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1  Space Odyssey Caffe / Game Room / Re: Epic two word game on: June 15, 2009, 01:28:53 PM
to fall
2  Space Odyssey Caffe / Game Room / Re: Roman Numeral Game on: June 15, 2009, 01:28:03 PM
XLVII
3  Feedback Terminal / "Bugs" and Problems / Weird Ship on Encounter (PvE on: June 15, 2009, 01:06:11 PM
     Private TehNoobPwner(#3231)
        
        Private Unidentified Fleet(#)
   Vs.
Hide
   
Show Avatars

Invader TehNoobPwner (#3231) Hide

Engaged Units
Fleet Name    # of Units    Attack    Defence    Hitpoints
zxcv    1    412.486.864+    0+    718.587.190
xcv    1    232.439.725+    0+    476.850.170
c    1    206.496.527+    0+    359.917.934
v    1    116.438.889+    0+    238.722.884
Show Attacker Armada


Defender Unidentified Fleet (#)   Hide

Engaged Units
Fleet Name    # of Units    Attack    Defence    Hitpoints
Trainee Fighter    2    0    0+    0+
Captain's Dream MK 17    1.869    177.389+    776+    256.891
Gdisar MK 2    2.931    87.639+    66+    302.169

Our long range scanners report 34,768,458 enemy fleet power!
Show Defender Armada


Engage   Hide


Assault Note


TehNoobPwner(#3231)'s zxcv fleet engaged Unidentified Fleet(#)'s Trainee Fighter fleet on the battlefield.
The fleet zxcv did 2 damage to fleet Trainee Fighter.
TehNoobPwner(#3231)'s zxcv fleet destroyed 2 of Unidentified Fleet(#)'s Trainee Fighter fleet.
The fleet Trainee Fighter did 0 damage to fleet zxcv.
Unidentified Fleet(#)'s Trainee Fighter attack failed.

TehNoobPwner(#3231)'s xcv fleet engaged Unidentified Fleet(#)'s Captain's Dream MK 17 fleet on the battlefield.
The fleet xcv did 126.612.642 damage to fleet Captain's Dream MK 17.
TehNoobPwner(#3231)'s xcv fleet destroyed 492 of Unidentified Fleet(#)'s Captain's Dream MK 17 fleet.
The fleet Captain's Dream MK 17 did 59.677.207 damage to fleet xcv.
Unidentified Fleet(#)'s Captain's Dream MK 17 attack failed.

TehNoobPwner(#3231)'s cv fleet engaged Unidentified Fleet(#)'s Gdisar MK 2 fleet on the battlefield.
The fleet cv did 110.652.403 damage to fleet Gdisar MK 2.
TehNoobPwner(#3231)'s cv fleet destroyed 366 of Unidentified Fleet(#)'s Gdisar MK 2 fleet.
The fleet Gdisar MK 2 did 44.232.998 damage to fleet cv.
Unidentified Fleet(#)'s Gdisar MK 2 attack failed.

TehNoobPwner(#3231)'s v fleet engaged Unidentified Fleet(#)'s Captain's Dream MK 17 fleet on the battlefield.
The fleet v did 59.231.919 damage to fleet Captain's Dream MK 17.
TehNoobPwner(#3231)'s v fleet destroyed 231 of Unidentified Fleet(#)'s Captain's Dream MK 17 fleet.
The fleet Captain's Dream MK 17 did 17.543.087 damage to fleet v.
Unidentified Fleet(#)'s Captain's Dream MK 17 attack failed.

Show Battle Details

Assault result


Unidentified Fleet(#)'s 2 Trainee Fighter are destroyed during battle.
Unidentified Fleet(#)'s 723 Captain's Dream MK 17 are destroyed during battle.
Unidentified Fleet(#)'s 366 Gdisar MK 2 are destroyed during battle.
You attacked Unidentified Fleet(#)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#)'s 1091 ships and lost 0/4 ships.
You lost 0/59.773.296 fleet power (0%), while the enemy lost 18.111.744/34.768.458 fleet power (52%)

Primary Objective: Destroy 32% of the enemy while losing less percent of the armada then the enemy.

