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1  General Talk / General Discussion / Re: It makes no sense on: December 19, 2006, 03:40:45 AM
I see, I'm sorry. I clearly made a mistake.Sorry for all the confusion. Like I said in the previous post, I hoped I didn't make any mistakes but apperantly I did make some.  10

recalculation:
enemy ships total attack : 53 ships * 45.871.066.607 attack * accuracy * (1 - 71% absorb) = ?
suppose the "accuracy" off the enemy was 81%
=> total attack = 571.081.017.937
Your ship had 569.475.255.375 hp => lost ship because less hp than enemy attack.

Only question left then, did the enemy ships have 81% or more accuracy?


2  General Talk / General Discussion / Re: It makes no sense on: December 18, 2006, 02:25:27 AM
ars68, I think you should reread and study my calculations once more. Because I did take absorb and accuracy into count.

"your first attack : 656.368.839.235 * 99% acc = 649.805.150.843 total attack"

and

"total attack * (1-0.75) = 649.805.150.843 * 0.25 = 162.451.287.711 attack"

and

"enemy ships total attack : 53 ships * 45.871.066.607 attack * accuracy * (1 - 71% absorb) = ?"

I've highlighted the points where I take into count the acc and abs.
3  General Talk / General Discussion / Re: It makes no sense on: December 15, 2006, 05:18:02 AM
I'll try to explain my calculation.  16
your ship : 569.475.255.375 hp / 656.368.839.235 attack / 99% acc / 71% abs
enemy ships : 11.728.750.000 hp / 238.598.036    defence   / 45.871.066.607 attack / # = 53

calculate total defence enemy ships: 238.598.036 * 53 = 12.645.695.908 total defence
your first attack : 656.368.839.235 * 99% acc = 649.805.150.843 total attack

The enemy fleet must have had 75% absorb power.
total attack * (1-0.75) = 649.805.150.843 * 0.25 = 162.451.287.711 attack
Then deduct from this the defence the enemy ships have:
162.451.287.711 attack - (238.598.036 defence * 53)= 149.805.591.803 damage

This explains why you did so little damage in your first attack. (I know the number isn't exact but I'm close enough to confirm that the calculations are correct)

Reason why your first ship got destroyed:
enemy ships total attack : 53 ships * 45.871.066.607 attack * accuracy * (1 - 71% absorb) = ?
suppose the "accuracy" off the enemy was 40% (I'm allmost certain it is more than that)
=> total attack = 690.451.294.569
Your ship had only 569.475.255.375 hp => lost ship because less hp than enemy attack.

The rest off the battle is the same. (I hope I didn't make any mistakes)   Opps
4  General Talk / General Discussion / Re: It makes no sense on: December 13, 2006, 05:23:13 AM
Emi is right. There is nothing wrong with the battle calcs. There is no reason whatsoever to give the ships you lost back. I made the calculations and it all matches with the results off the battle.
5  Space Odyssey Info Terminal / Detailed Guides and Tutorials / Re: Trade Secrets of CHOAM revealed by unknown agent on: June 02, 2006, 01:43:46 PM
Luffy, you must be doing something wrong because I know at least 10 people playing the market who never had any such problems. You seem to be the only person that can't get a descent profit from the market.
6  Space Odyssey Info Terminal / Detailed Guides and Tutorials / Re: Trade Secrets of CHOAM revealed by unknown agent on: June 02, 2006, 01:35:51 PM
Luffy, The choam never rips you off.
I think by now everyone knows so I can just as well say it (for those who didn't notice it yet).
The only reason I made it to number 1 position is the market.
Everyone in space balls is playing the market now (I stopped playing the market several weeks ago) and as you can see it's working very well for my teammates, they also reached the top rankings.
Also others are starting to do it, lammalord for example.
And for those who thought that a bidding war was never gonna happen, I got to tell you, it's happening now.
For about a week now Lammalord, gunfighter frank and my alliance (tamtam, sirduction, chicpea,...) have been fighting to get a piece off the market. Guess what, even while having to fight for every item you can still make huge profits.

When other people start putting up their own sell and buy offers then you got to watch out what you do. But then it is not the choam ripping you off, it's the other players trying to screw your market profit.

