Forum - Space Odyssey MMORPG - a massive free online space game

General Talk => General Discussion => Topic started by: Midnight44 on March 15, 2007, 03:13:17 PM



Title: Coucil Protection Limit
Post by: Midnight44 on March 15, 2007, 03:13:17 PM
I think that this Council Protection needs to be changed. I like the idea of being able to go into CP and make a little profit from missions/encounter but I would like to see either 10% of their assets taken away, or I would like to see a TOTAL TIME LIMIT of 360 hours for the entire round. Once you leave CP the time is NOT reset and once the 360 hours is used then it can no longer be activated. Basically means that you have to choose when to use the CP more conservatively.


Title: Re: Coucil Protection Limit
Post by: Soppe on March 15, 2007, 03:16:57 PM
First we get neb, then we get reserving ships, and somewhere in there pl make pships too. now council protection. if this is gonna continue, therell be no way to take down ppls mission ships. i say remove their chance of doing encounter n missions. they got neb for that, and most ppl knows how to abuse it and send other friends into neb.


Title: Re: Coucil Protection Limit
Post by: davey boy on March 15, 2007, 03:46:02 PM
we are all sick of your votes mid who are you to judge anything after your escapades latley


Title: Re: Coucil Protection Limit
Post by: TheDarkness on March 15, 2007, 03:54:10 PM
I THINK THAT ALL CHEATS SHOULD BE BANNED MID BUT YOU GOT AWAY WITH THAT ONE AS WELL HUH!!!!


Title: Re: Coucil Protection Limit
Post by: TheDarkness on March 15, 2007, 03:56:49 PM
I find it rather funny that someone who has just been found guilty of cheating sorry abusing the game feels the need to put up a vote lmao midnight you got some gonads mate, i think stupidity must run right through your veins....


you got caught get over it and stop trying to look for an excuse to attack people with your illegally gained creds and ships


Title: Re: Coucil Protection Limit
Post by: Midnight44 on March 15, 2007, 04:33:14 PM
Thanks guys, and yes I do have gonads.   :))


Title: Re: Coucil Protection Limit
Post by: TheDarkness on March 15, 2007, 04:55:28 PM
[Comment removed, please keep it civilized, thank you.]


Title: Re: Coucil Protection Limit
Post by: deathStar1337 on March 15, 2007, 05:46:31 PM
once in council portection mode you shouldnt be able to do anything what so ever. afterall its a vacation mode correct?

right now i could hapilly sit in CP just doing market gaining a few trill a day. now i stopped doing missions 2 weeks ago (personal reasons)and dont plan on doing them again till next round  and my base just plain sucks.  so going on CP for the rest of the round and playing market safely would be easy for me to do and i wouldnt be loseing out on anything!

But i dont want to go "HIDE" in CP as thats not in my character.

now u see, players like me could happily hide in CP with no real loss at all, this is why i think that CP should be a total freeze of the account. You shouldnt even be aloud to do market... nothing


regards

DS_1337   :21:


Title: Re: Coucil Protection Limit
Post by: SirEmi on March 15, 2007, 05:52:12 PM
I've checked the council protection yesterday, and there is no indication of any abuse of it, there were only 21 commanders in protection, all new commanders.

Also the bounty system seems to work well against those that would like to use council protection in excess, as if they have to watch their reputation or they can be bountied...

Please keep you comments civilized, thank you.

God Speed commanders!


Title: Re: Coucil Protection Limit
Post by: Squank on March 15, 2007, 06:33:36 PM
First off davey, the remark you made about mid, has nothing to do this post. So why would you say something about it? Stick with the topic and stop trying to cause problems. But anyways back to the subject. CP should be only for 360 hours, I see a lot of players to hide in them while doing encryptions/encounters Ect.  Also what deathstar says not being able to do anything while in CP.  Should be correct as well or perhaps to some degree you could do a limited number of them.  Andwhen 360 hours is up they may not return till next round. That seems fair enough.


Title: Re: Coucil Protection Limit
Post by: Lammalord on March 15, 2007, 11:16:48 PM
i like how midnight dosnt place a "no, there is no violation and i like it how it is" one..


Title: Re: Coucil Protection Limit
Post by: Gunfighter Frank on March 16, 2007, 12:31:24 AM
I have to agree that to be a proper poll there needs to be I like it the way it is.   However, I am of the thought that CP should be used as a vacation mode and anything that can make a commander profit or do harm to a commander while in this protection should cease.  with the exception of counters which at present you cant go into protection if have any.  But my opinion was made when Sir Emi placed the update.


