ok, sorry, I guess that was a little off topic. by the way, this may be a really good idea, you could transfer the secret base options into the planetside options. then that would be a great starting point for base defenses and such.
btw sir emi, I have an idea as far as how to have things be built for it, as far as secret bases go for now at least.
we already have 2 options for secret base: store credits, and build ships.
1: leave store credits exactly the same
2: change build ships into where the planet/secret base will use stashed credits for planet/secret base workers and sutom built ships based off of current fleets with at least 1 ship in them. this way it gives you a certain ability to control what your base makes depending on what you have out. but this may also mean it starting to build decoys to... hmm... anyway. just an idea.
also, another one, you could have the option of having current stocks of items manufactured into new, or useful items.
IE:
1 planetary vehicle= basic planetside scout vehicle that helps find precious ores. +1 credit production
but if you have:
1000 food
1000 water
1 planetery vehicle
you can make:
1 public service vehicle= vehicle designed to help improve and sustain basic worker requirement. +100k max workers
and so on. that would be REALLY cool
then of course for each item you still need the cargo modules to house them. lol.