Forum - Space Odyssey MMORPG - a massive free online space game
May 14, 2024, 01:31:38 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
  Home Help Search Members Login Register  
  Show Posts
Pages: 1 ... 3 4 [5] 6
61  General Talk / Design & Strategy Room / Re: who can help me? on: February 09, 2009, 07:20:32 AM
yeah, I can make it have a target abs and acc.  I am not sure why you would want that though as it is designed to find the optimum setting.  If you want a ship that has more or less attack then you simply change the percent to Attack setting.

I suppose you are asking for a way to design non cost effective ships (i.e. tinies or the like).  The web page is not currently designed for that but can be very helpful in doing it all the same.  I doubt I will look into that any time soon, but then again, I might.
62  General Talk / Design & Strategy Room / Re: who can help me? on: February 07, 2009, 02:00:21 PM
you bring up a good point, I suppose I could make it easier if there was a way to enter your target ship cost

perhaps i can make that change in a few weeks
63  General Talk / Design & Strategy Room / Re: who can help me? on: February 06, 2009, 02:09:34 PM
http://home.comcast.net/~sjfebf22/SO/ShipDesigner.htm

Use a hull size of 60606060 for a 10 bil ship

Play around a little with the other numbers

If you need more help let me know.
64  General Talk / SO WARS Discussion / Re: Im Bored on: February 06, 2009, 07:47:03 AM
i am not sure if you remember TZ, Rivaris and I were all bored at the top for about 6 months, with no one to fight, and no one willing to attack us

that is the territory that goes with being in the top

by the time we were attacked we had all gone inactive
65  Space Odyssey Info Terminal / F.A.Q. / Re: Selling Fleets on: February 06, 2009, 07:28:49 AM
no
66  General Talk / SO WARS Discussion / Re: Everyone who plays wars regularly post something. on: January 30, 2009, 08:44:20 AM
I still play some, for now...
67  Space Odyssey Info Terminal / F.A.Q. / Selling Fleets on: December 11, 2008, 01:27:05 PM
anyone know what commander skill effects the % you get when you SELL your fleets? I can't find it.
68  Space Odyssey Info Terminal / Detailed Guides and Tutorials / Re: Missions and AI on: April 18, 2008, 06:13:19 PM
isn't this the old way? why is this thread still here? and stickied at that
69  Space Odyssey Info Terminal / Updates / Re: System fleets around planet on: April 18, 2008, 06:08:23 PM
I was wondering if it worked that way, thanks for the info.
70  Space Odyssey Info Terminal / Updates / Re: Encryption sorting fix on: April 18, 2008, 06:06:23 PM
yes, it would be really nice to fix that bug on the items interface.
71  General Talk / SO WARS Discussion / Re: Epic Battles - SOWARS on: February 22, 2008, 05:48:44 PM
yeah, that works the same way, the cloaking for stations is one third the cost of scanning, and ship stabilizers are half of disrupters.  Attackers just can't keep up.
72  General Talk / SO WARS Discussion / Re: Market and Trading on: February 22, 2008, 05:46:22 PM
yeah something like that could work.

Maybe just a simple submit for approval, that takes effect sometime after a moderator take a look at it.

Maybe its too much of a hassle though.

It would however deter people from picking on a weaker member of an alliance, and allow the alliance to better protect them.

It could also potentially increase PvP in some ways (but I will keep those ideas to myself for now)
73  General Talk / SO WARS Discussion / Re: Epic Battles - SOWARS on: February 22, 2008, 05:35:19 PM
I agree Mordecai

it is amazing how much benefit comes from having warp stabilizers.  I used a low power alt last week with level 5 warp disrupters and attempted to attack someone with over 6000% of my power and he still had a 41% chance of warping.  That is outrageous.  Of course as a defense mechanism for myself it is nice, but doesn't really promote PvP.

I am pretty confident that I would be able to do some serious damage to some people in the top 30, because of sloppy defense tactics, but I can't even launch an attack on them.

As for myself, I have too much money to be able to lower my power enough to attack anyone due to their warp stabilizers (of course I know I could invest more in disrupters but their cost just doesn't seem worth it)
74  General Talk / SO WARS Discussion / Re: Market and Trading on: February 22, 2008, 05:17:39 PM
because then people can cheat easier.

i.e. They can have as many accounts as they want and just trade all their funds into one main account.

of course at this point in the server that wouldn't do much good

however I do see that within an alliance it might be fair to trade unrestrictedly...maybe there would be some way to make that work and prevent cheating
75  Feedback Terminal / Suggestions / Re: Alliance idea's (i bet your all thinking "won't this guy just give up?") on: February 22, 2008, 04:58:54 PM
I second that Mordecai, I've been playing for years and I am just now starting to post on the forums
Pages: 1 ... 3 4 [5] 6
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!