Forum - Space Odyssey MMORPG - a massive free online space game

General Talk => Design & Strategy Room => Topic started by: PrincessDrak on July 06, 2007, 07:38:40 PM



Title: Stupid Supership Design, seeking opinions
Post by: PrincessDrak on July 06, 2007, 07:38:40 PM
Slayer Class MKII (on Wars)

Okay, just on the stats, I know I screwed the kitten somewhere... 8.25bil ship... and yes I am aware my shield designing bites the big one :p

Attack: 1,786,551,562
Defense: 3,780,000
Accuracy 65%
Absorb: 44%
Hitpoints: 3,099,000,000


Title: Re: Stupid Supership Design, seeking opinions
Post by: PrincessDrak on July 06, 2007, 09:48:03 PM
Speaking on the same lines....

495 Million ship...

Attack: 108,878,000
Hit Points: 150,000,000
Accuracy: 69%
Absorb Power 54%


All I am looking for is a general idea of if these stats are OK for the price I am paying?


Title: Re: Stupid Supership Design, seeking opinions
Post by: lostedchylde on July 06, 2007, 10:58:14 PM
a mission ship or super ship as you call it, can be judged in a couple of ways.
 
first you should have about two times as much hitpoints as attack.
 
next add hitpoints and attack then divide the total  by 1.5. this is about how much the total price of the ship should be.

 an 8 billion credit ship should have an acc in the high 80's and abs in the high 60's.

also you never really need to build a ship with over 68 - 72% abs, because you will have enough cp bonus by that time to bring it up to the max 80%. with acc 90% is high enough to get the 99% max with cp bonuses.

                                                           :spider2:


Title: Re: Stupid Supership Design, seeking opinions
Post by: thezerg on July 06, 2007, 11:05:48 PM
also, you shouldnt use def on a supership. If you could post the stats of each component, it would be more helpfuul in critiquing your design


Title: Re: Stupid Supership Design, seeking opinions
Post by: Satan on July 07, 2007, 01:24:29 AM
Attack Defence Hitpoints Crew Level
 1406873186   0   4457961752   Regular +33% 
 
Attack accuracy Absorb Power SP Power AP Power
 90 %    65%    00%    00%

o yeah note teh crew levels 33%, and i have 1ABS and 1 ACU commander boost
bout 80 creds under 8 bill


Title: Re: Stupid Supership Design, seeking opinions
Post by: PrincessDrak on July 07, 2007, 03:32:35 PM
Hrmm Okay... Zerg I've seen you before, and would not mind messaging you my Design :p  :21:


Title: Re: Stupid Supership Design, seeking opinions
Post by: Cameron07 on July 08, 2007, 01:00:34 PM

also you never really need to build a ship with over 68 - 72% abs, because you will have enough cp bonus by that time to bring it up to the max 80%. with acc 90% is high enough to get the 99% max with cp bonuses.

im not sure losted.. i think she's talking about ships on wars.. and if its on wars.. then the cp for all that stuff is real high


Title: Re: Stupid Supership Design, seeking opinions
Post by: Gunfighter Frank on July 08, 2007, 05:27:44 PM
ok lets get this straight if you are using a single fleet defense is worth the cost.  if not it is not worth the cost.  if you are using multiple ship in a fleet  defense will pay for itself after 50 ships. after that it is gravy


Title: Re: Stupid Supership Design, seeking opinions
Post by: lostedchylde on July 08, 2007, 07:40:41 PM
yes, on so wars cp is so hard to get you may want to go higher on acc and abs.

                                                           :spider2:


Title: Re: Stupid Supership Design, seeking opinions
Post by: deathStar1337 on July 09, 2007, 10:38:27 AM
on wars mothership modules make up for the price of CP  :14: if u dont mind mineing alot like me  :12: then these mods will help alot for acu and abs

DS_1337