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Question: Dismantle Planet for Segs - Good Idea or Bad Idea?
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Author Topic: Dismantle Planet for Segs  (Read 8751 times)
KenquinnTheInsaneOne
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« on: April 19, 2009, 09:58:35 PM »

Name says it all the ability to dismantle a plant to get segs back from it of course it wound not be at 100% efficiency and you could not get any from a planet that has not been extended however this would make it much more profitable to capture another players plant as you could use it to expand your own.
« Last Edit: April 19, 2009, 10:01:08 PM by Kenquinn » Report to moderator   Logged
TNTTony
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« Reply #1 on: April 19, 2009, 10:00:15 PM »

Yes absolutely. It would make planet capture more profitable and exciting.
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Jan`go Vhett
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« Reply #2 on: April 19, 2009, 11:46:37 PM »

Yeah sounds very fun  wow
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« Reply #3 on: April 20, 2009, 12:19:47 AM »

good idea 13, you could also ruin somebodys game by giving them no chance to take it back and by making yours harder 2 capture 13
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KenquinnTheInsaneOne
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« Reply #4 on: April 20, 2009, 12:21:24 AM »

ya it needs some balance like removing segs costing you something would not be fair if you could remove all segs put in to it for nothing
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« Reply #5 on: April 20, 2009, 12:22:43 AM »

hmm, how bout it costs you the same or double what it cost the person 2 put them in there in the first place??
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Cameron07
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« Reply #6 on: April 20, 2009, 12:23:43 AM »

i say you can dismantle for 50% of segs put into it.. you get 10% of the colonists back into workers and it costs you just as much as it cost them to put the segs into the planet
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« Reply #7 on: April 20, 2009, 12:25:49 AM »

hmm i like the getting the colonists back idea, but after you captured it there may not be many colonists left on it
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KenquinnTheInsaneOne
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« Reply #8 on: April 20, 2009, 12:25:57 AM »

i say you can dismantle for 50% of segs put into it.. you get 10% of the colonists back into workers and it costs you just as much as it cost them to put the segs into the planet
It should cost more credit wise to remove then put in as it needs to be balance to stop the top 10 players from just taking all the newbies planets for chump change.
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« Reply #9 on: April 20, 2009, 12:32:57 AM »

i say you can dismantle for 50% of segs put into it.. you get 10% of the colonists back into workers and it costs you just as much as it cost them to put the segs into the planet
It should cost more credit wise to remove then put in as it needs to be balance to stop the top 10 players from just taking all the newbies planets for chump change.

but that sounds so fun ken 13
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KenquinnTheInsaneOne
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« Reply #10 on: April 20, 2009, 12:39:32 AM »

i say you can dismantle for 50% of segs put into it.. you get 10% of the colonists back into workers and it costs you just as much as it cost them to put the segs into the planet
It should cost more credit wise to remove then put in as it needs to be balance to stop the top 10 players from just taking all the newbies planets for chump change.

but that sounds so fun ken 13
Anything unbalanced is fun thats why its unbalanced...
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« Reply #11 on: April 20, 2009, 12:40:43 AM »

yea but it would have taken emi ages 2 figure that out 13, think of all the fun 13
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KenquinnTheInsaneOne
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« Reply #12 on: April 20, 2009, 12:42:13 AM »

yea but it would have taken emi ages 2 figure that out 13, think of all the fun 13
Ya but id rather him spend time on more important things then balancing my ideas...
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TNTTony
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« Reply #13 on: April 20, 2009, 12:44:32 AM »

Make it cost turns to dismantle...say 50 turns
Then everytime you dismantle, there is a chance to get a certain amount of segs eg. between 10% to 20%
You can only do it...say...3 times a day and there is a maximum limit of 50% segs that can be dismantled.

In this way, newbie planet should be harm free from top players
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« Reply #14 on: April 20, 2009, 12:45:51 AM »

no point dismantiling them if ya cant get many segs outa it
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