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General Talk / Design & Strategy Room / Re: need some stats
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on: April 19, 2008, 06:19:18 AM
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like always, you`re right and I could bite my own ass for not seeing such simple things. But thats what forumhelp is here for and I thank you all very much for helping me.
I changed the ACC, played a bit with the comps and in the end i had a bit more of this and that. End of the song, instead of 30.5mill FP, its now 31.9mill FP. There`s still a lot to improve on my little babe, but it`s already a bit better.
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General Talk / Design & Strategy Room / Re: need some stats
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on: April 18, 2008, 08:15:51 PM
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Its because I want to figure out the right formula for shield and comps to safe as much energie as possible.
Here are my stats, fresh from the press:
Attack: 356.444.079 Hitpoints: 879.027.229 ACC: 91% (+1% commandpointbonus) ABS: 62% (+1% commandpointbonus) cost: just a tiny bit over 2bill Fleetpower: 30.5mill
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General Talk / Design & Strategy Room / Re: Hope, you like it
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on: April 10, 2008, 01:10:31 AM
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I did it again.
I designed.
But no supership, no.
Here are my first swarmerstats: It is a large and expensive one with around 1mill per piece,
Attack: 506.190 Defence: 1.285 Hitpoints: 79.402 ACU: 47%
What do you say?
(forgot something) On these stats is no bonus!
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General Talk / Design & Strategy Room / Re: Hope, you like it
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on: April 06, 2008, 05:09:20 AM
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Yeah, designing superships is pretty easy, once you know how it works. Yet, I still need some advice for swarmerdesigns. There is a lot of different stuff in here, how a swarmer should look like. Some have small hull, some more, some have defence, some have not, multiple weapons, low ACU. I know there is no best swarmer, I have to figure out by myself, which design suits my needs in the best ways. But if you could give me some hints, I will consider them. I think, I like big hull swarmers with defence, with a fleetstrengh of 8000. I say thanks in advance for your help and encouragment.
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General Talk / Design & Strategy Room / Re: Is it a weapon?
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on: March 27, 2008, 03:03:20 AM
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I have that pricelimit, too. But the losses are getting too high for me, so I put some defence on it with defBonus. To support that with enough energie, I had to get a higher Powercore. I thought, what do I need for the ship, how much defence, hp it needs. Then I created the Powercore and weapon simoultanesly(heavy word). In the end I made the core bigger to get more energie on the weapon..... but I think, I can look that over again.... heyyyya.... not easy that designing.
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General Talk / Design & Strategy Room / Re: Hope, you like it
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on: March 27, 2008, 02:55:30 AM
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I already considered a bigger ship design, and the 99mill I spend are worth it. Here are the details: (After crew level +15% and increased hp)
Hull: 600.000 Attack: around 18.5 mill HP: 26.5 mill ACU: a beautiful 78% ABS: also a nice 56% Cost: just a bit over 99 mill
It still has some room for changes and finecalibration, but I`m pretty happy at the moment. I can finish missions without any loss.
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