Title: All the Formulas I Currently Know Post by: Sostesteg on October 21, 2008, 09:09:09 PM THes are all of the formulas I know... I came up with all of them except for the powercore formula... Let me know what you think. The variable weight shield and computer formulas have a margin of error and should be round to the nearest multiple of 33, dance around the area ther formula produces and you'll find it pretty quickly.
-Computers: ((170666x2ACU-10+8166)-(333.33333333x(Weight-8))1.000003908= Energy This only works for weight 8 and 10+. In between is a turbulent confusing area I would have to make a chart for. So if the weight is greater than or equal to 10 subtract 716 before multiplying by 1.000003908. -Shields: ((((8533x2ABS-20)+(7833-(333.333333333x(W-14)1.000003908= Energy Shields also have a turbulent area between 8 and 14 so if the weight of the shield is equal to 8 use (W-8) in the equation instead of (W-14) and if the weight is greater than or equal to 14 subtract 1189 before multiplying by 1.000003908. -Armor: (Weightx66.67-1067).99995028= HP Yay! The simplest one! -Power Core: Weightx400-5279= Energy For everyone who doesn't know it yet -Sostesteg -Synchronized Empire on SO -Zum Garon on SO WARS Title: Re: All the Formulas I Currently Know Post by: Cameron07 on October 21, 2008, 10:51:51 PM i have a powercore formula i use and like better.. its a bit diff
Title: Re: All the Formulas I Currently Know Post by: Chronos on October 22, 2008, 12:33:05 AM Hum, well, it has been generally established that each component that takes energy has an optimal weight when put in superships.
When that is the case, all of the equations typically collapse into simple binomial equations. Title: Re: All the Formulas I Currently Know Post by: Sostesteg on October 22, 2008, 09:36:44 AM Hum, well, it has been generally established that each component that takes energy has an optimal weight when put in superships. I found that all the equations collaspse into really cheap up until a weight of about 40 and up... some even getting down to 1 credit. But the larger the weight gets the smaller this price well gets until it only has one energy value cheaper than 1000 which isn't nearly as cheap as 1-3 credits. And yes... each weight constant has a simpler equation... You can simply use (8533x2ABS-20+7833)1.000003908= Energy for shields if the weight is 8 and (170666x2ACU-10+8166)1.000003908= Energy if that is the case for computers. i have a powercore formula i use and like better.. its a bit diff For power cores if you know the energy output you want you can use this equation: (Energy+5279)/400= Weight Title: Re: All the Formulas I Currently Know Post by: Cameron07 on October 22, 2008, 02:50:58 PM hmm i use (space-13) x 400 - 79 = eng
Title: Re: All the Formulas I Currently Know Post by: Sostesteg on October 22, 2008, 03:25:34 PM if you use the distributive property on that you get Spacex400-5200-79=Energy. If you simplify that you end up with Spacex400-5279= Energy which is what I posted :19:
Title: Re: All the Formulas I Currently Know Post by: Cameron07 on October 22, 2008, 03:48:44 PM meh i figured it was something close to the same, i just never took the time to look at it
Title: Re: All the Formulas I Currently Know Post by: Chronos on October 22, 2008, 06:20:26 PM Hum, well, it has been generally established that each component that takes energy has an optimal weight when put in superships. I found that all the equations collaspse into really cheap up until a weight of about 40 and up... some even getting down to 1 credit. But the larger the weight gets the smaller this price well gets until it only has one energy value cheaper than 1000 which isn't nearly as cheap as 1-3 credits. If you use a set weight, then you can always adjust the energy consumption to bring the cost back to a range of 1-3 credits, roughly. Due to the weight-to-energy compensation, there is a set optimal weight for every energy consuming component on a supership. Title: Re: All the Formulas I Currently Know Post by: Sostesteg on October 22, 2008, 07:06:57 PM Alright Chronos to prove my point I've made this table:
Weight Energy ACU Price Relative Price 40 43687499 +18% 3 18030666 40 10919499 +16% 3 93768 40 167499 +10% 3 78666 26 342833 +11% 1 148124 15 2735833 +14% 1 1135654 12 91499 +9% 3 42694 8 87389499 +19% 3 36052461 As you can see there is no real optimum weight... I chose these wieght and ACU values at complete random. Title: Re: All the Formulas I Currently Know Post by: Chronos on October 22, 2008, 11:37:57 PM You err. You forgot to incorporate the effective cost of the energy and weight.
