fleet should have lost from each attack and then adding that number to the amount of damage that my ships should have got through there should have been at least another ~700000 ships killed buy my 2nd fleet to attack and an additional ~780000 ships killed buy my 3rd fleet to attack, for ~ another 1.4 million ships killed thus making the amount of the enemy fleet killed more than 30% thus I should have won the mission not lost it.
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Gunfighter Frank
Semper-FI
DO or DIE
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ars68
Master Sergeant
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Viva la C&C
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« Reply #7 on: September 24, 2006, 12:54:08 AM » |
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no, lol, I meant in the middle of the fight, the marines all go to still living ships. but immediately after the fight, there is no room for them, and must be taken care of. I am under the impression if a fleet has 1 mil marine space, has 500k marines, and loses 300k worth of marine space due to fleet losses, you lose no marines. so this is a very nice way of putting it, especially if the same number of marines are used for each round of the battle.
IE: fleet 1 has 1 mil marines max, and 1 mil marines. but half the fleet dies, when boarded, there is still 1 mil marines to go through. fleet 2 comes, you have what's left of the 1 mil, not the half mil.
from my understanding it is like this as well. but this, of course, is not the point.
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control the present, seize the future. seize the future, conquer the past. conquer the past, control the present. that and cookies. lots and lots of cookies
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