Title: Re: Coucil Protection Limit
Post by: wolfy28 on March 16, 2007, 01:13:44 AM
well to take away CP. then emi needs to also take away alliance members from attacking each other. no difference in people staying in CP to be safe than what LOI does every day by nebbing each other to be safe.


Title: Re: Coucil Protection Limit
Post by: FTP on March 16, 2007, 02:54:12 AM
i like how midnight dosnt place a "no, there is no violation and i like it how it is" one..

Leave as it is, is last vote


Title: Re: Coucil Protection Limit
Post by: TheDarkness on March 16, 2007, 05:12:40 AM
If you take away the ability for alliance members to attack each other all midnight will do then is get his members to leave so he can do it???

he will always find a way to make a quick buck


Title: Re: Coucil Protection Limit
Post by: deezee66 on March 23, 2007, 09:21:10 PM
CP doesnt need to be fixed it's not broke so leave it alone B-)


Title: Re: Coucil Protection Limit
Post by: al3xazz on March 24, 2007, 05:03:15 PM
this might be a bit away from this topic but still- wouldn't it be better not only to put limits on what you can do when your in CP but lets say put a minimum time you can spend in Cp (i think either12 or 24hrs would do) so that enabling CP wouldn't be just for unnebing yourself??

 :lightbulb:

oh and the second option- why should it be 360hrs? maybe people want another number???


Title: Re: Coucil Protection Limit
Post by: Seither on March 25, 2007, 03:29:24 AM
dark, there is always going to be someway to abuse something in this game. No matter what it is, you'll have to get over that. I don't what midnight did, nordo I care. That is beside the point. Emi punished him, and he is still allowed to play, and therefore allowed to have an opinion (and if midnight abused the rules/game/cheated/whatever, shame on him, but that doesn't mean his opinion means nothing).

Frankily, I agree, CP should be a TOTAL vacation, not a sit on your butt and do missins. And that gives donators one major unfair advantage. They donate for turns when they run out and just stay in CP mode. Always protected but still gaining strength. That does need some fixing. There's no denying that.


Title: Re: Coucil Protection Limit
Post by: Lord Kyuubi on March 25, 2007, 07:47:32 AM
True, I agree on that. How about you keep the turns when you enter CP if you donate for turns, then you will get them when CP runs out or when you deactive it. If it runs out fine, if you deactive it, you cannot use it till the time is over, for example you use it only to get out of neb as such it is only 1min out of the total but then you cannot use CP again untill a full CP (total time) - whatever time you used in CP (1min or so). seems like a good idea to me  L:)


Title: Re: Coucil Protection Limit
Post by: bigbroni on March 25, 2007, 10:21:48 AM
OH Luffy pls. stop this complaining about donators get a unfair advanatge ... - somewhere above its stated that if u do higher lvl e-missions u can t run out of turns anymore thats true (so maybe we cut e-missions lvls also ...lol)- and after the complains 2 rounds ago the ratio turns / $ isn t interresting anymore - e.g. I did stop donating 2 rounds ago because its no more beneficial to my eyes - and the other point is that yes CP should be a full vacation mode and nothing to be allowed to do byside cancelation of it - thats how I c vacation mode - anyhow I just hope that dday comes soon - I really loose interrest in this ...


Title: Re: Coucil Protection Limit
Post by: Cameron07 on March 25, 2007, 01:49:33 PM
i say everything should stay the same except for when your in CP you cant use items.. so if you go into CP with 1000 turns when you run out you cant just use more turn items.. and i also think there should be a limit on how often you can use CP.. you go into it and when you deactivate it you shouldnt be able to use it again for a few days


Title: Re: Coucil Protection Limit
Post by: GOKUSSL4 on March 28, 2007, 11:58:26 PM
The other game i played  it was a vacation mode , you couldn't gain turns, you couldn't gain resources, and you couldn't do anything also it had a minimum of 72 hours. It protected you from attack ,but you were not able to lift a finger to attack,build, or even send someone stuff. That's how it should be.


Title: Re: Coucil Protection Limit
Post by: Lord Kyuubi on March 29, 2007, 06:24:51 PM
I played a game like that before, was it utopia?


Title: Re: Coucil Protection Limit
Post by: djjcuk on April 06, 2007, 10:14:27 AM
Definitely leave it as it is...