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Author Topic: Exploration  (Read 7447 times)
SirEmi
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« on: January 23, 2008, 10:32:27 PM »

Update available on SO Main, I'll be working on the implementation for SO WARS in the following days.

You will notice a new tech there, and you will also find some probe items in the encryption contracts.

- Scan Probes have two types:
  - Detection Probe is used to identify the number of hidden encounters in a quadrant.
  - Pinpointer Probe is a close range probe used to discover the actual location of the encounter. It can take several pinpointer probes to discover the hidden encounter location. The more signatures in the quadrant the more chances to discover but the probe will jump to the first discovered encounter, so you have to deploy additional probes to discover another encounter in the same quadrant. Also, launching pinpointer probes if there is nothing to discover will just waste probes, so it is better to launch Detection probe first to make sure there is something in there.
  - Probes are received from all encryption contracts or hidden encounters.
  - Probes are used in the Quadrant Map.
  - Hidden encounters can give credits and items and resource items, there are about 385 new resource items that only appear in the hidden encounters.
  - Hidden encounters are about as profitable as a Gold Transport, more or less plus the items and Incursion touch but way more profitable then Incursion.
  - On average the are couple of hidden encouters / quadrant, up to 10 hidden encounter per quadrant, it takes 5 turns to jump to the discovered encounter in deep space by clicking the red pointer on the Quadrant map or the Navigate button in scan results under Quadrant Map.

- Incursion rewards balanced again, increased a bit.

- When at a hidden encounter location you are still present in the solar system you jumped from. The probe simply calculates a jump to the hidden encounter that takes 5 turns but you are still visible in the solar system you jumped from. However if another commander wants to jump to the same hidden encounter and clear it, he will have to personally scan for it, so there no way to use alts to discover hidden encounters...
« Last Edit: January 27, 2008, 01:27:57 PM by SirEmi » Report to moderator   Logged

zephyrblade
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« Reply #1 on: January 23, 2008, 10:34:00 PM »

Thankyou Emi, this will definitely prove useful.  13

I have one childish comment:
WOOT BABY WOOT

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« Reply #2 on: January 23, 2008, 10:35:02 PM »

nicely done
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Lammalord
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« Reply #3 on: January 24, 2008, 01:28:14 AM »

sounds like an intresting update.. will be fun to play it.. if i stick around *points twords other topics*
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penunggu
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« Reply #4 on: January 24, 2008, 12:58:23 PM »

cool
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Rachel
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« Reply #5 on: January 24, 2008, 01:56:51 PM »

I love this update xD
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« Reply #6 on: January 25, 2008, 01:43:03 AM »

same here . at least i dun have to go to the actual alien incursion where i could still be attacked even if i was in a neb
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KenquinnTheInsaneOne
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« Reply #7 on: January 27, 2008, 01:01:13 PM »

It seems to me the chance of finding a Hidden Encounter is too low I've spent 5 Pin Pointer Probes in a Quadrant with 3 encounters but all of the fail to find one.
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SirEmi
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« Reply #8 on: January 27, 2008, 01:34:06 PM »

It seems to me the chance of finding a Hidden Encounter is too low I've spent 5 Pin Pointer Probes in a Quadrant with 3 encounters but all of the fail to find one.

- Added a chance to get probes from unknown aliens
- Increased pinpointer probes in encrypts a bit

The base chance to find a hidden encounter is 20% applied to each encounter that is not found. So if you find a quadrant with 5 encounters you get 5 chances of 20%. Also, there is a new tech category with an exploration tech that will increase your chance by 2% with each level, e.g. 20% + 2%*tech level - 2%*(Encounter type (transport = 1, hauler = 2... terminator etc))
« Last Edit: January 27, 2008, 02:00:22 PM by SirEmi » Report to moderator   Logged

SkitZz
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« Reply #9 on: January 27, 2008, 05:01:55 PM »

whats the power of the encounters based on? 21
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SirEmi
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« Reply #10 on: January 27, 2008, 06:54:26 PM »

whats the power of the encounters based on? 21

I'll let you figure that out, it shouldn't be too hard...  6 14
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Silence444
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« Reply #11 on: January 30, 2008, 01:30:04 PM »

so... bout how close do u think we r to seeing this on wars? lol sounds like a sweet update specially considering good encounters are so hard to find but i don't have a main account:(
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SirEmi
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« Reply #12 on: January 31, 2008, 01:53:44 AM »


- Spawn size not affected by power ships, increased spawn power

so... bout how close do u think we r to seeing this on wars? lol sounds like a sweet update specially considering good encounters are so hard to find but i don't have a main account:(

We are still balancing the hidden encounters. When we have a stable version we will update it on SO WARS.
« Last Edit: January 31, 2008, 03:32:42 AM by SirEmi » Report to moderator   Logged

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« Reply #13 on: January 31, 2008, 02:25:15 AM »

What ARE they affected by now then? 'cus Nighty and a few others earned alot trillion credits and are ahead of us for couple of weeks wounded1

Greetz, ABI w00t2
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SirEmi
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« Reply #14 on: January 31, 2008, 02:51:05 AM »

What ARE they affected by now then? 'cus Nighty and a few others earned alot trillion credits and are ahead of us for couple of weeks wounded1

Greetz, ABI w00t2

The hidden encounters power is affected by flee cost vs. fleet power.
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