darklordofthesith
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« on: June 10, 2006, 11:20:22 AM » |
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Hull 12,000,000
Attack 434,284,027
Defence 0
Hitpoints 952,583,520 Accureacy 55%
Absorb Pwer 47%
Is this good? It works pretty well for me but starts failing above 25% missions. Can I adjust this to improve it?
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Seither
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« Reply #1 on: June 10, 2006, 11:31:41 AM » |
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Yes, lower the attack and raise the hp, you'll be able to do higher percents.
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darklordofthesith
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« Reply #2 on: June 10, 2006, 02:40:26 PM » |
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Yes, lower the attack and raise the hp, you'll be able to do higher percents.
I am already failing missions because I havn't caused enough damage. Do I still want to raise hitpoints?
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Chronos
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Make your swords become like things unto chainsaws
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« Reply #3 on: June 10, 2006, 03:04:27 PM » |
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Hmm, personally, I'd just make more ships and spread them out to two or three fleets.
Now, keep in mind, I'm no expert in attack-to-hitpoint ratios, but I like to keep my attack and hitpoints more equal. Remember, I'm no expert in the attack-to-hitpoints field of designing.
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fat monkey13
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« Reply #4 on: June 10, 2006, 03:08:56 PM » |
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i tend to keep the attack a bit under the hitpoints and let the crew level bonuses bring up the attack
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The only thing certain in life is death. "Always look on the bright side of life" 'til you're died that is. Life is full of all sorts of challenges, and once you've completed one, there'll always be another.
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Soppe
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« Reply #5 on: June 10, 2006, 05:10:56 PM » |
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when i make ships, i usually use twice as much energy n weight on specials as on weapons. works pretty good most of the times
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We make a living by what we get, we make a life by what we give. History will be kind to me for I intend to write it. -Winston Churchill
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Chronos
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Make your swords become like things unto chainsaws
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« Reply #6 on: June 10, 2006, 05:16:48 PM » |
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Remember, each component needs only about 8 space in order to get the full bonus from weight. Each one has a specific weight where if you go past it, your wasting the weight.
Like, for instance, on computers you should only use about 9 space before energy becomes more useful.
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Seither
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« Reply #7 on: June 10, 2006, 05:29:02 PM » |
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I say more hp then attack, because you can easily boost attack with crew level and commander bonuses, but hp is more expensive to get, and even if you fail the mission, it's better to lose the mission and keep your ships then win it and lose some. And try lower percent missions then, if you are not causing enough damage, you may be trying a mission that is too high.
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Chronos
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Make your swords become like things unto chainsaws
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« Reply #8 on: June 10, 2006, 05:41:40 PM » |
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Yes, fleet experience boosts attack, but not hp. Oh, and if you loose a big ship in a mission, not only will you probably loose the mission and get nothing back. But even if you win, you still loose, what, 80%-ish of the fleets cost?
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Seither
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« Reply #9 on: June 11, 2006, 05:44:40 AM » |
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No, it boosts hp as well, just not as much.
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Chronos
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« Reply #10 on: June 11, 2006, 04:24:39 PM » |
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Hrm, okay.
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Seither
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« Reply #11 on: June 11, 2006, 04:28:39 PM » |
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it's either hp or defense it boosts, I forget.
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Chronos
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« Reply #12 on: June 11, 2006, 04:31:58 PM » |
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If that's the case, I'm pretty darn sure it's defense.
I vividly remember having two fleets side by side with different bonuses and them having the same HP.
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Seither
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« Reply #13 on: June 11, 2006, 04:47:11 PM » |
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might be.
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Midnight44
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« Reply #14 on: June 11, 2006, 10:28:39 PM » |
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Ya, It doesn't boost Hp...
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