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46  General Talk / Design & Strategy Room / Re: All the Formulas I Currently Know on: October 22, 2008, 09:36:44 AM
Hum, well, it has been generally established that each component that takes energy has an optimal weight when put in superships.

I found that all the equations collaspse into really cheap up until a weight of about 40 and up... some even getting down to 1 credit.  But the larger the weight gets the smaller this price well gets until it only has one energy value cheaper than 1000 which isn't nearly as cheap as 1-3 credits.  And yes...  each weight constant has a simpler equation...  You can simply use (8533x2ABS-20+7833)1.000003908= Energy for shields if the weight is 8 and (170666x2ACU-10+8166)1.000003908= Energy if that is the case for computers.

i have a powercore formula i use and like better.. its a bit diff

For power cores if you know the energy output you want you can use this equation:
(Energy+5279)/400= Weight
47  General Talk / Design & Strategy Room / All the Formulas I Currently Know on: October 21, 2008, 09:09:09 PM
THes are all of the formulas I know... I came up with all of them except for the powercore formula... Let me know what you think.  The variable weight shield and computer formulas have a margin of error and should be round to the nearest multiple of 33, dance around the area ther formula produces and you'll find it pretty quickly.

-Computers: ((170666x2ACU-10+8166)-(333.33333333x(Weight-8))1.000003908= Energy       This only works for weight 8 and 10+.  In between is a turbulent confusing area I would have to make a chart for.  So if the weight is greater than or equal to 10 subtract 716 before multiplying by 1.000003908.

-Shields: ((((8533x2ABS-20)+(7833-(333.333333333x(W-14)1.000003908= Energy      Shields also have a turbulent area between 8 and 14 so if the weight of the shield is equal to 8 use (W-8) in the equation instead of (W-14) and if the weight is greater than or equal to 14 subtract 1189 before multiplying by 1.000003908.

-Armor: (Weightx66.67-1067).99995028= HP   Yay!  The simplest one!

-Power Core: Weightx400-5279= Energy    For everyone who doesn't know it yet

-Sostesteg
   -Synchronized Empire on SO
   -Zum Garon on SO WARS
48  General Talk / Design & Strategy Room / Re: Ship Design: Tranquility on: October 21, 2008, 08:49:20 PM
I've been playing for a month so I've been writing these formulas to help me.  I just found the variable weight shield and computer formulas.  I think I'll do what Mobius suggested and make a formula thread
49  General Talk / Design & Strategy Room / Re: Ship Design: Tranquility on: October 20, 2008, 09:37:48 PM
Any way... since I've been trapped in a nebula latley I decided to figure out some of this games equations:

-Armor: (Weightx66.67-1067).99995028= HP
-Shields at 8 weight: (8533x(2^ABS-20)+7833)1.00004= Energy
-Computers at 8 weight: ((170666x(2^ACU-10)+8166)1.000003908= Energy
-Shield ABS dissipation: ShieldABSxShieldNumber^-1= FinalShieldABS
-Inverted Power core: (Energy+5279)/400= Weight  (All I had to do with this one was flip the weight and energy variables)

Please test these and tell if they are accurate enough or not  1 confused
50  General Talk / Design & Strategy Room / Re: Ship Design: Tranquility on: October 20, 2008, 08:27:29 PM
I used a simliar approach to a more exspensive ship of mine and increased the HP by 60mil and the attack by 70mil while lowering the price by 1mil  wow it makes me happy....
51  General Talk / Design & Strategy Room / Re: Ship Design: Tranquility on: October 19, 2008, 11:31:18 PM
Alright, well i still got it.  A cheap power core that is... I think my ship is much better now thanks
52  General Talk / Design & Strategy Room / Re: Ship Design: Tranquility on: October 19, 2008, 10:52:31 PM
I also did some studying and found these equations:
-Shields:
   -(8533x(2^ABS-20))1.00004+7833= Energy needed when weight equals 8
-Armor: I originally found:
    -Weightx66.8-1080= HP
But I later found it was
    -(Wieghtx66.67-1067)1.00005= HP

