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1  General Talk / Design & Strategy Room / Re: need some stats on: April 19, 2008, 06:19:18 AM
like always, you`re right and I could bite my own ass for not seeing such simple things. But thats what forumhelp is here for and I thank you all very much for helping me.

I changed the ACC, played a bit with the comps and in the end i had a bit more of this and that.
End of the song, instead of 30.5mill FP, its now 31.9mill FP. There`s still a lot to improve on my little babe, but it`s already a bit better.
2  General Talk / Design & Strategy Room / Re: need some stats on: April 18, 2008, 08:15:51 PM
Its because I want to figure out the right formula for shield and comps to safe as much energie as possible.

Here are my stats, fresh from the press:

Attack:   356.444.079
Hitpoints:   879.027.229
ACC:   91% (+1% commandpointbonus)
ABS:   62% (+1% commandpointbonus)
cost: just a tiny bit over 2bill
Fleetpower:   30.5mill
3  General Talk / Design & Strategy Room / need some stats on: April 18, 2008, 07:03:03 PM

is some so nice to tell me his or her stats for a 2bill ship?
just the stats, not the components.

I thank you all in advance
4  General Talk / Design & Strategy Room / Defence>Hitpoints on: April 15, 2008, 05:28:33 AM
I`m just thinking, how much Hitpoints is one defencepoint?
Or, is it a good idea to design a ship just with defence instead of hitpoints?
5  Space Odyssey Info Terminal / F.A.Q. / Experience of fleets on: April 10, 2008, 09:32:16 PM
The exp of a fleet increases the attack. Would it lower the exp, when I change the weapon of the fleet?
6  General Talk / Design & Strategy Room / Re: Hope, you like it on: April 10, 2008, 07:43:45 PM
So, do you want from me to get the same stats with a price of just under 1mill?
I accept.
7  General Talk / Design & Strategy Room / Re: Hope, you like it on: April 10, 2008, 01:10:31 AM
I did it again.

I designed.

But no supership, no.

Here are my first swarmerstats:
It is a large and expensive one with around 1mill per piece,

Attack:   506.190
Defence:   1.285
Hitpoints:   79.402
ACU:   47%

What do you say?

(forgot something)
On these stats is no bonus!
8  Space Odyssey Info Terminal / F.A.Q. / Re: Secret base and resupply fleet on: April 06, 2008, 05:16:58 AM
Ok.
Thanks, SirEmi
9  General Talk / Design & Strategy Room / Re: Hope, you like it on: April 06, 2008, 05:09:20 AM
Yeah, designing superships is pretty easy, once you know how it works.
Yet, I still need some advice for swarmerdesigns. There is a lot of different stuff in here, how a swarmer should look like. Some have small hull, some more, some have defence, some have not, multiple weapons, low ACU. I know there is no best swarmer, I have to figure out by myself, which design suits my needs in the best ways. But if you could give me some hints, I will consider them.
I think, I like big hull swarmers with defence, with a fleetstrengh of 8000.
I say thanks in advance for your help and encouragment.
10  General Talk / Design & Strategy Room / Re: Hope, you like it on: April 03, 2008, 06:32:55 PM
Hows that?

Attack:   32.949.935
HP:   69.164.981
ACU:   79%
ABS:   58%
11  General Talk / Design & Strategy Room / Re: Hope, you like it on: April 02, 2008, 12:38:24 AM
That little baby is for 250mill.

Attack:   22.947.460
Hp:   48.142.115
ACU:   81%
ABS:   60%


Would you suggest, to decrease ACU and ABS in order to gain more hp and attack?
12  Space Odyssey Info Terminal / F.A.Q. / Re: Secret base and resupply fleet on: April 01, 2008, 11:17:56 PM
Will I get an answer?
13  General Talk / Design & Strategy Room / Re: Hope, you like it on: March 29, 2008, 12:23:31 AM
Thanks for that, bro. That will help me getting forward a lot. And I can see that my design still needs a lot of improvement.
14  General Talk / Design & Strategy Room / Re: Is it a weapon? on: March 27, 2008, 03:03:20 AM
I have that pricelimit, too. But the losses are getting too high for me, so I put some defence on it with defBonus. To support that with enough energie, I had to get a higher Powercore. I thought, what do I need for the ship, how much defence, hp it needs. Then I created the Powercore and weapon simoultanesly(heavy word). In the end I made the core bigger to get more energie on the weapon..... but I think, I can look that over again.... heyyyya.... not easy that designing.
15  General Talk / Design & Strategy Room / Re: Hope, you like it on: March 27, 2008, 02:55:30 AM
I already considered a bigger ship design, and the 99mill I spend are worth it.
Here are the details:
(After crew level +15% and increased hp)

Hull:   600.000
Attack: around 18.5 mill
HP:   26.5 mill
ACU: a beautiful 78%
ABS:  also a nice 56%
Cost:   just a bit over 99 mill

It still has some room for changes and finecalibration, but I`m pretty happy at the moment. I can finish missions without any loss.
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