Forum - Space Odyssey MMORPG - a massive free online space game

Space Odyssey Info Terminal => Updates => Topic started by: SirEmi on April 12, 2006, 07:28:20 PM



Title: Bounty system complete
Post by: SirEmi on April 12, 2006, 07:28:20 PM
It's a new link in the mission contracts area. It says Bounty List

The system will enable a commander to make covert ops operation on another commander.
The bounty is placed because of a negative reputation, due to negative actions.

The sytem gathered info in the last couple of days, so the are a lot of bounty out there...  :5: way to go Palad, the big bounty will also protect you in a weird way lol

It works like this: You need a certain fleet power, and the commander the bounty is placed on, needs a certain fleet power.
Your bounty hunter level depends on rep and commander level. This affect the minimum and maximum reward you can collect.
The Council wil not give you the details unless the reward is whitin your range of min and max reward.
To collect, you will need to find a sutable victim, whitin your grasp... min and max reward, and with a decent fleet...

You goal? To destroy some of his fleets... The more you destroy, the greater the bounty and bonus exp points.

Tip: Watch out for big fleet commanders, read the contract carefully before you do it, small bounty will max out quickly on big fleets, and you will need to face them all... kinda hard to put it in writing... well, you'll see

More info about how it works in here:

This is quite complex and new system, please post any suggestions for improvement, and tips and usefull info you may find.
http://www.forum.spaceodyssey.biz/index.php?topic=209.0 (http://www.forum.spaceodyssey.biz/index.php?topic=209.0)

Almost forgot, bounty hunters can come for you in the nebula too, but they can only destroy your fleets, so that's a bad one, and a good one...
You can lower you bounty, just do the good deeds  :1:

The rest you will find out for yourself... I hope :)  :19:

God Speed!  :17:


Title: Re: Bounty system complete
Post by: xocp on April 12, 2006, 07:38:10 PM
I just ran a couple of bounties, and it caused my reputation to go down... any reason on why doing bounties would decrease your rep?  I would think it would increase it...


Title: Re: Bounty system complete
Post by: xocp on April 12, 2006, 07:38:54 PM
Oh yeah, otherwise great job!!!!!!!!!!!!!!!! love the extra experience points, I levelled twice in two bounties!

 :1:


Title: Re: Bounty system complete
Post by: zyggy on April 12, 2006, 08:12:37 PM
ur rep prolly went down cuz u made an attack, besides, bounty hunting is not nice way to make a living. bounty hunters dont have a very good rep in RL, kinda like human repo men.


Title: Re: Bounty system complete
Post by: SirEmi on April 12, 2006, 08:16:12 PM
I does increase your rep, unless you do a great deal of damage to the commander, in that case it can lower it lol... and increase the bounty on your head...  to lower the bounty on your head, complete missions or do other good deeds...

I like it, it's very realistic, please post any comments :)


Title: Re: Bounty system complete
Post by: zyggy on April 12, 2006, 09:14:36 PM
ok, i like the premise, but as yet have not been able to do 1. pls explain the parameters as to ranking a little better. say my rep is only 1 point off & the victim is within my normal range, why am i unable to attack? 


Title: Re: Bounty system complete
Post by: SirEmi on April 12, 2006, 09:29:09 PM
let's say he's got a 10 mil bounty. Your range is 5 - 10 mil, so you could do it.
But the commander you are attacking should have at least 1 mil fleet power for every 10 mil credits in the bounty.

So a 100 mil bounty will require him to have at least 10 mil fleet power before anyone can touch him.


Title: Re: Bounty system complete
Post by: zyggy on April 12, 2006, 09:39:47 PM
sorry for all the questions, ok got the last 1 figured out. how does this system affect truces?


Title: Re: Bounty system complete
Post by: Seither on April 12, 2006, 10:09:43 PM
yes, that's one of my questions, the other one is why do people with positive reps have bounties? shouldn't they be off the list, since they are so good?

Also, forgot about this, what are the limits on your rep, like how high and low can it be?

Oh, and a suggestion, you should make it easier to increase your good rep, cause I've done about 20 missions successfully, and only gone up about 100 in rep.

Another idea, you should make it so that people with really low reps can do high rewards as well, since they are really evil and all, I mean, especially since doing bounties will most likely decrease your rep a ton, after only a few of them, your in the negatives. This way, it would allow some people to be like actual bounty hunters. You could make it that the closer to 0 rep you are, the lower the reward, then the farther away you get (be it higher or lower) the higher credit bounties you can do.