Please test these and see if these are correct, both of them are not perfect and will be off by a little maybe 10% of the time, but they get you really close to the correct amount.
53  General Talk / Design & Strategy Room / Re: Ship Design: Tranquility on: October 19, 2008, 04:50:24 PM
I'm probaly never going to build that many of them so i removed the defense factor so now the stats on the ship are

12,272,436 att
0 def
32,811,750 HP
50% ACU
44% ABS

this is not as accurate as the original but is higher in attack and much higher in defense.  For this MKII I sed the mass power approach and the computer on this now only weighs 8 but i can't get the weapon to also do that.

I'll keep working on it.
After testing the power core equation I found that (weightx400)-5729=Energy doesn't give the cheapest result... I'm not sure... i used it as ((Energy+5729)/400)-1= cheapest weight for this energy gen. so if you flip iy like so...

So the equation I got is ((Energy+5729)/400)-1= Weight

Put it energy req of 40mil you get ((40,000,000+5729)/400)-1+Weight
    Solve:
           ((40,005,729)/400)-1=Weight
           100014-1=Weight
           100013=Weight for En req=40mil Which gets price of 200 credits

Now....... using your equation you get  (Weightx400)-5729= 40,000,000
    Solve:
           (Weightx400)= 40,005,729
           Weight= 100014 for En req=40mil Which gets price of 1000 credits.

If I'm wrong please post but this is my observation
   
54  General Talk / Design & Strategy Room / Re: Ship Design: Tranquility on: October 19, 2008, 12:20:55 PM
I ma wondering how do you make only 10 cred parts?  The reason I used 2 power cores is one of them is a shield generator I use for most of my ships so I don't waste time.
55  Alliance General Talk / Alliance Recrutment / Post your C.V. / The Sardaukar are recruiting on: October 18, 2008, 02:57:40 PM
The Sardaukar are currently recruiting new members (we currently have 10).  As of now we hold the rank 16 standing on the SO server.
56  General Talk / Design & Strategy Room / Re: Ship Design: Tranquility on: October 18, 2008, 11:56:27 AM
Armor=
   Weight: 400,000
   Hp:26,665,600
   Price: 500
Computer=
   Weight: 1,000
   En req: 20,000
   ACU: +2%
   DEF: +11%
   Price: 1,000
Powercore=
   #1=
      Gen: 1,123,569
      Weight: 2,822
      Price: 123
   #2=
      Gen: 700,000
      Weight: 1,763
      Price: 200
Shields=
   4x the folwing shield:    (I got this design off forums)
      Weight: 8
      En req: 280899
      ABS: 25%
      Price: 3ea
Special=
   Weight: 50,000
   En req: 50,000
   DEF: +7%
   Def: 100,000
   Price: 1,000
Weapon=
   Weight:162,383
   En req: 629,973
   Attack: 12,200,000
   ACU: 52%
   AP: 0%
   SP: 0%
   Price: 1,000
Hull Size: 618,000
Total Systems Price: 3,835
Hull Price: 101,970,000
Total: 101,973,835

I like making cost efficient upgrades 1
57  General Talk / Design & Strategy Room / Ship Design: Tranquility on: October 18, 2008, 11:14:43 AM
Price: 101,973,835
Attack: 12,078,000
Defense: 118,000
Hitpoints: 26,665,600
Accuracy: 54%
Absorbtion: 44%

Is this a good design or not?
58  General Talk / Design & Strategy Room / Re: PROJECT DEATH STAR on: October 18, 2008, 01:53:55 AM
you can go for the death star but for me, I'm going for something bigger from the dune series.  It's called a Guild Highliner, right now im guessing a 5tril project.  Capable of delivering 300bil+ marines into combat and able to lay waste to anything
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