Forum - Space Odyssey MMORPG - a massive free online space game

Space Odyssey Info Terminal => Updates => Topic started by: SirEmi on January 19, 2013, 04:42:56 PM



Title: Alliance truces / Joining alliance
Post by: SirEmi on January 19, 2013, 04:42:56 PM

- added a search input box when making alliance truce or joining an alliance
- will make it easier to locate the alliance and make truces



Title: Re: Alliance truces / Joining alliance
Post by: Comatose on January 19, 2013, 04:46:05 PM
Uhm, it's pretty d**n easy to do both of those things already. Nobody even uses truces anymore. There's SO MANY things you could've done...


Title: Re: Alliance truces / Joining alliance
Post by: SirEmi on January 19, 2013, 05:02:05 PM
There was a problem with commanders trying to join an alliance and couldn't find it because the select box was too big.

That's mainly the issue that was addressed in the update, so commanders can now search and join an alliance more easily.


Title: Re: Alliance truces / Joining alliance
Post by: Comatose on January 19, 2013, 05:08:00 PM
http://spaceoforum.etvirtualworlds.com/index.php/board,4.0.html (http://spaceoforum.etvirtualworlds.com/index.php/board,4.0.html)


Title: Re: Alliance truces / Joining alliance
Post by: Saturn 7 on January 19, 2013, 05:10:13 PM
Have you anything planned for near future in regards to updates?

I think something needs to be done just to give the game a new twist to keep people occupied and interested.  Each round has been the same in the last year, so many of the top players just do the same routine as they've always done... need something to make them start thinking again!


Title: Re: Alliance truces / Joining alliance
Post by: Cpt. Relentless on January 20, 2013, 10:21:46 AM
I agree with Saturn.. I took a break for a year, came back for the last 5 weeks of the round and made 3rd place..


Title: Re: Alliance truces / Joining alliance
Post by: Spayed on February 12, 2013, 01:50:25 AM
i agree with everyone ridiculing you for the lack of updates.

instead of making it easier to find alliances and fix issue no 1 cared about cant you make an exciting change that will revolutionize the game forever??

eg. people only join alliances so other people wont attack them.

why dont we make it more worth someones while to join an alliance?

have an alliance bank or allaince research that gives small percentage bonuses.

have a percentage of peoples income go into an alliance for the leader to build ships that defend all members?


something to liven up the game i havent played in years and its still the same.

PS. if you do the above changes ill come play and i promise not to swear in chat for 3 days. 


Title: Re: Alliance truces / Joining alliance
Post by: Grondavor on February 12, 2013, 01:58:04 AM
That's an offer i dont think we can pass up


Title: Re: Alliance truces / Joining alliance
Post by: Spayed on February 12, 2013, 02:12:47 AM
hmm its also an offer i prob cant follow thru with but still CHANGE SOMETHING COOL EMI


Title: Re: Alliance truces / Joining alliance
Post by: Saturn 7 on February 12, 2013, 02:52:42 PM
Yeah.. there' :Ps no way Spayed can go 3 days without swearing!!!


Title: Re: Alliance truces / Joining alliance
Post by: Comatose on February 12, 2013, 02:56:40 PM
I agree with Spayed's suggestion... Figure something out.


Title: Re: Alliance truces / Joining alliance
Post by: Cpt. Relentless on February 13, 2013, 08:57:20 AM
I agree with Spayed's suggestion too! That sounds cool :D


Title: Re: Alliance truces / Joining alliance
Post by: SirEmi on February 19, 2013, 10:47:44 PM
I agree, alliances should play a bigger role. I'll be working on adding an alliance bank, that can be supplied with credits from members or by the leader setting a tax rate to be applied to missions of alliance members.

Then, the alliance bank can be used to buy fleets that can then be assigned to alliance members.

The alliance fleets will have an alliance tag and will only be useful in protecting against attack on the alliance member mothership.
The member will see the fleets but will not be able to control it, the fleet will just protect the member mothership and will be under the leader's control.

The alliance fleets assigned to a member can not exceed 50% of the alliance member total power.

An attacker will see the alliance fleet power protecting the mothership he is trying to attack, in addition to the target's power. Attack warnings will be issued if the target power plus alliance fleets power are high.