Title: Re: Bounty system complete
Post by: Demitrious Ducas on April 13, 2006, 03:19:12 AM
Commander level 113, Reputation -5155
Your bounty hunter level is: Scoundrel

Minimun reward: 5,000,000 credits
Maximum reward you can cash in: 10,000,000 credits

HAHAHAHAHAHAHAHAHAHA!

I don't even know what I was doing that was so evil.  :12:


Title: Re: Bounty system complete
Post by: SirEmi on April 13, 2006, 04:48:17 AM
There is no limit to how low or high a rep you can have.
You can have a bounty with a good rep in this case: You gain like 100 rep from missions, that will get your bounty to 0.
Then you start doing bad things, and lose 50 rep. Now you have +50 rep and 50 mil bounty on your head.  :13:
Each time you win a rep point +1 rep, -1 mil bounty, -1 rep, +1 mil bounty.

The low rep commanders are considered good bounty hunters now, as well as the high rep commanders.
To gain the bounty hunter level, you need to do a lot of good or bad things now...  :1:


Title: Re: Bounty system complete
Post by: Demitrious Ducas on April 13, 2006, 04:53:43 AM
Commander level 117, Reputation -4248
Your bounty hunter level is: Notorious Hunter

Minimun reward: 1,814,305,500 credits
Maximum reward you can cash in: 3,628,611,000 credits

I like the sound of that ALOT more!  :gunsmilie:


Title: Re: Bounty system complete
Post by: Gunfighter Frank on April 13, 2006, 05:05:32 AM
how do I know if I need to raise or lower my rep what is the paramiters of that


Title: Re: Bounty system complete
Post by: Seither on April 13, 2006, 05:42:22 AM
Um, basically, your rep decides what ranges you can attack in, which decides who you can hunt. It is up to you if you want to raise it or lower it, but high rep gets +defense and -attack, while low rep gets +attack -defense. Eac has it's pros and cons, just depends on your style of play.


Title: Re: Bounty system complete
Post by: Gunfighter Frank on April 13, 2006, 05:44:57 AM
well I would just like to get to attack someone


Title: Re: Bounty system complete
Post by: Bugboy on April 13, 2006, 05:51:41 AM
can you get counters on a bounty
 :3:


Title: Re: Bounty system complete
Post by: Seither on April 13, 2006, 05:52:42 AM
Well, just find someone who has ships and you have enough ships to be withen the required fleet power range to do so, and then hit them. But remember, overkill hurts you, not helps (Though I think wiping out the person's fleets completely should be rewarded, as you just really hurt the person.)

and no, i don't think you can bugboy. I might be wrong here though.


Title: Re: Bounty system complete
Post by: FTP on April 13, 2006, 05:54:17 AM
Yup I have a counter on someone who did a bounty mission on me. Man this system totaly sux, why do I have with xorpinator a doubl bounty on me while I have positive rep?

All my (3) acounts had a bounty on them, what dd I do wrong :(


Title: Re: Bounty system complete
Post by: FTP on April 13, 2006, 05:56:34 AM
How is my reputations lowering while only thin I did is log in and log out?


Title: Re: Bounty system complete
Post by: Seither on April 13, 2006, 05:59:09 AM
The system is still updating it from the last couple hours/day. Mine went up 50 then down 20 in about six minutes, while I was on the forum and reading alliance messages.


Title: Re: Bounty system complete
Post by: FTP on April 13, 2006, 06:03:36 AM
My rep goes down of doing bounty things weird :S


Title: Re: Bounty system complete
Post by: Seither on April 13, 2006, 06:05:02 AM
Yes, your rep will go down if you do a bounty and do too much damage (not sure how much over is too much)

Sir Emi, do you think you could make it that those without ships won't show up, cause it's really annoying to click 20 people to find 1 person you can hit who has ships.


Title: Re: Bounty system complete
Post by: Gunfighter Frank on April 13, 2006, 06:12:15 AM
how about just list the ones you can hit.  and I didnt think the bounty system was suppose to give counters. and let people know who hit them. that is why it is not listed in the news.


