Forum - Space Odyssey MMORPG - a massive free online space game

Space Odyssey Info Terminal => Updates => Topic started by: SirEmi on April 15, 2006, 10:16:48 AM



Title: Added and modified
Post by: SirEmi on April 15, 2006, 10:16:48 AM
- Added Bounty Hunter filter

- Fixed the reputation loss on failed encounters, in fact, encounters only influence rep in positive way if you manage to complete them.
- Rep loss on bounty is based on destroyed enemy fleets now, not your own fleets... also doing counters will gain rep in case you didn't know

Theare are a couple of modifications I have made to keep up with the missions.
- First thing I did was to take OUT the missions becoming harder if you took them to fast. Sorry about that, it was a stupid fix until I got a better idea.
- Second thing now :) Missions, encounters, and bounty hunting take 15 turns, that's 1440 minutes per day / 15 => 96 missions, so preserve your turns or make more difficult missions.

I hope that takes care of the... I do 500 missions a day with no risk, because my fleet is 10 times stronger... You can do that, just at a lower scale, it's more fair for the others.

There was little support these days, but I'm used to work for free, so it's no problem, that's why I took some time and improved the donations system...

Donation system improved:
- Ok, missions cost more turns, so you can now donate and get additional turns, credits, or CP. Yes, you heard right, CP :). How much you receive depends on the exchange rate, and the link to view all the options is near the Main Menu link, in the upper left corner of the screen. It says Support us...

Precessing is automatic and instant, bonuses will apply, and for ever $5 there is the $3 bonus and everything will be showed in the logs, as always.

Thank you for reading, and God Speed!


Title: Re: Added and modified
Post by: SlayerX on April 15, 2006, 10:00:16 PM
you know why peeps do the 500 mission a day with a fleet 10 time stronger right it because afther diong those 500 missions or even less you get a fleet 10 times your fleet cost that kills around 50% if not more of your fleet and you dont get insurance since you lost more then you killed.

al true its giong to be a nice fix it will make the round go on for a other 3 months and favour the gold accounts even more.


Title: Re: Added and modified
Post by: ars68 on April 15, 2006, 11:40:23 PM
hmmm...  all I am going to say is the donate for CP may very well completely mess over everyone else if someone with a big enough bank account comes along, even more then credits.  although I am not going to complain a whole lot because of this since it would mean more moeny for you and the site in general.

but the missions 15 turns now?  hmm...  I don't know, I shall try it, but I don't know if this may have been such a good idea.  I think it still would have been cooler to just set it to where like it generates 1-5 mission every minute, and only stays up total for 1, maybe 2 hours. then even if no one did any, the max missions could get up to is 300, but it will be 300 that is completely restocked in 2 hours. (come to think of it, about same as now, except twice as fast)  anyway, ya, the only reason why I think ANY of us does so many missions is simply because of the fact that going for missions that give good amounts of profit in 1 mission is most likely way to difficult to actually accomplish.  then again, I HAVE been hitting max turns lately, so I don't know.

also, I wonder if you ever took some more thought into the mission "multiplier" I suggested.  this would also help, as it would mean effectively doing 5-10 missions while only taking out 1 mission.

oh, btw, 96, rounded to 100, if you can do 20 mil missions, this means by the end of 1 day, you can make 2 bil, so not to horribly bad.


Title: Re: Added and modified
Post by: Lammalord on April 16, 2006, 12:58:38 AM
15 turns a mission all i got to say is BOOOOOOOOOOO


Title: Re: Added and modified
Post by: PierLuc on April 16, 2006, 09:31:16 AM
yea,thats the problem....
15 turns per missions...nobody like that !
10 was ok,5 was perfect but 15... 0o
i have only a question....why ?? :confused:


Title: Re: Added and modified
Post by: jebus767 on April 16, 2006, 11:00:48 AM
The great thing about this game is that you don't have to vote to be able to compete without donating. Now with being able to donate for turns and CP the balance is going to be thrown off. Most people are just waiting for th eexchange rate to go up before donating.


