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Author Topic: activation fees?  (Read 8609 times)
Lammalord
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« on: September 19, 2006, 09:17:10 PM »

humm, i think the fee should should be 10% of the price you bought it, beacuse with the discount i have so large 10% or the normal fee cost about 1/3 of the cost i bought the ship, so tenchinaly that 10% is actally about 33%... its way off, emi can you fix this?

beacuse i mean common?!?!

 it will cost you 800.000.000.000.295 credits to set the fleets

that ship costed me 2.9 quad.. that activation fee is almost 40% of the cost of the ship itself!!! it should of only costed me about 200 tril to unreserve that ship...
« Last Edit: September 19, 2006, 10:02:44 PM by Lammalord » Report to moderator   Logged



UberPWNZ0R
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« Reply #1 on: September 20, 2006, 02:56:29 AM »

Its cheaper to crash it on mission 16
Unreserve fee is 10% of base ship price, so if you have high line asemble, its more than 10%.
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Lightseeker_Eu
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« Reply #2 on: September 20, 2006, 03:57:28 AM »

Lol, reactivating those ships would not be wise, all u have to do is sell them, it will be cheaper 1
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SirEmi
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« Reply #3 on: September 20, 2006, 05:26:25 AM »

I'll correct that in the next patch, making the fee take into account your skills when calculating
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Seither
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« Reply #4 on: September 20, 2006, 07:16:07 AM »

I don't know wither to say that's a good thing or bad thing. I thought it was kinda fair, since it meant buying a expensive powerful ship meant either paying more to unreserve or leaving it out, risking it's destruction.
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SirEmi
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« Reply #5 on: September 20, 2006, 07:53:37 AM »

well then, I would like to ask for more opinions if activation should take your skills into account or not?
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Lammalord
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« Reply #6 on: September 20, 2006, 08:37:40 AM »

well i think you should lol, having to pay 40% of the total cost of the ship to unreserve is crazy, and yes,  it would be cheaper if i just sold the ship and bought another... oh it would help if this is soon, i sort of umm cant un-reserve my ships beacuse i caculated it on my dicounts and not the true value, i thought i was going to be fine..
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UberPWNZ0R
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« Reply #7 on: September 20, 2006, 08:39:08 AM »

I think it should.
I spent lots of command points to get my line asemble high, and than...
33% line asemble.
If buy 3.3tril ship for 2.2tril ill have to pay 330bil to reactivate it. Thats 15% instead of 10. Or we can say, that i have to pay 50% more for activation.
By selling this ship i would get 1.65tril. Plus 330 bil, thats 1.98tril. Still reserving is cheaper, but reserving ship over 6 times cost more than ship itself.
But at 50% line asemble?
If buy 3.3tril ship for 1.65tril ill have to pay 330bil to reactivate it. Thats 20% instead of 10. Or we can say, that i have to pay 100% more for activation. In this case, reserving ship 5 times cost same as new ship...
By selling this ship i would get 1.65tril. Plus 330 bil, thats 1.98tril.

(selling will be little higher, i dont remember, maybe its 49% not 50?)

So, selling that drity ship, after many fights, and than buing new shiny ship is chaper than putting it in distant nebula? 1
I dont know what is "really" happening when ship is reserved, maybe its resized to pocked size by nanobots, so line line asemble skil should affect it 16
« Last Edit: September 20, 2006, 08:41:21 AM by UberPWNZ0R » Report to moderator   Logged

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Lammalord
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« Reply #8 on: September 20, 2006, 08:48:03 AM »

50% thats low, man i have about 65% dicounts, so a 3 tril ship costs me about 1 tril..

but the activation fee is 300 bil it costs me about 30% of the ships cost to activeate it, were it would give me about 500 bil to just sell it...
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UberPWNZ0R
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« Reply #9 on: September 20, 2006, 09:10:11 AM »

I thought its limited to 50%. I never had that much, also i dont have gold so its harder to get high.
With 65% thats really horrible.
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Seither
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« Reply #10 on: September 20, 2006, 12:07:10 PM »

Sir Emi, just go ahead and change it. I figured most people would agree with lamma, I just thought it as fair, but change it, because I kinda see their point now, makes sense that it would work on unreserving too.
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chicpea
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« Reply #11 on: September 20, 2006, 05:06:09 PM »

Nahhhhhh it should be left as it is  19

Only joking lol

Everything else works on the indivual players CP points only fair that unreserving should be to..

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Lammalord
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« Reply #12 on: September 20, 2006, 06:11:42 PM »

soon please so i can umm unreserve my ships and do something??
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Lammalord
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« Reply #13 on: September 20, 2006, 11:02:04 PM »

well im sort of stuck untill this gets fixed, for i cannot unreserve my ships.. i would like this problem to be solved soon, beacuse im starting to get boarded of sitting around...

You are hiding in a nebula and are protected.
Time until discovered: 8h 34m

i only got 8 hours to counter, this sucks emi, i cant even unreserve my fircken ships, and with you taking your time on this small fix, ill never get anything done...
« Last Edit: September 21, 2006, 08:50:26 AM by Lammalord » Report to moderator   Logged



Seither
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« Reply #14 on: September 21, 2006, 11:41:22 AM »

well, you'll have to deal with it lamma.
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