- Hall of Fame will record top 20 players / alliances from now on
- You get 3X more experience by killing fleets in PvP and the maximum / battle you can get in a PvP attack is 105.000 for both attacker / defender. A successful attack awards much more experience then a failed one. A successful defended attack awards much more then a failed defense.
- The news will display: "A new beginning... The Hall of Fame" link for everyone to see the winners for 24 hours after the end of DDAY.
- Auto Intel if player is inactive for 24h and not in nebula, location will posted in Intel Terminal. Improved Intel Interface so you can find players in your range easily.
- Before the attack on the war room, the system will recalculate the target power and remaining ships in order to give last minute info on the enemy. This should fix problems where the war room reported ships out, while there where none.
- Hologram Training was obsolete and confused newbies, they would sometimes use it and waste resources. It has been removed from Commander screen.
- workers hunger rate goes further in the negative if there are not enough biofarms to sustain the workers.
You still need 1 biofarm for each 2 million workers, however it is no longer possible to ignore the hunger by increasing the "Contraception Ban" commander ability. You get a lower hunger rate and more growth but it's harder to stay in the positive with not enough biofarms.
- improved Hunger warning, it will show the number of biofarms you need to feed your workers in case of hunger.
- removed obsolete ability "Black Market Dealer" and replaced it with "Line Assemble" when buying new ships.
- Mothership modules have increased resource requirements to build, in order to balance it better with the commander abilities. Requirements remain the same for: "Advanced Biofarm Collector", "Advanced Debries Collector", "Time field generator".
- Space Odyssey Official Training Alliance truce canceled, all members can PvP between them now.
-> Both ways PvP salvage
- attacker will salvage 20% of defender losses (items & cr), defender will salvage 60% of own losses (cr), 20% lost
- on success, attacker will salvage 50% of own losses (cr), defender will salvage 0% of attacker losses (cr), 50% lost
- on fail, attacker will salvage 25% of own losses (cr), defender will salvage 10% of attacker losses (cr), 65% lost
- uses resupply bonuses to calculate real value of ships from the two parties
- ex: defender with 5 bil fleet can have max salvage from attacker fleet of 0.5 bil (10% of his own fleets worth)
- ex: attacker gets 20% so (max 20% of his own fleets worth)
+
-> Can not attack while in nebula
- you will get a warning and a button to click to get out of nebula
- you can still do counter attacks
The updates are ready to be implemented in the new round.
May make to update during DDAY to see how the PvP works
I've done a lots of testing with PvP and I must say I'm liking this new can't hide and salvage tactics to regroup, it gives a new meaning to PvP and it's actually possible to gain ranking and levels just by doing PvP. We're in for a very interesting new round on Main
God Speed commanders!