Title: Re: Added and modified
Post by: ars68 on April 16, 2006, 02:37:42 PM
ya, of course, there really was a certain point to the fact someone with a big enough bank account could make it un-fair anyway, I mean, ya, I donated 10k to get an extra 2 tril today...  and that's at 200 mil to a dollar, imagine if it is higher??  all I'm saying about that though is 1: I would be kinda glad because you DO deserve it, emi, and 2: if people REALLY want the site to keep on going, more then likely they may donate JUST to keep it going, not for benefits.

and as far as the why the 15 turns a mission, pierluc, it was because someone could do 288 missions a day when missions would take what...  6 hours?  so if only 4 people took up doing non-stop missions, they could very potentially do EVERY single mission before anyone else could do any, 24/7.


Title: Re: Added and modified
Post by: zyggy on April 16, 2006, 03:11:53 PM
i believe u screwed the pooch on the 15 turn thing, at least for missions. no one does enuf encounters or bounties to where 15 turns per will make a difference. i still firmly believe that the problem could have been solved better by raising the regen rate, while keeping the cap in place. all u did was slow down the pace of the game. we went thru this same debate 1.5 rounds ago, no one liked it then & no one likes it now. i do like the idea of donating for turns & cp, tho, cuz even with the old way i would run low on turns. btw, $5.00 worth of cp, doesnt do a whole lot, so i dont think it will unbalance the game, unless u DO  throw alot of money at it.   :puke::notworking:


Title: Re: Added and modified
Post by: Lammalord on April 16, 2006, 04:41:16 PM
oh dont get me started on 1.5 rounds agao... between the crazy lag and the tiny man i dont know what made me keep playing

thats the last thing i would want is for the game to slow down again.. i complete stop for about 2 months was bad enough.. and it was probely the #1 reason why dday started with peoples scores so low compared to the last round

keep it a fast paced game dont liment people... (again) it was hell last time it will be hell this time to


Title: Re: Added and modified
Post by: zyggy on April 16, 2006, 05:37:30 PM
thats what i mean, b4 last round, emi bumped turns/missions to 10 & there was a revolt, he got flamed & changed it back. that was when missions werent as intregal as they are now. even then it was suggested to raise the respawn rate. if u do that, no one would even notice. all we would see is enuf missions & game pace would not be affected. but, apparently, its better to slow the game, piss everyone off & really not solve the problem. but, maybe, i have no idea how complex that would be, after all, i have no clue about coding. but, thats my opinion, i could be wrong.                                                                  :wallbash: :wallbash: :wallbash: :wallbash: :wallbash: :wallbash: :wallbash: :notworking: :notworking: :notworking: :notworking: :notworking: :notworking:


Title: Re: Added and modified
Post by: Borg! on April 17, 2006, 01:37:34 AM
15 turns :2: :surprise:

i think 10 might be a better choice and its still cutting the origonal by half :please: :please: :please: :please: :please:


Title: Re: Added and modified
Post by: Lightseeker_Eu on April 17, 2006, 03:09:53 AM
it is bad enough people can't really beat missions with 100% plus difficulty, now this.... 15 turns/mission makes the game 3 times slower and extremely boring boring boring  :wounded1: what a waste


Title: Re: Added and modified
Post by: BOS on April 17, 2006, 04:11:13 AM
The game is already going down the drain, but the 15 turns/mision is an exagerate decision, i just can't understand why you did that emy, so just give us all a  :ban: and say  :sorry:, and we will let you play the game all by your selfe.


Title: Re: Added and modified
Post by: PierLuc on April 17, 2006, 10:00:18 AM
absolutely nobody, like this new 'update',if its not an downdate.

every1 was happy with 5 turns per missions,...but now...there was NO good

reason to make that...we want the ancient version back


Title: Re: Added and modified
Post by: Seither on April 17, 2006, 11:07:40 AM
No, 5 turns is too low now, missions are to intigrated into everyone's play to be so low, but 15 is a little high, though I can live with it, but I say 10 would be fairier. And guess, the excange rate goes up with the average power and all that, so unless you throws HUNDREDS of dollars at the game, it won't unbalance it. a $5 donation might get you 1 or 2 levels in the beginning, but at rank 5 or 10, it gets you nothing really, so it won't unbalance the game, it just lets people choose what reward they want, which I think is a good thing. Way to go Sir Emi, but you might want to do what ars said and look into lowering the missions, encounters, and bounties to 10 turns, though I'm fine with the 15.