After that, we'll add the module with alliance ranks, then the leader will be able to create a rank and assign permissions, so other alliance members with the right permissions can buy alliance fleets / assign the fleets to alliance members protection.




Title: Re: Alliance truces / Joining alliance
Post by: Spayed on February 19, 2013, 11:06:28 PM
dont believe anything porks says about you.

your a legend.

will the alliance fleets affect the members power. eg: will it bump them up into someone elses attack range if they have the alliance fleets defending them?

alliance ranks sounds awesome too - would it be possible to show stats on who has contributed what??

any chance of adding at a later date something similar to "your Commander" skills for the aliances?? - pay into them with cp/cash?


Title: Re: Alliance truces / Joining alliance
Post by: Grondavor on February 19, 2013, 11:19:07 PM
This update sounds pretty cool, but I think it might cause more problems than it's worth.  Kyle your suggestion is terrible, no offense.  One of the biggest problems with the game at the moment, and the reason there are so few active players, is that there is always one alliance that dominates the entire game, and unless you are in that alliance, it often seems as though it is impossible for you to achieve anything in the game.  These suggestions might further that problem (especially Kyle's suggestions).  We need to make it so that people DON'T have to have an alliance to succeed.  In my opinion, the game would actually be better off if alliances didn't exist than with these suggested updates


Title: Re: Alliance truces / Joining alliance
Post by: Spayed on February 19, 2013, 11:24:58 PM
i can see your point but what we have atm nla dominating. it isnt because alliance's are over powered its because no 1 else is fighting them.

atm there is 5 nla players vs pritty much you.

if alliances game benefits then you could try and team up with sat & fest or hk. bigs pve'ers into the allaince game a bit more because you could get benefits from them killing encounters or aliens and that would help you fight nla without them having to do anything different.

this encourages alliance forming or team work. you guys are getting beat because
a) your out #'ed
b) out played
c) they are already working together for each other.


i guarantee you if you worked together with the rest of the active players nla wouldnt have been suck a problem.



Title: Re: Alliance truces / Joining alliance
Post by: Comatose on February 20, 2013, 10:00:42 AM
i can see your point but what we have atm nla dominating. it isnt because alliance's are over powered its because no 1 else is fighting them.

atm there is 5 nla players vs pritty much you.

if alliances game benefits then you could try and team up with sat & fest or hk. bigs pve'ers into the allaince game a bit more because you could get benefits from them killing encounters or aliens and that would help you fight nla without them having to do anything different.

this encourages alliance forming or team work. you guys are getting beat because
a) your out #'ed
b) out played
c) they are already working together for each other.


i guarantee you if you worked together with the rest of the active players nla wouldnt have been suck a problem.



Yeah. We've been saying that... The main issue is that nobody is willing to work together. Alliance or not, if you have a common enemy you team up.


Title: Re: Alliance truces / Joining alliance
Post by: SirEmi on February 20, 2013, 11:56:33 AM
will the alliance fleets affect the members power. eg: will it bump them up into someone elses attack range if they have the alliance fleets defending them?

No, the alliance fleet protecting the alliance member will not boost the member power, because that wouldn't help the member much, would be just like having some extra fleets.

The alliance fleets will protect the member at a lower power, making his defense more powerful. For example at 10 mil mothership power, the member can receive a 5 mil alliance fleet power protecting him. This means that when someone wants to attack the member, they would have to face some extra fleets, that is the alliance fleets, at a lower power that is the member power. So on defense, the member benefits from the alliance protection.

He can then just choose to have some main mission fleets, and if the alliance protects him, the alliance fleets will be above his mission fleets when on defense, effectively protecting the more or less newbie player.

Now with alliance fleets protecting on higher powers, this does mean it would even the odds a bit, as usually the attacker has the advantage of power, coming in with more fleets... we'll see how it affects attacks in the long run.



Title: Re: Alliance truces / Joining alliance
Post by: V on February 20, 2013, 12:32:06 PM
I can tell you how it will affect them right now. I appreciate that you are doing updates Emi, I seriously do. But I am NOt for this update. It will end up being more trouble than its worth. Just watch. The defender will be too powerful, and if attacker raises power to get past alliance defense, he will probably be out of the defenders range.


