Yeah - I was thinking about this overnight and Silence' suggestion on the sliding scale - though i think maybe my sliding scale is the reverse of his suggestion - I didnt quite get what he meant.
Anyhow, here's the idea.
Players can only see missions between their encryption level, and 50 levels below it. For example, if your encryption is 200, you can see missions from 150 to 200 - this is an example, you could make it 100 levels below etc.
A sliding scale for turns cost is introduced to missions, segment rewards is the same regardless of the mission level.
Example;
Missions 1 to 100 - turns cost = 5, Segs reward = 500
Missions 101 to 200 - turns cost =10, Segs reward = 500
Missions 201+ - turns cost = 25, Segs reward = 500
- again this is an example, you could space it out more if desired
This means starting players can actually earn more segs, but they have to do more work grinding to get them. Higher end players have less grinding to do. The starting players move up more quickly in segs - and the top end players who are probably getting bored of grinding, now have the grinding cut back.
This will tend to make the game more competitive, less repetitive and I for one would say that I would welcome the increase in turns at higher levels, I know its a slow down - but it would feel like a reward
- means less grinding.
It is also intuitive - higher missions take longer to complete.
This would effect each player differently depending on their current situation - so there would sure to be a fair amount of communication and feedback required to put a change like this through on the live server - however, I think it could be done.
Maybe some top end players might see it as a threat or a loss of their work - but they should consider that if they have already ground up the segs - then they will have an ongoing edge, as others will be restricted in making the gains they have - newer players should welcome the change as it gives them a better chance to catch up - mid range players are largely un-effected (except for the reduction in grinding required - which has to be considered a plus).