Title: Re: Added and modified
Post by: PierLuc on April 17, 2006, 07:30:30 PM
ok at 5 its a little low
at 15 i dont have any turns after 40 missions(im a little player so 40 X 100k = 4mill....)
but 10 can be very good


Title: Re: Added and modified
Post by: Lammalord on April 18, 2006, 08:30:34 AM
PierLuc 
 
apperently you were not here last round.. after all that crap we had last round we desrvere to have 5 turns i just want to play the dam game, no scwed up fleets no super lag, and expescialy NO MORE LIMENTS... its getting to be real bs with all thats been going on... every time the game starts to get back up to speed emi has to bump in and slow it down again...

what the uber lag taking 30 minunts to do 1 mission wasnt slow enought?
or how about reintroduse the tiny man.. that sure stoped the game real fast

after all that crap all i want is a nice easy game with no lag, not crap fleets, and expelaly no restictions on missions


Title: Re: Added and modified
Post by: SlayerX on April 18, 2006, 05:40:44 PM
yup 15 turns is a bit much i stopped diong 20-25% missions the moment i read the update its not worth risking your fleets if you cant make up for a fleet lose because your out of turns..

and those ambush missions still hurt a lot 2 no matter on what % you do them they always take out a big chunk of your fleet if your unlucky. maby it will get better if you lvl up you commander but i doubt it. at least it aint that bad now since the tinyman got a nerf.

maby you should think of giving peeps insurance also when they dont do enough dammage maby not 80% but 50% if you lose the mission will make up a little and will make people do more higher missions since they will always get 50% back wich in my eyes is worth the risk. now its either win a mission and get 10mil or lose the mission and lose a 100mil ship.

yeah i know do missions at your own risk but afther the 15 turns got put in i seen a increase in the market uses by atleast 500% soon almost every 1 will do 1-5% mission and be come a market trader.


Title: Re: Added and modified
Post by: PierLuc on April 18, 2006, 06:40:51 PM
ok...im sorry :sweat

i will stop and play more strategiquely (if thats the word...im french)
with turns

less battle with other players and more missions B-)


Title: Re: Added and modified
Post by: Seither on April 19, 2006, 06:43:38 AM
lammalord, shame on you! You know Sir Emi is trying his hardest to make this game as good as he possibly can. I agree that missions should be AT LEAST 10 turns to do, 15 is fine with me though. Once council is put in, I'm sure this will be the first topic debated and decided. Missions are so intigrated now, practically everyone uses it for income, so it's only right that the cost to do them goes up.


Title: Re: Added and modified
Post by: mrtimbr549 on April 20, 2006, 11:27:38 AM
Gotta go with the majority...WTF!!???  15 turns, cmon.  It seems Emi is trying to create income (nothing wrong with that), however, I feel that he could earn more by getting some more upgrades implemented.
I dont know about the rest of you, but I am bored with this game.  It is growing stale and stagnent.  Ive hardly played in two weeks and I have not missed a thing.
I know Emi does his best, but he took the wrong tack this time.
Get the upgrades we were promised a month ago online, re-create interest in the game, and the donations will follow. Why would I donate now?  Get more credits, Im  ok there, more turns?...too pricey.
There just nothing to do  currently in the game. 
The games not dead, but it needs help.....maybe instead of adding more 'smileys' to the GD forum, a worthy change can be made.
I know my donations are over until the game makes some changes;  indeed I may even find myself just not playing anymore.


Title: Re: Added and modified
Post by: Seither on April 20, 2006, 01:35:25 PM
The forum changes are made by the Admin mrtimbr, not sir emi. Sir Emi IS working on the updates, but you, as well as practically everyone else, seems to forget this one important factor: SIR EMI HAS A REAL LIFE!!!! He can't spend almost all of everyday working on the game, he has other things to do. So be patient, and wait. Sir Emi has surely heard your complaints about the missions turns, and he might of HAD to raise them for some reason yet to be known to us. And mrtimbr, raising the turns wouldn't increase income, he only gets money via donations, and guess what, he says he works on this for free, to see the game grow and people enjoy playing it, not to make a quick buck, that's why he makes it where non-gold members can still win. If he wanted to make money, he'd give gold so many ungodly advantages that anyone who was non-gold could barely do anything! So just calm down, be patient, and ask this.

