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46
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General Talk / Design & Strategy Room / Re: All the Formulas I Currently Know
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on: October 22, 2008, 09:36:44 AM
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Hum, well, it has been generally established that each component that takes energy has an optimal weight when put in superships.
I found that all the equations collaspse into really cheap up until a weight of about 40 and up... some even getting down to 1 credit. But the larger the weight gets the smaller this price well gets until it only has one energy value cheaper than 1000 which isn't nearly as cheap as 1-3 credits. And yes... each weight constant has a simpler equation... You can simply use (8533x2 ABS-20+7833)1.000003908= Energy for shields if the weight is 8 and (170666x2 ACU-10+8166)1.000003908= Energy if that is the case for computers. i have a powercore formula i use and like better.. its a bit diff
For power cores if you know the energy output you want you can use this equation: (Energy+5279)/400= Weight
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47
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General Talk / Design & Strategy Room / All the Formulas I Currently Know
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on: October 21, 2008, 09:09:09 PM
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THes are all of the formulas I know... I came up with all of them except for the powercore formula... Let me know what you think. The variable weight shield and computer formulas have a margin of error and should be round to the nearest multiple of 33, dance around the area ther formula produces and you'll find it pretty quickly.
-Computers: ((170666x2ACU-10+8166)-(333.33333333x(Weight-8))1.000003908= Energy This only works for weight 8 and 10+. In between is a turbulent confusing area I would have to make a chart for. So if the weight is greater than or equal to 10 subtract 716 before multiplying by 1.000003908.
-Shields: ((((8533x2ABS-20)+(7833-(333.333333333x(W-14)1.000003908= Energy Shields also have a turbulent area between 8 and 14 so if the weight of the shield is equal to 8 use (W-8) in the equation instead of (W-14) and if the weight is greater than or equal to 14 subtract 1189 before multiplying by 1.000003908.
-Armor: (Weightx66.67-1067).99995028= HP Yay! The simplest one!
-Power Core: Weightx400-5279= Energy For everyone who doesn't know it yet
-Sostesteg -Synchronized Empire on SO -Zum Garon on SO WARS
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48
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General Talk / Design & Strategy Room / Re: Ship Design: Tranquility
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on: October 21, 2008, 08:49:20 PM
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I've been playing for a month so I've been writing these formulas to help me. I just found the variable weight shield and computer formulas. I think I'll do what Mobius suggested and make a formula thread
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49
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General Talk / Design & Strategy Room / Re: Ship Design: Tranquility
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on: October 20, 2008, 09:37:48 PM
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Any way... since I've been trapped in a nebula latley I decided to figure out some of this games equations: -Armor: (Weightx66.67-1067).99995028= HP -Shields at 8 weight: (8533x(2^ABS-20)+7833)1.00004= Energy -Computers at 8 weight: ((170666x(2^ACU-10)+8166)1.000003908= Energy -Shield ABS dissipation: ShieldABSxShieldNumber^-1= FinalShieldABS -Inverted Power core: (Energy+5279)/400= Weight (All I had to do with this one was flip the weight and energy variables) Please test these and tell if they are accurate enough or not
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52
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General Talk / Design & Strategy Room / Re: Ship Design: Tranquility
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on: October 19, 2008, 10:52:31 PM
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I also did some studying and found these equations: -Shields: -(8533x(2^ABS-20))1.00004+7833= Energy needed when weight equals 8 -Armor: I originally found: -Weightx66.8-1080= HP But I later found it was -(Wieghtx66.67-1067)1.00005= HP
Please test these and see if these are correct, both of them are not perfect and will be off by a little maybe 10% of the time, but they get you really close to the correct amount.
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53
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General Talk / Design & Strategy Room / Re: Ship Design: Tranquility
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on: October 19, 2008, 04:50:24 PM
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I'm probaly never going to build that many of them so i removed the defense factor so now the stats on the ship are
12,272,436 att 0 def 32,811,750 HP 50% ACU 44% ABS
this is not as accurate as the original but is higher in attack and much higher in defense. For this MKII I sed the mass power approach and the computer on this now only weighs 8 but i can't get the weapon to also do that.
I'll keep working on it. After testing the power core equation I found that (weightx400)-5729=Energy doesn't give the cheapest result... I'm not sure... i used it as ((Energy+5729)/400)-1= cheapest weight for this energy gen. so if you flip iy like so...
So the equation I got is ((Energy+5729)/400)-1= Weight
Put it energy req of 40mil you get ((40,000,000+5729)/400)-1+Weight Solve: ((40,005,729)/400)-1=Weight 100014-1=Weight 100013=Weight for En req=40mil Which gets price of 200 credits
Now....... using your equation you get (Weightx400)-5729= 40,000,000 Solve: (Weightx400)= 40,005,729 Weight= 100014 for En req=40mil Which gets price of 1000 credits.
If I'm wrong please post but this is my observation
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56
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General Talk / Design & Strategy Room / Re: Ship Design: Tranquility
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on: October 18, 2008, 11:56:27 AM
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Armor= Weight: 400,000 Hp:26,665,600 Price: 500 Computer= Weight: 1,000 En req: 20,000 ACU: +2% DEF: +11% Price: 1,000 Powercore= #1= Gen: 1,123,569 Weight: 2,822 Price: 123 #2= Gen: 700,000 Weight: 1,763 Price: 200 Shields= 4x the folwing shield: (I got this design off forums) Weight: 8 En req: 280899 ABS: 25% Price: 3ea Special= Weight: 50,000 En req: 50,000 DEF: +7% Def: 100,000 Price: 1,000 Weapon= Weight:162,383 En req: 629,973 Attack: 12,200,000 ACU: 52% AP: 0% SP: 0% Price: 1,000 Hull Size: 618,000 Total Systems Price: 3,835 Hull Price: 101,970,000 Total: 101,973,835 I like making cost efficient upgrades
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58
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General Talk / Design & Strategy Room / Re: PROJECT DEATH STAR
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on: October 18, 2008, 01:53:55 AM
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you can go for the death star but for me, I'm going for something bigger from the dune series. It's called a Guild Highliner, right now im guessing a 5tril project. Capable of delivering 300bil+ marines into combat and able to lay waste to anything
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