200 billion credits profit from the market every day can easyly be done.  greedy

Now where is the choam ripping off part? 21
7  General Talk / Report Abuse / Re: Titan of War(#8622) on: May 26, 2006, 06:05:10 AM
How come his account still exists? He has about 900.000.000 power. Was he banned yes or no?
8  Space Odyssey Caffe / Hi. My name is... / Re: What do you think of lonewolv100 on: May 26, 2006, 05:43:43 AM
You must be Super Monkey10(#9684).  1
9  Alliance General Talk / Hit List / Re: Smiter on: May 22, 2006, 01:57:10 PM
I'd really like to see an explanation for this accusation luffy because I don't understand it.  confused
What is it that we do the same as Doom?
10  Alliance General Talk / Alliance Stance / Re: G-Unit's Stance on: May 20, 2006, 06:27:35 AM
 clapping
11  Feedback Terminal / Suggestions / Re: 15turns/mission ? here's my solution/suggestion on: April 24, 2006, 08:43:16 AM
Right, missions are way to difficult. And I tell you, I don't need to be reset, I've done nothing abnormal. I didn't even change the way I play. I am still playing the same as last round and as before the changes were made. I don't see what I do differently from what wizard off war did or others that had number 1 position. Only the way I did it is different. I play the market, others donate and get lots out off missions. That are the options you have in the game. What can I do about it.
I say, fix the mission difficulty and a lot off the problems will be solved. It won't be a solution for everything but it will be a good thing to start with.
12  Feedback Terminal / Suggestions / Re: 15turns/mission ? here's my solution/suggestion on: April 24, 2006, 07:44:28 AM
And also the 15 turns thing actually is a real improvement.
1) Many more people can play the game because everyone can do less missions and that means we are less online. Servers can handle more players without need off more servers. Purily a fix to decrease game cost, normal thing for emi to do.
2) The fact that you need far less time to play the game, results in hopefully less people quiting the game. Because now also people with very limited time can still play the game to it's full extend. Basically, you don't need lots off time in order to get in or close to the top. Playing good depends less on time and more on strategy now. And strategy is what this game is all about. Not speed and time.
3) everyone is able to do the missions they want because more missions are left, it's become allmost impossible to do all the missions available. So everyone has the same opportunities and possibilities which is good for the game balance.

Disadvantage, those who played this game for several hours a day will have to find something else to do. But I think real life offers enough nice leisure to be able to fill those empty moments.

And don't get me wrong here, I'm not saying this because I'm on top now. I'm really trying to be objective here. Looking at pros and cons. I think I can understand Sir Emi on this perfectly. But what I think that needs changes is the difficulty off the missions. Because that's where there is a real problem. People with little power will not yet have encountered those troubles as much as the top did. We can see that clearly when you look at the bounties. High ranked players loose missions and ships constantely resulting in highly negative reputation. That is a simple fact.
So I suggest that emi fixes the difficulty off the missions. Missions are supposed to be used for TRAINING fleets. If you allways loose then it isn't a training anymore. Because the difficulty increases faster than the speed at which players improve their skills.
13  Feedback Terminal / Suggestions / Re: 15turns/mission ? here's my solution/suggestion on: April 24, 2006, 07:28:14 AM
Maybe you haven't seen it yet, but all these troubles are allmost the same as the once we had with the tinyman.
The only way to win missions now is to make very strong ships (billions attack and hitpoints, max abs and acc) and put those in very small hulls.
I know because when you look at the power formula then you see that attack, hitpoints, defence and space determine the total amount off power a ship has. So you can lower the power off a ship by simply using a very small ship hull. This would cause ships to cost extremely much but I think it is the only way to defeat missions. If not, then there will come a point where you won't be able to do any missions anymore. So missions are very unbalanced.
I know everybody is whining about the 15 turns/mission but changing that won't solve the problem because if you can't win the missions what is the point off being able to do more then. The 15 turns/ mission would be perfectely allright if the missions would be easier. So I agree that something has to change, but it shouldn't necesseraly be the 15 turns that needs change. Fix missions first and then we'll see.

Btw: Gunfighter Frank, I'm sorry for taking the number 1 position. What you said allmost sounded like you were blaming me. I tell you, I have nothing to do with these changes. And I also didn't take advantage off the changes, I'm still playing the same way I did before the changes and I'm sure I would have taken the 1 position also without the changes. I don't know if I will be able to keep my position because the round has only just begun. New changes might screw me or someone else, it's happened before and it's happening again. Don't blame me. I am very glad I made it to number 1 spot and I'll try to hold it as long as possible. I don't have gold account and I don't donate, I'm just a very good player. I think I am the first person to proove that you don't need a gold account to be able to win. It's all the strategy that does it.  happy
14  General Talk / History , Awards & Acomplishments / Re: The Legendary Commander List on: April 20, 2006, 03:20:16 AM
Well, I didn't think you would actually do it. I didn't really mean it anyway.   Opps
The trouble is that there is nothing like "the best ship" (example: tiny man was the best ship while no-one really liked the ship, best and good or bad and worst are very relative). There is no way you can decide that.
It all depends on what you want your ship to do. So, pardon me if I don't take part in the contest. I wasn't serious when I wrote my idea. So have fun with your contest.

(But I must say that I'm a little bit curious who and what is going the best.  21 )
15  General Talk / History , Awards & Acomplishments / Re: The Legendary Commander List on: April 15, 2006, 08:54:56 AM
Here is an idea for you luffy. Why don't you set up this little game, a contest, Who is the best designer. Everyone can take part in it.
All you need to do is make a 50.000.000 credit ship.
After that, the elected council members will decide which off the 50.000.000 credit ships is the best and thus will also decide who is the best designer. That would be fun.    happy
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