Hey Emi, what's going on with the updates? Any coming up soon? And how come you changed the missions, ecounters, and bounties to 15 turns? Hope to hear from you soon.


Title: Re: Added and modified
Post by: mrtimbr549 on April 20, 2006, 03:22:14 PM
"And mrtimbr, raising the turns wouldn't increase income, he only gets money via donations, and guess what, he says he works on this for free, to see the game grow and people enjoy playing it, not to make a quick buck"

Dammit Monkey, If hes not looking to create a little income, why bother selling turns, hmmm?  Dont presume to tell me how I should approach Emi with my statements or opinions.  I knew that I would get a response from you before Emi posted.  I want to hear from Emi, not the admin of this little corner of cyberspace.
And dude, If you think Emi dosent want to make money at this, Id like to hire you to work on my labor crew installing signs at golf courses.  I think youd work for the right price.
OK, let me try your approach. -- Monkey, please dont respond to something only Emi knows, And if you carefully read my post, you will see it is based on opinion-my opinion.  Please respect that.  Hope to not hear anything.


Title: Re: Added and modified
Post by: Charlemagne on April 20, 2006, 06:23:13 PM
OWNED! lol


Title: Re: Added and modified
Post by: Seither on April 20, 2006, 06:26:03 PM
I'm only repeating what he said before. And he's sells turns incase you want to buy turns rather then credits. But I'm not saying this is what he would say or means, I'm saying this is what he did say before.

and i wouldn't answer anyone who asks like this:
Gotta go with the majority...WTF!!???  15 turns, cmon.  It seems Emi is trying to create income (nothing wrong with that), however, I feel that he could earn more by getting some more upgrades implemented.
I dont know about the rest of you, but I am bored with this game.  It is growing stale and stagnent.  Ive hardly played in two weeks and I have not missed a thing.
I know Emi does his best, but he took the wrong tack this time.
Get the upgrades we were promised a month ago online, re-create interest in the game, and the donations will follow. Why would I donate now?  Get more credits, Im  ok there, more turns?...too pricey.
There just nothing to do  currently in the game. 
The games not dead, but it needs help.....maybe instead of adding more 'smileys' to the GD forum, a worthy change can be made.
I know my donations are over until the game makes some changes;  indeed I may even find myself just not playing anymore.
I'd just ignore it if I was him. I understand it's your opinion, your entitled to it, not going to say it is wrong or right, I'm just saying you SHOULD ask nicer, since people are more likely to respond.

You can yell at him, whatever, this post is merely a response to what you said to me. And I'm a moderator not an admin. Big difference but whatever.

And Charlemagne, I haven't been owned at all.


Title: Re: Added and modified
Post by: Charlemagne on April 20, 2006, 06:32:04 PM
Meh.  It seemed the appropriate response considering the argument going on. lol


Title: Re: Added and modified
Post by: Seither on April 20, 2006, 06:35:49 PM
yes, well, I'm FAR from done. I get the feeling I've found my new nicholas.


Title: Re: Added and modified
Post by: zyggy on April 20, 2006, 07:56:49 PM
well, luffy, Tim will give u a better debate, less emotional than duo. my opinion is this & bear me with on the analogy. Sir Emi has created a business, created a loyal customer base & then basically raised the price of his commodity & reduced his hours of operation. unless u want to pay to keep his doors open longer. i dont mind donating, as i know it takes real money to pays for the servers, etc, but i just rec'd my credit card bill for the last month. lets just say it was a fair amount, & now i get slapped in the face with the need for more if i want to maintain the same momentum as i had? and im a gold member on top of it. One thing to remember, Emi, this is a game, a diversion, i fund it with discretionary income because i really like the product, but i will pull my support. as i suggested earlier, all that needed to be done was RAISE THE RESPAWN RATE FOR MISSIONS. no one would have noticed as mission caps would have been the same, the pace of the game would not have been affected. and as a consequence, players are bored, the game has gone stale. no amount of upgrades will change that.  :bye2: argue2 :wallbash: :wallbash: :wallbash: :wallbash: :2:


Title: Re: Added and modified
Post by: Seither on April 21, 2006, 04:00:24 AM
The game has not gone stale, and the 15 turn limit actually helps dial up users as well, as people can't do as many missions. If Sir Emi raised the respawn rate, people would only do more missions even faster and wipe them out. There's no end to it. This is a more permanate solution, one that works. How you can cliam the game has gone stale I don't know, since it's foundation is the PvP attacks, not going against the computer. If you want that, go play a 1 player game. go read my thread in GD. You'll know which one it is  :glassoff:


