Title: My Attempt Post by: Chronos on May 13, 2006, 04:01:13 PM Ok, here's my ship design. Comments and opinions, please.
Ordinator Hull: 500 Cost: 82.580 Atk: 172.435 ACU: 10% Hit: 398 Def: 418 Shield: 25% Components: Ultralight® Cruiser Powercore Weight: 401 Cost: 3 Energy: 155.121 Ultralight® Quad Cannons (6) Weight: 5 Cost: 10 Energy: 10.000 Attack: 22.771 ACU: 15% Ultralight® Cruiser Shielding Weight: 33 Cost: 8 Energy: 72.324 DEF Bonus: 4% Defence: 418 Hitpoints: 398 Ultralight® EMP Projecter (3) Weight: 12 Cost: 3 Energy: 7.599 Abs: 15% Title: Re: My Attempt Post by: ars68 on May 13, 2006, 07:16:18 PM very nice job, Chronos. very little here that I can really suggest that you have not already taken care of :)
one thing I have noted however, bring your ACC up, remember, you are only doing the ACC % of your attack in actual damage, so this ship may have 172.435 attack, but when it comes to attacking, you will be doing only around 17.244 damage. and even less when you figure in ABS and attacking penalties. however, you can't just automatically try and go for 99% ABS either, as the higher the ABS, the faster your attack will go down. so the best ACC for each ship will vary, especially when the base attack will go up when swarm effect is taken into account. also, each ship is given a "penalty" space of 15 taken into account with swarm bonus, and attack and defense swarm effect lowered. it has been from duo before he left that swarmers are not very good unless they are above 1k space anymore, just something to think about. Title: Re: My Attempt Post by: Chronos on May 13, 2006, 07:40:28 PM Ok! ^_^
Thanks for the input. (Added:) Hmm, the total attack (ATK*ACU) starts to go down after 15%, so that's what I should stick with? I edited the mods into the plans. ^_^ I'll see if I can make a good 1k swarmer later, I guess. Title: Re: My Attempt Post by: ars68 on May 14, 2006, 09:58:36 PM ya, didn't realize that, I always just used 20% as a minimum. so ya, 15% would be best then.
Title: Re: My Attempt Post by: Chronos on May 15, 2006, 12:18:11 AM So, I should just keep whatever ACU that maximizes (ATK * ACU)?
For percents less than 40, it's really easy to figure out the percent that maximizes (ATK * ACU). ^_^ Title: Re: My Attempt Post by: ars68 on May 25, 2006, 05:16:49 PM ya. and remember some stats, attack, defemse, and (mostly) hp will be increased by swarm bonus.
Title: Re: My Attempt Post by: Chronos on May 25, 2006, 05:23:16 PM Oh, ok.
Now, when I finally figure out swarm bonus, my weapons shall have ultimate tunnings, MUAHAHAHAHA!... Okay, that just sounded nerdy. Title: Re: My Attempt Post by: ars68 on May 25, 2006, 05:34:23 PM yep, you'll have to do it on your own though, as sir emi changed it last anyone figured it out, I believe, but it used to be something like this:
swarm bonus equals amount of ships you have in a fleet attack: A+(A*(S*0.1)) defense: D+(D*(S*0.01)) hp: H+(H*(S*0.1)) or something along those lines, just the only other thing I know he did say is that the maximum amount of swarm bonus available depends on the size of your ship+15, so if you are going to look for it, make sure to account for the 15 additional space used, but I believe it would be something like this: max= [var1]/(S+15) where var1 is the maximum space in the fleet before it does not change anything. and more then likely this number is then rounded, as it has been shown that no matter how large a ship, it always receives swarm bonus for the first (or second) ship. Title: Re: My Attempt Post by: Chronos on May 25, 2006, 05:49:36 PM Yay, thanks.
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