Title: Re: Bounty system complete
Post by: SirEmi on April 13, 2006, 06:16:42 AM
yes I'm working on a filter, just like in missions... display all bounty, all you can do, availabe, etc

If bounty hunter was secret, it would have upset too many commanders, and a bounty will show up on news like an attack, if you do enough damage. And since a bounty contract will destroy huge amounts of fleets, it seems fair the victim gets a counter...


Title: Re: Bounty system complete
Post by: FTP on April 13, 2006, 06:28:37 AM
Dont like bounty system it ruins me :P, gunfighter why me :( j/k


Emi can you plz do that you do not lose rep if you do bounty's

Is there a way you can get youreself of the bounty list?


Title: Re: Bounty system complete
Post by: Gunfighter Frank on April 13, 2006, 06:32:34 AM
ok that sounds fair It was unclear to me and how do I know if I need to raise lower or what ever my rep to take a bounty.

and FTP you were the only one I could find with a bad rep or any that I could attack I was just testing it. Sorry for all the damage.  I think I left at least 50% of your fleets in tact


Title: Re: Bounty system complete
Post by: FTP on April 13, 2006, 06:35:56 AM
I know I do indeed have 50% left but after run into 3 killerfleets the day before it does hurt :(

But atleast I'm not on the bounty list anymore :P


Title: Re: Bounty system complete
Post by: FTP on April 13, 2006, 06:38:13 AM
Ow wait just see that I'm still having a bounty on me? Why it has been collected rigth :S

I egt nebulised by an bounty mission havent done anything after that and you can get another bounty on me that sux man :S


Title: Re: Bounty system complete
Post by: Gunfighter Frank on April 13, 2006, 07:17:12 AM
did you see the bounty on my head
and I have a big positive rep


Title: Re: Bounty system complete
Post by: zyggy on April 13, 2006, 01:24:11 PM
still havent answered my question, how does bounty hunting affect truces? if i do a bounty on a commander that is truced with my alliance, what are the repercussions?


Title: Re: Bounty system complete
Post by: FTP on April 13, 2006, 01:31:22 PM
You can just hit them and they will have a counter on you but they'll have to pay truce money to attack you.


Title: Re: Bounty system complete
Post by: zyggy on April 13, 2006, 02:44:11 PM
so, in theory, 1 alliance could use bounties to hit just 1 other alliance it is truced with, without breaking the truce, but in effect, have declared war. while the "victim" alliance has to pay to counter? i suppose thats 1 way to take care of a "rogue alliance". :sly:


Title: Re: Bounty system complete
Post by: Seither on April 13, 2006, 03:52:53 PM
Gunfighter, you have a maximum reward and minimum reward in the box at the top of the bounty list, if their bounty isn't withen this range, you need to either raise or lower your bounty to hit them. FTP, you cannot get off the list, only lower or raise your bounty. And yes, positive rep does give you bounty apparently.


Title: Re: Bounty system complete
Post by: ars68 on April 13, 2006, 07:34:18 PM
1: why would hurting the bad guys badly make you a worse person?  it is like superman finally beating up every scheme Luther puts out and exposes him to the whole world...  and the police arrest SUPERMAN. (or insert any hero into superman place and villian into luther's place if unfamiliar with them)

2: I thought this was going to be a way to pay people to hurt others, not a constant sword hanging over everyone to hit people even after they go into neb.

3: (going off of what I think is going on) if you have to be withing a certain range of other people's rep, why don't make it the negative of the person's rep.  this will mean:

"good guy" with 2000 rep can't do bounty on "good guy" with 2100 rep
"bad guy" with -2000 rep can't do bounty on "bad guy with -2100 rep
"good guy" with 2000 rep CAN do bounty on "bad guy" with -2100 rep

either this, or make it absolute value of the number, so that in this case everyone in example could attack everyone else in that list (if 2000 rep, you attack range maybe 1500~2500, -1500~-2500)


Title: Re: Bounty system complete
Post by: zyggy on April 13, 2006, 07:45:47 PM
it works on bounty amount, if so&so has a 1000 bounty & ur min is 50 & ur max is 2000, u can hit him. rep has no play in being able to attack. hi


Title: Re: Bounty system complete
Post by: Seither on April 13, 2006, 10:27:59 PM
Sir Emi, why did I lose around 200 rep when gunfigter attacked me through a bounty and won? Here are my logs from when I logged in way early this morning, till when I logged in just a bit ago. When I logged out, my bounty was close to 300, now it is at 60.

These are from most recent to oldest.