Title: Re: Added and modified
Post by: Lightseeker_Eu on April 21, 2006, 04:59:26 AM
This game is no longer interesting, with 15 turns/mission;I hope we can find a solution once the council will become available


Title: Re: Added and modified
Post by: mrtimbr549 on April 21, 2006, 09:45:19 AM
Muffy STFU!!!  Your opinion dosent matter to anyone until you are the game designer ...stop putting words into Emis mouth.  Just STFU!!!!
Truth be told, the opinion of a 16 YO , to me, is to be looked at with amusement.  Just remember, you are the admin of this forum, and you have no place proclaiming why something is or is'nt.
Zyggy put it concisely in his post.  Short , simple, clear.  And you dont want me as your new Nich because I will tear you into small, quivering pieces if I were to get worked up.  I dont want an argument , or fight, but I do want you to quit pretending that you have some sort of 'in' , or any sway over gameplay.


Title: Re: Added and modified
Post by: Seither on April 21, 2006, 01:49:01 PM
i don't, all I said was that was what he had said before. I even made it clear this is not what he was saying now. And the same can go for you. And that nicholas thing is a joke charlemagne started when nicholas said he was leaving, since we squabbled a lot. I'm not affraid of you or anyone else, I may be 17 (Turned  on April 5th) but I'm smart as well, and all I' doing is stating what is KNOWN to HAVE BEENB said PREVIOUSLY. Wither this is still true or not, I don't know. I never claimed anything of that sort, nor that i have any sway over the gameplay, but as I am making a 1 player game myself, and I play a lot of video games, I can see a good reason to why sir emi would do something like this. I'm not saying it is why he did it, I'm saying it MIGHT be why. I am in no way, shape, or form saying this is Sir Emi's words or opinion, or that it is even a fact. I'm saying it MIGHT be the reason why, from a logical stand point, it makes sense. whatever the real reason is unknown to me, but this is what I think it is, and I clearly stated that in my previous post:
I'm only repeating what he said before. And he's sells turns incase you want to buy turns rather then credits. But I'm not saying this is what he would say or means, I'm saying this is what he did say before.

Notice i clearly stated that it was what he had said previously, at an earlier time. Then I went on to say it may not be what he would say now, or even what this whole ordeal is about. so this attack on me, mainly you saying I'm putting words in Sir Emi's mouth, is unjustified. I stated my opinion, as you did, all I did differently was make counter points to your points. And if my opinion on what is the reason behind it, then nor does yours. You claim it is unfair, I claim it IS fair, but my opinion doesn't count yet yours does, even though neither of us designed the game? Doesn't work that way. And i may be younger then you, but you forget, people my age are three times more informed then you were at this age, so I know what I'm talking about. And the way Zyggy stated his opinion is good, and I respect that it is his opinion, even if i don't agree with it, just like I respect you have your opinion. I don't want to argue with you, but you are attacking me and my opinion, and I'm not going to sit and let you attack me. Had you respoded differently, more along the lines of, I don;t think that's why, something stating you understood it was my opinion and you didn't agree, I wouldn't have responded again, but you didn't. I've got the majority of SO against me on this discussion because they think it is bad, so I can't just post my opinion and sway anyone elses opinion, I've got to make counter points. No matter who had posted above me, I would have made counter points to their points in an attempt to get people to see why this might be a good thing, or at least why Sir emi might have done it. All mights there. Everything I've stated is speculation combined with logic, that's it. It is not fact, but an opinion drawn by using logic to see what Sir Emi's side of the story might be.

So before you tell me to shut up, my opinion doesn't matter because I'm young, inexpeirenced, whatever your reason may be, think about following your own advice and respect other's opinions, like I respect yours and Zyggy's. You're what, 40? I look at your opinion with amusement, becuase you apparently think since you've lived for so long, your opinion is more respectable. News flash, an opinion of a 7 year old is as valueable as your's or mine, because it is an opinion, one person's view on something. Now, were we both to know the same facts about why it was done, and this arguement ensued, then yes, your senoirity would make you more believable, but when it's an opinion, we're equals.

