amagnon, you presume we are complete idiots. you have given away nothing the average player (top 60) does not already know.
riv, i think you're on to something, can you plz explain in more detail.
well if you want.
atm the warp techs are to powerfull the techs atm are made for rounds that get ended by d-day.
there are a few problems
1. warp stabs are cheaper then disruptors
2. both give 2%
3. we grow slowly in power so it take about 20 years 2 max out so every 1 can tech stabs for 2 months and you will never attack him since he will always be at 95% warp
4. people just power up on counter 2 insane lvl because of it even if you were 10fp and the guy your attacking has 3tril fp you would still have 95% warp
5. if emi were to change it 2 99% warp the server will be death with in 7 days with the current counter sytem wich is imo with current setup will destroy pvp for any 1 not teching stabs.
6. base option always try 2 warp
ok here is what i think should be done and if your giong to post i post this for my self so i can zero you all then dont even bother to respond.
1. you make disruptors and stabs cost the same.
2. you both lower them to +1% warp away or +1% disruption this way you need tech lvl 95 and not lvl 45 2 get to 95% warp evasion on some 1 with no disruptors and you make the cost go up by big amount at lvl 40 so new players can tech up disruption ezyer.
3. you can change the warpevasion to 99% but only if warpstabs and warpdisruptors arent calculated into the warp evasion when your giong to counter so if your at the same fleet power as the guy you want to counter the evasion change will be 1%. so basicly the new tech stabs to abuse the -6 hours on counter on every attack will be nailed in the ass. you do the attack you take the counter you dont hide away at 95% tech when the guy that wants 2 counter you is at 50% your FP and you warp 15 times. basicly its a 24hour neb that will last until emi pulls the plug.
this will also help new players that come up 2 players that have been playing for a few month and have lvl 20 stabs that attack them but they cant counter and leave the server afther 2 weeks because they know they cant do anything to grow.
4. you take out the always try 2 warp option but leave the 10% or lower it to 5%. this way people dont warp on every single damm attack improving pvp by 50% already because most warp are because of that always warp option.
so with all these change put in the wars server will be a Warzone with a few tweaks here and there from emi ofc
basicly you can run to lvl 40 stabs you can go above that but the cost will be higher emi can pick by how much.
now you can post here and say removing warpstabs and disruptors on a counter is unfair but if you had the balls 2 attack some 1 and you get destroyed on the counter you should not have attacked in the first place.