Type Details Date/Time
Credits Action Credits Remaining
Resupply Fleet -121.696.400 121.401.888
 2006-04-15 02:19:23
Credits Action Credits Remaining
BioFarm Trade +145.594.260 243.098.288
 2006-04-15 02:19:02
Segments Action Segments Remaining
Extend +4 77.692
 2006-04-15 02:19:02
Stash Action Stash Remaining
Stash Withdraw -97.504.028 0
 2006-04-15 02:18:12
Credits Action Credits Remaining
Stash Withdraw +97.504.028 97.504.028
 2006-04-15 02:18:12
Access Login successful. Access granted. 2006-04-15 02:14:53
Bounty Hunter Commander Power Lost Remaining
Gunfighter_Frank(#1693) 104.223.000 241.294.307
 2006-04-14 22:46:18
Stash Action Stash Remaining
Stash Depozit +63.658.400 65.291.186
 2006-04-14 19:49:36
Credits Action Credits Remaining
Stash Depozit -63.658.400 0
 2006-04-14 19:49:36
Credits Action Credits Remaining
BioFarm Trade +56.234.820 63.658.400
 2006-04-14 19:49:20
Type Details Date/Time
Credits Action Credits Remaining
BioFarm Trade +56.234.820 63.658.400
 2006-04-14 19:49:20
Segments Action Segments Remaining
Extend +1 77.688
 2006-04-14 19:49:20
Credits Action Credits Remaining
BioFarm Trade +2.311.020 7.423.580
 2006-04-14 19:49:08
Credits Action Credits Remaining
Resupply Fleet -361.282.413 5.112.560
 2006-04-14 19:48:49
Credits Action Credits Remaining
Resupply Fleet -517.440.031 366.394.973
 2006-04-14 19:48:38
Credits Action Credits Remaining
Vote Bonus +9.000.000 883.835.004
 2006-04-14 19:48:24
Segments Action Segments Remaining
Vote Bonus +250 77.687
 2006-04-14 19:48:24
Segments Action Segments Remaining
Vote Bonus +250 77.437
 2006-04-14 19:48:24
Credits Action Credits Remaining
Vote Bonus +9.000.000 874.835.004
 2006-04-14 19:48:23
Credits Action Credits Remaining
Vote Bonus +6.000.000 865.835.004
 2006-04-14 19:48:23
Type Details Date/Time
Credits Action Credits Remaining
BioFarm Trade +615.228.840 859.835.004
 2006-04-14 19:48:09
Segments Action Segments Remaining
Extend +13 77.187
 2006-04-14 19:48:09
Credits Action Credits Remaining
BioFarm Trade +3.826.050 244.606.164
 2006-04-14 19:48:00
Credits Action Credits Remaining
BioFarm Trade +3.776.450 240.780.114
 2006-04-14 19:47:48
Credits Action Credits Remaining
BioFarm Trade +3.776.450 237.003.664
 2006-04-14 19:47:31
Segments Action Segments Remaining
Mission Reward +310 77.174
 2006-04-14 19:47:31
Credits Action Credits Remaining
BioFarm Trade +3.776.450 233.227.214
 2006-04-14 19:47:15
Credits Action Credits Remaining
Mission Insurance +78.321.794 229.450.764
 2006-04-14 19:47:15
Credits Action Credits Remaining
Mission Reward +31.457.781 151.128.970
 2006-04-14 19:47:15
Credits Action Credits Remaining
BioFarm Trade +3.776.450 119.671.189
 2006-04-14 19:44:40
Type Details Date/Time
Credits Action Credits Remaining
Resupply Fleet -121.696.400 115.894.739
 2006-04-14 19:43:21
Credits Action Credits Remaining
Resupply Fleet -517.440.031 237.591.139
 2006-04-14 19:29:57
Stash Action Stash Remaining
Stash Withdraw -47.864.900 0
 2006-04-14 19:29:19
Credits Action Credits Remaining
Stash Withdraw +47.864.900 755.031.170
 2006-04-14 19:29:19
Access Login successful. Access granted. 2006-04-14 19:28:52
Credits Action Credits Remaining
Design Royalty +10.560.001 707.166.270
 2006-04-14 14:21:43
Credits Action Credits Remaining
Design Royalty +10.560.001 696.606.269
 2006-04-14 12:26:02
Credits Action Credits Remaining
Design Royalty +10.560.001 686.046.268
 2006-04-14 12:26:01
Credits Action Credits Remaining
BioFarm Trade +3.776.450 675.486.267
 2006-04-14 10:07:07
Credits Action Credits Remaining
Mission Reward +28.310.350 671.709.817
 2006-04-14 10:07:07


this is actually a bit before I logged on this morning too, but what did I do there that caused my rep to drop so severely, other then Gunfighter's attack?


