Forum - Space Odyssey MMORPG - a massive free online space game

General Talk => Design & Strategy Room => Topic started by: malak16 on August 02, 2007, 09:54:47 PM



Title: swarmers designs
Post by: malak16 on August 02, 2007, 09:54:47 PM
hey can u all post some swamers  just so newbie people can have a chance thnx


malak


Title: Re: swarmers designs
Post by: thezerg on August 02, 2007, 10:11:11 PM
There are many, many designs on the forum


Title: Re: swarmers designs
Post by: Cameron07 on August 02, 2007, 10:25:27 PM
and really.. noobs probably dont need to mess with swarmers too much..


Title: Re: swarmers designs
Post by: malak16 on August 02, 2007, 10:58:39 PM
ya but any way im looking for som high powered swarmers


Title: Re: swarmers designs
Post by: zephyrblade on August 03, 2007, 06:14:35 AM
forgottenancients.jconserv.net (http://forgottenancients.jconserv.net)
That website has a few designs on its forums.
^-^


Title: Re: swarmers designs
Post by: Wind Of Death on August 05, 2007, 07:05:44 PM
Swarm
hull=50
weapons
Acu Cannon Weight=2 energy=235 attack=7855 acu=15%
Acu Cannon Weight=2 energy=235 attack=10855 acu=13%
Acu Cannon Weight=2 energy=235 attack=12355 acu=12%
Acu Cannon Weight=2 energy=235 attack=13855 acu=11%
Swarm Cannon weight=2 energy=235 attack=18355 acu=8% (8 of these)
Armor
Swarm Armor weight=8  hitpoints=399
 well i lost the powercore i guess..oh well you can figure it out, just add weight and energy of systems and youll get it.  :))


Title: Re: swarmers designs
Post by: Seither on August 07, 2007, 09:25:22 AM
ya but any way im looking for som high powered swarmers
no such thing.

swarmers are low power, but in groups of millions/billions insanely hard to kill/not lose ships too. you need not worry about them unless you have billions of credits to be spending.


Title: Re: swarmers designs
Post by: lostedchylde on August 08, 2007, 03:12:03 AM
malak - read this post for swarmers.

http://forum.spaceo.net/index.php/topic,2382.0.html

                                                                                                                  :spider2:


Title: Re: swarmers designs
Post by: Seither on August 08, 2007, 05:29:54 PM
there you go, plenty of swamer designs there....doesn't ANYONE use the serach function to see if what they watn already exists?


Title: Re: swarmers designs
Post by: Satan on August 09, 2007, 01:38:44 AM
Search Function?
What search function?
:P


Title: Re: swarmers designs
Post by: Seither on August 09, 2007, 04:30:10 AM
lol, the one located in the lower right hand corner of the top box that magically disappears when people need to use it.

That and the gold account one....get a gold and search by price/power/attack/whatever, lol.


Title: Re: swarmers designs
Post by: Satan on August 09, 2007, 04:49:44 AM
arg...someone needs to desing some good ships on SOWARS so i can jack tehm with my gold account...
like im too lazy to put aything together rihgt now...


Title: Re: swarmers designs
Post by: Silence444 on August 16, 2007, 09:18:12 PM
could i have some one check my new SO Wars swarmer design-
Raging Silence MRK I

i read everything that i could find in the forums... and i'd like to help get some good designs out there... this probly isn't one but i would appreciate some feedback (preferably an in game message)

-edit-
also... anyone know how to make def more efficient then hp? (i think its wrong but that would require a 5000% bonus)


Title: Re: swarmers designs
Post by: thezerg on August 17, 2007, 02:47:40 PM
Frank says that with 50 ships in a fleet, def becomes better than hp. I dont know why he says that, i dont think its true, but that's what he says. And its frank so...you know


Title: Re: swarmers designs
Post by: Silence444 on August 17, 2007, 03:14:16 PM
it is true, if u want a fleet of MORE then 50 ships def = better

i say this because def = 50X the cost of Hp and it is cumulative. lets say i want a fleet of 50 ship and i could give them each 100 hp, in the end they would each have roughly 101-103 with swarm bonus. or i could give them each 2 def and the fleet would have about the same BUT if u could ever level it up the exp bonuses would apply to it and not to the hp (at least in combat ships). ultimately, (yes i did the math0 it is IMPOSSIBLE for a swarm fleets def to EVER be more efficient then a super ship's hp. ultimately the only reason a person would go with a swarm would be if they could out power the enemy enough so that the less efficient defense couldn't be breached and then take advantage of the extremely heightened attack. all in all i personally would give up on swarmers with the exception of low level missions, p ships and suicidal gun boats. in the end... at least as far a survivability goes, super ships/ hp boats are as much as 2000% more efficient.

-to any senior commanders-
could some one check this? i get the fealling that my math is more then a lil bit off... not to mention i am too inexperienced to know when it is better to have ungodly amounts of attack vs. being able to take hits. i also am not quite sure where the lower shield values of swarmers come in to play and what role hp plays in an effective swarmer.

if optimized, what is the most efficient type of combat ship? (currently i'm thinking super)