I respect you think this is a horrible thing and all that, so you should respect that I think it is good and that the reasons I posted for it happening are what I believe were the reason it was done. They are in no way facts, and I never said they were, you did.


Title: Re: Added and modified
Post by: ars68 on April 21, 2006, 10:45:01 PM
you all act as though it is SUCH A BAD THING WITH MISSIONS!!!  JUST DON'T BE SO GREEDY!!!!!!

in all this time, I have just watched WoW come back from WEEKS of inactivity (I mean, he left before this round started) and in 1 WEEK, rose to top 10.  and this is WITH the 15 turns a mission. 

I don't know about you, but I am looking at it like this, ok, -roughly- 100 missions.  ships I have now cost, what, 1.2 bil.  I can do missions for, what? 40 mil?  100 of those missions means an extra 4 bil, enough to make ships double as big.  2.4 bil.  these I do, 80 mil, meaning next day, 8 bil profit.  guess what?  I get to make ships DOUBLE AS STRONG IN 24 HOURS!!!  why haven't I?  real life issues keep from making good on all those missions, and as a matter of fact stuck with 3000 turns right now.  this just means you can't sit there and get 3x that amount (and yes, ONLY 3 times)  this keeps up straight though, I start with 1.2 bil ships, I go to:
(day 1) 1.2
(day 2) 2.4
(day 3) 5 (rounded up)
(day 4) 10
(day 5) 20
(day 6) 40
(day 7) 80

LOOK!!  in just 1 WEEK out of what a round lasts?  MONTHS?!?!?!  I went from 1.2 bil ships to 80 bil ships.  need I go on???


Title: Re: Added and modified
Post by: Seither on April 22, 2006, 12:01:47 AM
Thank you ars, you have furture proved my point, both here and in my thread in GD.


Title: Re: Added and modified
Post by: Gunfighter Frank on April 22, 2006, 05:41:10 AM
OK this is not cool.  I have run completle out of turns for the first time in 4 rounds.  I DO NOT LIKE THIS 15 TURNS A MISSION.


Title: Re: Added and modified
Post by: zyggy on April 22, 2006, 10:22:15 AM
excuse me if im wrong here, but i coulda swore that the main idea for the missions was to train flts. in almost all rpgs, u train ur char against an unlimited & varied amount of npcs to gain exp & "money"/enhancements to upgrade ur char, so that ur char can take on higher ranked npcs or pvps. emi seems to have forgotten that aspect, or doesnt seem to understand the dynamics of this round. that being, the players at the start of this round decided among themselves to play peacefully (more or less) & build up for the "big one" rather than continuously skirmish. emi, u will get ur war, but now, later rather than sooner. in closing, in the games where training is unlimited, there is more action. all you've done is slow down the game, therefore slowing the interaction between players.


Title: Re: Added and modified
Post by: PierLuc on April 22, 2006, 05:39:35 PM
lol...just when im sorry about wat i said about 15Turns/missions,every1 start to say the same thing...they dont like this 'update' too.

 :atention:i dont write this to restart to talk about this.


Title: Re: Added and modified
Post by: ars68 on April 22, 2006, 10:43:15 PM
pierluc, I seriously doubt ANYONE actually LIKES the 15 turns a mission, especially when it is normally the #1 way of building up.  but this is what has been put in place and thus must make the most of it. 


Title: Re: Added and modified
Post by: Seither on April 23, 2006, 01:56:45 AM
Exactly. Missions are just to much of an important part of everyone's income to be 5 turns per. 10-15 turns is good, no more, no less.


Title: Re: Added and modified
Post by: SlayerX on April 24, 2006, 04:07:15 PM
well if you giong to put in 15 turn missions why dont you reset the round while your at it.

this would bring every 1 back to 0 and every 1 can start using the 15 turn mission and not have 400bil cash more since they had the time to run mission 24/7.


Title: Re: Added and modified
Post by: Seither on April 25, 2006, 07:43:56 AM
You can't reset the round after every update, and this isn't a major update, or Sir Emi would have waited until this round ended to put it in, like he did with the bounty system. All this did is change the number of missions you can do, not how the game is played. And those people with 400bil cash worked hard to get it, and deserve to get to keep it. The round has just begun, a lot more can change before it ends.