Incoming transmision!
You won the battle! Return to encounter to continue or check for rewards.
Return To Mission

Unidentified Fleet(#) lost more power than you during battle.
(+517 Exp)



i dont understand how 2 trainee fighters with no attack def or hp could have more fp than the other 2 fleets.

please fix stupid encounter. this was an interactive mission Ancient Commander.


4  General Talk / SO WARS Discussion / Re: Goodbye on: June 13, 2009, 08:10:58 PM
see ya around jessie. stay on main or something.

we're all gonna miss you
5  Feedback Terminal / "Bugs" and Problems / Re: Wars Server on: June 13, 2009, 08:02:49 PM
does PvE gets reset?

i might join in on the fun
6  Feedback Terminal / "Bugs" and Problems / Re: Wars Server on: June 13, 2009, 12:15:15 PM
nope not really  laugh but it seemed fun at the time. methinks i am started to be hated.

hmmmm if we reset everyone, it should be total, like back to 0 everything. that way we all get even start.

maybe even out commander exp tho.

get rid of all modules, research, commander bonuses, and of course fleets.

please get rid of all the inactives...they wont be income anymore because of reset, so there is no point in them existing. say 3 months inactive gets you deleted, and your number reopened to public
7  Space Odyssey Info Terminal / F.A.Q. / Re: Interactive Mission Creator Problem on: June 13, 2009, 09:21:21 AM
ok thanks. ill be waiting for the assistance, unless someone else wants to step in.
8  Space Odyssey Info Terminal / F.A.Q. / Interactive Mission Creator Problem on: June 13, 2009, 12:51:38 AM
i didnt know where to post this, since its not ingame.

while using the mission designer, i keep encountering things like

Option leads to battle? (0/1)

Disable parent option (0/1)

End Mission (0/1)

and etc.


my question is which number is yes and which is no?

also, can you have a battle occur after the person fails a choice?
9  Feedback Terminal / "Bugs" and Problems / Re: Wars Server on: June 13, 2009, 12:17:55 AM
by advertising on main i meant to send an ingame message to all players that are already playing, and new ones that join.

people can play both main and wars.

i do it

btw ive been playing wars on and off for like 1.5 years.

im not that much of a noob jessiedog

usually things like vacations or school interfere, i lost my spot in rankings to raids and attacks and such, come back and rebuild

i think Sir emi should add AI or NPC commanders that actively attack players near their power. say randomly generate fleets and such for random powers, and let em loose on the galaxy. that could be fun. you could counter them for segs or just to get fleet experience.

10  Feedback Terminal / "Bugs" and Problems / Re: Wars Server on: June 12, 2009, 03:23:25 PM
umm if we reset the whole wars server, its pretty much just going to become SO Main.

the whole point of wars is no resets and PVP.


i think we should delete all inactives who havent played for 3 months, and advertise on SO Main for Wars.

maybe send messages on Main to the veterans and invite them to Wars Alliances.

that way new good active players would come.

hmmmm and maybe Sir Emi should cut the galaxy size down. for the number of players vs number of places to hide, its very easy to stay hidden for most of your career. im going to say maybe cut the universe in half or make it 1/4 the size it is now.
11  General Talk / SO WARS Discussion / Re: List of Wars Server Vets on: June 12, 2009, 01:52:29 PM
what does that have to do with anything????   ^ post??
12  General Talk / SO WARS Discussion / Re: List of Wars Server Vets on: June 12, 2009, 12:20:50 PM
why not? just cuz u zeroed me lol
13  General Talk / Design & Strategy Room / Re: Questions about Defense on SO WARS on: June 12, 2009, 12:18:10 PM
ok that makes sense. i just thought that defense could be added onto every fleet, and that a defense fleet could protect an attack fleet. that would be cool. maybe i should put it in the suggestion forum
14  General Talk / SO WARS Discussion / Re: List of Wars Server Vets on: June 11, 2009, 10:48:51 PM
TehNoobPwner should be added to vets list.
15  General Talk / Design & Strategy Room / Re: Questions about Defense on SO WARS on: June 11, 2009, 10:11:18 PM
ok thanks. also, say you have 10 fleets with 1 defense each and 1 ship each.


does the first fleet get 10 defense or just 1?
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