Where does weight come from? The hull. Where does the hull get its weight from? Credits. Where does energy come from? The powercore. Where does the powercore get its energy from? Weight, which comes from the hull, which gets it from credits. Every particular production from every component that takes energy has the same optimum point, respectively, at which weight stops being as useful in the component as it is when converted to energy. Title: Re: All the Formulas I Currently Know Post by: Sostesteg on October 23, 2008, 12:55:23 PM Oh... I see what you mean now... I've made another chart... All of them have +10%
Weight Power ACU Relative Price 40 167499 +10% 78663 30 170833 ....... 78498 20 174166 ....... 78168 18 174833 ....... 76848 15 175833 ....... 78003 12 176833 ....... 78003 8 178866 ....... 78168 I think this is surprising... there is an optimum price range, it does NOT include 8 as a lot of people thought... It runs from 12 to 16. In fact a weight of 8 is just as efficient as a weight of 20. I think we've found the real optimum weight range for computers 0o Title: Re: All the Formulas I Currently Know Post by: Chronos on October 23, 2008, 01:48:16 PM What optimum weight you get depends on what formulae you use. I have not played in years, so I would probably not be the best person to ask. If you did find a better optimum weight, that would be interesting.
And I am not saying that your formulae are bad, just that their full form is not always needed. Title: Re: All the Formulas I Currently Know Post by: Sostesteg on October 23, 2008, 02:46:16 PM Ya... well they work... That would be very nice if 12 was the actually the optimum weight.
Title: Re: All the Formulas I Currently Know Post by: deezee66 on October 26, 2008, 02:10:57 PM Ya... well they work... That would be very nice if 12 was the actually the optimum weight. The main reason to stick with weight 8 is to leave more space for your power core reducing the cost and if you use weight 12 your power core is going to cost more running up the final price of your ship. Title: Re: All the Formulas I Currently Know Post by: Sostesteg on October 26, 2008, 04:58:42 PM no infact... more power generation on a power core doesn't make it more exspensive. I've designed a power core that generates 1bil power that cost only 2credits.
Title: Re: All the Formulas I Currently Know Post by: Mobius13 on October 26, 2008, 05:43:43 PM hes talking about space, if u use more space for other systems you will have less space for your powercore... thus having less energy
Title: Re: All the Formulas I Currently Know Post by: Sostesteg on October 26, 2008, 06:03:32 PM only 1,600 less energy... thats nothing
Title: Re: All the Formulas I Currently Know Post by: Chronos on October 26, 2008, 06:57:44 PM Yes, the difference between an 8-weight weapon and a 12-weight weapon on a 1.000.000.000 weight supership is minuscule. However, one has to pick some value for the weight, and it might as well be the best one.
The optimum weight is not that hard to find out with absolute certainty. Title: Re: All the Formulas I Currently Know Post by: Sostesteg on October 26, 2008, 09:41:37 PM Increasing the weight of these computers from 8 to 12 takes off 2033 energy needed while decreasing the enrgy the ship is able to produce by 1600 making 433 extra power which is 1 space in correlation :wow:. So therefore increasing the weight of a system from 8 to 12 provides more overall space because the system no longer needs as much power.
Title: Re: All the Formulas I Currently Know Post by: Chronos on October 26, 2008, 11:17:38 PM I am getting tired of this. Here is the answer, for all those that want to know:
One energy costs 2.5 credits on the powercore. One weight provides 1000 credits on the powercore. Ergo, one weight provides 1000/2.5 = 400 energy on the power core. --- One energy provides 3 credits on a weapons system. Ergo, one weight in the powercore provides 400*3 = 1200 credits on the weapons system. One weight directly provides 1000 credits on a weapons system. --- Therefore, energy is obviously more efficient. The question becomes, when does energy become more efficient. This amounts to the question of at what point weight starts providing less than 1200 credits. Here is a chart of how many credits each unit of weight provides to weapons systems for the first phase of its formula: 2nd = 102.400 credits 3rd = 51.200 credits 4th = 25.600 credits 5th = 12.800 credits 6th = 6.400 credits 7th = 3.200 credits 8th = 1.600 credits 9th = 800 credits 10th = 400 credits 11th = 200 credits 12th = 100 credits 13th = 1.100 credits 14th = 1.000 credits 15th = 1.000 credits et cetera. As can obviously be seen from this chart, weight becomes very inefficient after the 8th unit but is the most efficient before that. Therefore, the optimum weight for weapons systems is 8. --- As for computers, everything is the same, except for the low weight return. Here is a chart for that: 2nd = 128.000 3rd = 64.000 4th = 32.000 5th = 16.000 6th = 8.000 7th = 4.000 8th = 2.000 9th = 3.000 10th = 1.000 11th = 1.000 et cetera. As is obvious from this chart, direct weight goes below 1.200 credits after the ninth unit. Therefore, nine is the optimum weight for computers. 12 is more efficient than 8, but 9 is the most efficient. --- Check the numbers, if you wish, but they do not lie. Title: Re: All the Formulas I Currently Know Post by: Sostesteg on October 27, 2008, 05:13:33 PM Ah yes... Chronos is correct... using weight 9 frees up 1.5 space while 12 frees up 1. Therefore it is more efficient. Welll thankyou for this arguement; it has made the forum users of this game more efficient when designing computers.
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