Title: Re: Bounty system complete
Post by: FTP on April 14, 2006, 05:23:03 AM
You can just wack a person till he's zeroed if youre with youre alliance
Everyone attacks him till he has to few fleets :S


Title: Re: Bounty system complete
Post by: Seither on April 14, 2006, 11:27:37 AM
And guys, counters are SUPPOSE to go through truces, so if they are telling you that you need to pay to counter, we'd better let Sir Emi know, because that is wrong.


Title: Re: Bounty system complete
Post by: ronald on April 15, 2006, 06:20:00 AM
I think I'm starting to understand the bounty system.
Everytime you loose a ship (without insurance) you will get negative reputation.
So if you loose a ship in a normal battle or mission then your reputation will decrease. And I can tell you it goes fast. I lost 1  90.000.000.000 credit ship on a mission and I lost over 2000 reputation.
Also for every mission you do, you get +7 reputation and the bounty on your head will lower by 7000000 credits.

What I don't understand is, why do I get negative reputation from loosing a ship. Am I a bad guy because I loose some ships.  :sweat  It's not like that is crime. I can understand attacking other people gets you negative reputation but loosing ships, that's just crazy.  0o There is nothing wrong with that.   :2:


Title: Re: Bounty system complete
Post by: ronald on April 15, 2006, 06:23:10 AM
Also, somebody needs to add this information to the guide, so everyone will know how the bounty system works.  :5:


Title: Re: Bounty system complete
Post by: Lightseeker_Eu on April 15, 2006, 08:06:20 AM
To lose thousands of reputation points just because u lost some ships in a mision is simply ludicrous :confused2:


Title: Re: Bounty system complete
Post by: Charlemagne on April 15, 2006, 08:33:32 AM
I agree with Lightseeker.  Also, nice use of the word ludicris Lightseeker.  :5:


Title: Re: Bounty system complete
Post by: Lammalord on April 15, 2006, 04:22:38 PM
i think its a little to much.. first of all loseing 1500-2500 rep for loseing 1 ship

and the loss for loseing a mission

-2164
-2157
-2330

that was my last 3 missions if you look at that i won one and got +7 rep (fairlly normal)
but then i lost one and lost -173 rep.. at that rate it would take me about 25 missions to make up the rep that i lost for 1 mission... its a little to much and supposeing that emi also rised the missions to cost 15 turns instead of 5 tunrs it makes it 3x worst... in that case you get 96 missions a day (ruins the freedom in this game) and if i were to do 96 missions and lose 4 missions i would come out with a -rep.. noone can possible beat 96 missions in a row without loseing unless they have 10 fleets of really big ships (but then that would = way more losses)

for one i think that emi should keep the missions at 5 turns per mission and for two i think emi should lower the amount of loss for loseing a mission or a ship in a mission its just to much


Title: Re: Bounty system complete
Post by: SirEmi on April 15, 2006, 06:21:42 PM
I twicked the rep a little, it should be working fine now, you can't lose more than 75 rep per mission if you fain, and gain max 15
Also gain in encounters should be better, and on bounty.


Title: Re: Bounty system complete
Post by: FTP on April 15, 2006, 06:27:47 PM
And can you plz do sumthign about those blodoy 15 turns thats way to much :O


Title: Re: Bounty system complete
Post by: zephyrblade on April 15, 2006, 08:00:01 PM
lol wwarrior2649 made a failed one against me and i was like omfgwtf?!
This is the first time i ever read this thread.