Title: Re: Alliance truces / Joining alliance
Post by: Grondavor on February 20, 2013, 03:37:17 PM
i can see your point but what we have atm nla dominating. it isnt because alliance's are over powered its because no 1 else is fighting them.

atm there is 5 nla players vs pritty much you.

if alliances game benefits then you could try and team up with sat & fest or hk. bigs pve'ers into the allaince game a bit more because you could get benefits from them killing encounters or aliens and that would help you fight nla without them having to do anything different.

this encourages alliance forming or team work. you guys are getting beat because
a) your out #'ed
b) out played
c) they are already working together for each other.


i guarantee you if you worked together with the rest of the active players nla wouldnt have been suck a problem.



Yeah. We've been saying that... The main issue is that nobody is willing to work together. Alliance or not, if you have a common enemy you team up.

I disagree....  These updates would encourage everyone in the game to join NLA.  I mean think about it.  Even if HK, Sat, Kyle?, and I all teamed up, I still don't think we would be able to overcome NLA (Hk is hk, sat doesn't have enough time to play, and kyle started 5 days ago) so these updates would make it so that every member of nla would be able to get even further ahead of every non-nla player


Title: Re: Alliance truces / Joining alliance
Post by: Comatose on February 20, 2013, 03:46:20 PM
NLA is not accepting just anybody. It's an invite only alliance just like Memoria, Loesc, and many others have been. Just truce other alliances and come after us.


Title: Re: Alliance truces / Joining alliance
Post by: Grondavor on February 20, 2013, 03:50:16 PM
The point still stands that you will still overcome us.  We are still outnumbered as well as being out-skilled


Title: Re: Alliance truces / Joining alliance
Post by: Comatose on February 20, 2013, 04:03:53 PM
There's 4 of us that know how to play... 20 some of you... and a bunch of you know bits and pieces... people like HK know nearly as much as us... teach each other..


Title: Re: Alliance truces / Joining alliance
Post by: Grondavor on February 20, 2013, 04:07:10 PM
But how many of those 20 plays are willing to invest enough to play at the top level.  It takes immense time commitment, as well as usually donating a good amount if they have no top 10 credit


Title: Re: Alliance truces / Joining alliance
Post by: Comatose on February 20, 2013, 04:17:53 PM
Last round I didn't donate a dollar. Or the round I played before that... I just listened to fury and cap. This round I didn't even do everything right but I'm playing at a really high level... I'm hardly even on now. I only hit 2-3 incursions a day at the early fps. That's all anybody needs. You don't need to be logged in all day like HK or spanks. It only takes a round or two to get really good. I'm sure if people asked NLA for help learning they'd give it. I mean, we all want competition.


Title: Re: Alliance truces / Joining alliance
Post by: Spayed on February 20, 2013, 07:09:54 PM
i can see your point but what we have atm nla dominating. it isnt because alliance's are over powered its because no 1 else is fighting them.

atm there is 5 nla players vs pritty much you.

if alliances game benefits then you could try and team up with sat & fest or hk. bigs pve'ers into the allaince game a bit more because you could get benefits from them killing encounters or aliens and that would help you fight nla without them having to do anything different.

this encourages alliance forming or team work. you guys are getting beat because
a) your out #'ed
b) out played
c) they are already working together for each other.


i guarantee you if you worked together with the rest of the active players nla wouldnt have been suck a problem.



Yeah. We've been saying that... The main issue is that nobody is willing to work together. Alliance or not, if you have a common enemy you team up.

I disagree....  These updates would encourage everyone in the game to join NLA.  I mean think about it.  Even if HK, Sat, Kyle?, and I all teamed up, I still don't think we would be able to overcome NLA (Hk is hk, sat doesn't have enough time to play, and kyle started 5 days ago) so these updates would make it so that every member of nla would be able to get even further ahead of every non-nla player

i dont think anyone wants to join NLA (fury is the devil).

and this would only be implemented at the start of a round. and would be beneficial early in the round.

i think the fleets would more then likely be used to defend the smaller members from the bigger guys dropping down to attack.


I can tell you how it will affect them right now. I appreciate that you are doing updates Emi, I seriously do. But I am NOt for this update. It will end up being more trouble than its worth. Just watch. The defender will be too powerful, and if attacker raises power to get past alliance defense, he will probably be out of the defenders range.

its so easy to attack anyway. especially since most of the attacking seems to be the bigger guys dropping down. will just make it more interesting.