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Author Topic: Exploration feedback  (Read 30027 times)
penunggu
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« Reply #15 on: January 30, 2008, 12:10:09 AM »

i agree . or make the aliens stronger so they are harder to kill
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« Reply #16 on: January 30, 2008, 07:24:43 AM »


I don't mind it the way it is atm, gives players another option instead of just camping out at mid powers to hit max line and marines, Players are now rewarded for upgrading which makes the start of the round worth playing for, as it now begins to have an affect on the game 1 aliens aren’t with out there draw backs though ,you don't find any where near as many black holes or bio farms, which really balances it out 2-3 black holes is an extra 1350 turns and (with those turns you could probably find more) scenic there aren’t that many and the bio experiments  hurt at high levels as you try to max out stats.
. We can't compete with the items form e missions, not to mention all of the power is in our ships so if you get 0ed it can be a long drop, without much workers to fall back on, segs aren’t as easy to get so your growth isn’t near as good as people using an e boom build, which pretty soon will be at 5-10%, if anything I think you should raise the rewards form e mission to 3.5 credits, 5 workers per power, not only would this
Open up a lot more stragitys in the early-mid round, but if the workers buffs is adapted to mothership mission as well as e mission it opens up the doors for worker rushing and worker builds without becoming overpowered end game due to the negative growth, gt and ed should stay as they are ;).
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« Reply #17 on: January 30, 2008, 04:38:06 PM »

yeah, the way you've got exploration set up now , it's just like boarding was 3(?) rounds ago. just a quick easy shortcut to the top.

i just did the math, E , this is an abortion. on the current curve the lead players will max in less than ten days, doing only exploration. (since your giving out probes - 30 at a time in exploration missions, encounters encrypts - all missions are obsolete.) rename the game space exploration. nothing else is worth doing.
« Last Edit: January 30, 2008, 05:26:08 PM by lostedchylde » Report to moderator   Logged

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SirEmi
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« Reply #18 on: January 31, 2008, 12:16:23 AM »

yeah, the way you've got exploration set up now , it's just like boarding was 3(?) rounds ago. just a quick easy shortcut to the top.

i just did the math, E , this is an abortion. on the current curve the lead players will max in less than ten days, doing only exploration. (since your giving out probes - 30 at a time in exploration missions, encounters encrypts - all missions are obsolete.) rename the game space exploration. nothing else is worth doing.

We are still balancing the exploration / Incursion, that's why they were not yet introduced on SO WARS and this thread has been started.
The aim is not to max out that soon.
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lostedchylde
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« Reply #19 on: January 31, 2008, 12:24:09 AM »

the way it is, your just giving people up to 70 GT's per quadrant, have you looked at the rankings? people are growing 1000 - 10000 % in a day. the only way you're going to balance it is to cut it by 95%.
this round is totaly blown. i don't see any point in continuing it.
« Last Edit: January 31, 2008, 12:26:08 AM by lostedchylde » Report to moderator   Logged

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SirEmi
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« Reply #20 on: January 31, 2008, 01:38:51 AM »

the way it is, your just giving people up to 70 GT's per quadrant, have you looked at the rankings? people are growing 1000 - 10000 % in a day. the only way you're going to balance it is to cut it by 95%.
this round is totaly blown. i don't see any point in continuing it.

Yes I'm keeping a close watch on the rankings, that estimation is surely exagerated, you're probably not counting that power ships are very common.
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lostedchylde
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« Reply #21 on: January 31, 2008, 02:26:58 AM »

no kidding  laugh  pships are very common because it pushes the rewards from exploration encounters up to even ridiculously higher levels. 3. trillion power with 800000 segs - give me a break already. this has gone beyond absurd into twilight zone levels of unreality. i love this game and this upgrade has just raped it.
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« Reply #22 on: January 31, 2008, 03:12:03 AM »

Rewards got decreased by 90% for me  2
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« Reply #23 on: January 31, 2008, 03:21:03 AM »

We will be making the hidden encounters as profitable as before, but I will _not_ allow the exploit of rasing their power with power ships, instead they will have increased fleet power. Probe rarity in hidden encounter remains as before.

Thank you
« Last Edit: January 31, 2008, 03:31:59 AM by SirEmi » Report to moderator   Logged

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« Reply #24 on: January 31, 2008, 03:26:19 AM »

This means they get between 5 and 10 times as strong as now?
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« Reply #25 on: January 31, 2008, 03:29:52 AM »

Intelligence Officer: This event fleet power is 1% of our total fleet power.
Danger level: Harmless

Estimated enemy fleet power: 1.311.258.644


no way its fixed....... this is not even worth the turns happy
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« Reply #26 on: January 31, 2008, 03:30:34 AM »

Uhhhhh... Can you do a demonstration to what you are talking about emi?
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« Reply #27 on: January 31, 2008, 03:36:34 AM »

Intelligence Officer: This event fleet power is 0% of our total fleet power.
Danger level: Harmless

Estimated enemy fleet power: 312.298.286


Right.....
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« Reply #28 on: January 31, 2008, 03:37:13 AM »

Intelligence Officer: This event fleet power is 0% of our total fleet power.
Danger level: Harmless

Estimated enemy fleet power: 312.298.286


Right.....

FTP please finnish your current encounter and find another one, and don't spam.

Also try to show us a Terminator spawn or at least the spawn name.

Thank you
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« Reply #29 on: January 31, 2008, 03:38:26 AM »

Just get it back with the powerships, then you can adjust the power of the aliens you wish to face by the number of powerships you put up.


Sir Emi, I found 5 encounters groups after my post and none been stronger then 5% happy
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