KenquinnTheInsaneOne
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« on: April 23, 2009, 06:45:43 PM » |
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Now before you flame me to death hear me out. Now I know why maxed players cant attack its to stop them from killing lower people however they should be able to attack other maxed players.
Right now to get the prize money you need to max first however what if you had to max first and stay maxed?
Lets say player one Maxes then player two does if player two manages to unmax player one player two is now the one who gets the number one prize and player one takes his spot. This would make claiming the prize money for each round more interesting. However if player one maxes again and unmaxes player two he takes back the number one spot.
The idea needs more refining but what do you think about it?
Edit: Please post why you think its a bad idea if you vote that...
Also for newbie that dont know what max power is its: 9,223,372,036,854,776,000
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Cameron07
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« Reply #1 on: April 23, 2009, 07:27:55 PM » |
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bad idea.. who ever maxes first deserves number one.. after that you can take out other maxed people if you want.. its just whoever spends the most time on.. you can buy a maxed ship and sell the parts and just keep doing that for hours on end.. its just who has the most time after that
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TNTTony
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« Reply #2 on: April 23, 2009, 08:03:07 PM » |
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I vote bad for the reasons that cammy stated.
It takes ages to max...and the person who maxes deserves it.
However, if the game is changed such that it only take say 2 months to max, then yeah maybe I might support the idea.
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KenquinnTheInsaneOne
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« Reply #3 on: April 23, 2009, 08:08:52 PM » |
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bad idea.. who ever maxes first deserves number one.. after that you can take out other maxed people if you want.. its just whoever spends the most time on.. you can buy a maxed ship and sell the parts and just keep doing that for hours on end.. its just who has the most time after that
Ya i let emi know about that little exploit did not realized the first fix stooping you have having components on a ship worth more then its cost did not complete fix that issue. I let emi know that when selling components you always get 50% of there value so you can make money from selling the components on a max cost ship if you have max line. If he fixes that then it would be more of a good idea. I Agree that it takes lots of effort to be the first one to max however I think there should be more to it then that. Getting there and staying there in my opinion would be funnier then again I have not maxed before so what do I know Would not be fun if the credit exploit was still around so I dont think this should be added before that if ever.
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TNTTony
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« Reply #4 on: April 23, 2009, 08:20:24 PM » |
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True Ken, it would make the game more interesting. I think my issue is the time length it takes. It take ages to max....and usually max people have a good planet and I don't know whether max people would want to kill each other...it may not go in their favour and they might end up losing both their positions.
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Cameron07
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« Reply #5 on: April 23, 2009, 08:48:55 PM » |
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aye agree with you there ken but the way you max now still no sense in having maxed people fight
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KenquinnTheInsaneOne
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« Reply #6 on: April 24, 2009, 12:23:08 PM » |
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aye agree with you there ken but the way you max now still no sense in having maxed people fight
Ya i agree I was not aware that emi changed it back to having maxed ships with components worth 100x more then you payed for it. Thus being able to sell the componets for a profit. I'm locking the poll due to it being a horrible idea.
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Spayed
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hey hey hey :D
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« Reply #7 on: April 24, 2009, 11:37:46 PM » |
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haha ken, without the credits exploit it would take way 2 long 2 max out, you need 2 buy 32 maxed shippys 2 max out i think, it takes about 3 months 2 get enuff credits 2 get one maxed ship.
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Kyle!! (#8446) - main Spayed (#7) - main Spayed (#75) - wars Spayed (#94) - pve
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KenquinnTheInsaneOne
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« Reply #8 on: April 26, 2009, 03:31:39 PM » |
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haha ken, without the credits exploit it would take way 2 long 2 max out, you need 2 buy 32 maxed shippys 2 max out i think, it takes about 3 months 2 get enuff credits 2 get one maxed ship.
Ya as i said the idea does not work with that Credit exploit around. And who does not want to see 6 month long rounds i do please i really want em.
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Spayed
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hey hey hey :D
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« Reply #9 on: April 26, 2009, 11:42:59 PM » |
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haha ken, without the credits exploit it would take way 2 long 2 max out, you need 2 buy 32 maxed shippys 2 max out i think, it takes about 3 months 2 get enuff credits 2 get one maxed ship.
Ya as i said the idea does not work with that Credit exploit around. And who does not want to see 6 month long rounds i do please i really want em. a 6 month long round would be so boring
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Kyle!! (#8446) - main Spayed (#7) - main Spayed (#75) - wars Spayed (#94) - pve
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KenquinnTheInsaneOne
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« Reply #10 on: April 28, 2009, 07:29:43 PM » |
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haha ken, without the credits exploit it would take way 2 long 2 max out, you need 2 buy 32 maxed shippys 2 max out i think, it takes about 3 months 2 get enuff credits 2 get one maxed ship.
Ya as i said the idea does not work with that Credit exploit around. And who does not want to see 6 month long rounds i do please i really want em. a 6 month long round would be so boring I know i was being sarcastic...
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Spayed
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hey hey hey :D
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« Reply #11 on: April 29, 2009, 10:20:31 AM » |
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haha i didnt pick up on that
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Kyle!! (#8446) - main Spayed (#7) - main Spayed (#75) - wars Spayed (#94) - pve
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Comatose
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« Reply #12 on: April 29, 2009, 03:14:57 PM » |
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sarcasn doesn't work online without a
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KenquinnTheInsaneOne
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« Reply #13 on: April 29, 2009, 05:11:02 PM » |
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No its basic logic we all want shorter rounds at least most of the older players do. So why on earth would i not be being sarcastic when i suggested 6 month long rounds?
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Wiley Space Cadet2
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« Reply #14 on: April 29, 2009, 05:47:32 PM » |
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because you're nuts?
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