Title: Re: Bounty system complete
Post by: SlayerX on April 15, 2006, 10:11:34 PM
just did 1 and went down around 600 rep since i complted a bounty in range geuss iwont be diong that no more seeing it puts me up for a higer reward  :wow:


Title: Re: Bounty system complete
Post by: Lammalord on April 16, 2006, 12:54:18 AM
well then now that you tweeked it to work more correctly... would you be nice enough to fix the accounts of people that were most effected by the crazy rep loss?? 

like Lightseeker, Lammalord (me), Roanald, Demitrious Ducas, and Popi, sceemed to mostly effect people in the uppper ranks the worst or people that had big ships

and whats up with the 15 turns a mission, that just suckes put it back to the normal amount noone really likes the liment on missions now liked being able to do 200missions a day keeps me on the game longer, but if you liment it like that it just means that people would be on your site less often beacuse they have liments on their turns


Title: Re: Bounty system complete
Post by: FTP on April 16, 2006, 09:46:17 AM
Yup 15 turns a mission isnt cool :S


Title: Re: Bounty system complete
Post by: Seither on April 17, 2006, 11:01:17 AM
You should have done what ars suggested long ago sir emi, which is let people set how many of one mission % they want to do at one time, that way they use more turns, and you can set it where for each 1 more you do, it costs more turns (1=5, 2=11, 3=17, 4= 25, ect.) That way we don't spend hours just trying to do missions. But yes, 15 turns is too high, I say no higher then 10.


Title: Re: Bounty system complete
Post by: Gunfighter Frank on April 22, 2006, 06:26:47 PM
WTF I lost 1 ship on a mission.  my rep went from like 2500 to -2500. that is not right


Title: Re: Bounty system complete
Post by: Seither on April 23, 2006, 01:58:12 AM
If it was a really powerful ship it will do that, but yes, it isn't right. That definantly needs to be changed. If turns get changed, no lower then 10 turns per. But 15 should be the highest they go.


Title: Re: Bounty system complete
Post by: Lammalord on April 24, 2006, 01:52:04 PM
its ok i lost 2 ships and my rep went from -30k to -80k


Title: Re: Bounty system complete
Post by: nukeman1993 on April 24, 2006, 09:24:59 PM
I don't understand how you get your reputation higher? I have found doing bountys against evil players even takes your rep down. I would like to know how i can get it up?


Title: Re: Bounty system complete
Post by: Seither on April 25, 2006, 07:46:01 AM
You do missions and sit and do nothing, that's how. My rep is at like, +5k or something. Sir Emi does need to change that though, but I'm sure he will, since the bounty system is a work in progress and new and all.


Title: Re: Bounty system complete
Post by: pedrodesa on April 28, 2006, 02:04:32 PM
i more hapy inttoo atualizazion!


Title: Re: Bounty system complete
Post by: fat monkey13 on April 28, 2006, 03:24:22 PM
I say that 10 turns per missions sounds about the right level

And that you should only lose rep on bounty missions if you destroy more then 50% of the player's fleets.

 :) I agree that sir emi should sort out the ship loss-loss of rep ratio. Maybe set a limit on the of rep that can be lost per ship.


Title: Re: Bounty system complete
Post by: Lammalord on April 29, 2006, 02:23:21 AM
i want it back ro 5 turns!!


Title: Re: Bounty system complete
Post by: nukeman1993 on April 29, 2006, 09:37:24 PM
I agree back to 5 turns.


Title: Re: Bounty system complete
Post by: Seither on April 29, 2006, 11:20:28 PM
5 turns is too low guys, quit being selfish. Missions are too important to our income to be so low. If it goes any lower, it should be 10 turns, NO LESS.


Title: Re: Bounty system complete
Post by: Gunfighter Frank on April 30, 2006, 12:55:41 AM
Luffy you better hope Sir E dont stop.  if he does you will be so far up his a$$ you will suffocate


Title: Re: Bounty system complete
Post by: Gunfighter Frank on April 30, 2006, 01:28:11 AM
they go through a truce and the commader gets a counter
otherwise that is up to the truced alliance


Title: Re: Bounty system complete
Post by: Seither on May 01, 2006, 02:53:14 PM
I defend that we need turns at more then 5 per mission, not Sir Emi. I agree with his idea, that's all.


Title: Re: Bounty system complete
Post by: Ricu on May 14, 2006, 05:35:39 AM
hmm... so i guess having -200.000 rep and having only 10 bil power from fleets  noone can cash the county because i would need to have 20.000.000.000 power from fleets ?


Title: Re: Bounty system complete
Post by: Seither on May 15, 2006, 02:12:46 PM
yep, that's right Ricu, and they have to be able to even DO the bounty first, lol.


Title: Re: Bounty system complete
Post by: Lammalord on May 16, 2006, 09:22:06 PM
... lol