Forum - Space Odyssey MMORPG - a massive free online space game
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31  General Talk / General Archive / Re: SO Main round winners, May 2015 on: May 21, 2015, 02:03:39 PM
You gotta stick around for some time to get that title Midnight!! 21

Congrats to all of the top 10... except the alt!!! 16
Well done to Midnight (again!!) and zodey for max'ing

Unfortunately I could keep my place as you all started d day when i was still at work!! crybaby
32  Space Odyssey Info Terminal / Add-on projects in progress / Re: Updates & projects on demand supported by donations on: May 08, 2015, 05:11:58 PM
One thing I've thought about this game is that each round can become repetitive. I think an element of randomness could make each round slightly different or something like an objective to aim for ( other than just trying to gain credits and CP's! )
Some idea's I have had, some I've possibly posted some years back....

1. Have some rare parts or resources that can be found from killing different types of aliens, they must be hard to find ie 1 in a 100 chance or even more. Gaining enough of these grants you a bonus such as a 24 hour attack shield ( different from a neb in that you can still do encounters aliens etc ), bonus to stash and/or worker production.  Or a harder option find for example 5 parts to assemble a powerful item... these parts are so hard to collect all, that there is no guarantee that it will happen each round. The reward for finding and assembling all the lost parts could maybe give a 1 hour invulnerability shield against pve encounters/aliens... think how that could implemented if done wisely!!

2. Have an end of round statistic table.... top PVP attacker based on number of attacks made, most attacked player,  player with most aliens killed, most insane attack ( highest percentage fp compared to players fleet of enemy killed ), most traveled player ( turns used) etc

3.  Hate to say it in case upsets a few friends I have in the game.... but limit alts!  Alts can have a very beneficial advantage, not just to the player using them... even this round I've benefited by using the alts of other players to find encounters.

4. Players having a station on each star in a quadrant gain a 10% production bonus to all facilities in that quadrant.

5. War declarations... alliances can formally declare war on another which then instigates a set timer ( say 48 hours or 1 week ) at the end of the war the winning alliance all gain a victory reward. maybe that could be credits, for example...

                          total fp lost by opposing alliance - fp lost by winning alliance = X credits

This would benefit a smaller alliance taking on a big alliance and winning that the other way around!  The credit pool would be shared equally to each of the winning alliances members ( state of war means that alliance recruitment is stopped, otherwise people might hop onto the winning alliance at the end)


I'm not gonna post about the ship combat formulas etc as haven't been active enough in the last year or 2 to really have an in depth opinion to give my say.. plus as I can see, you all are on the case for that already!!


Feel free to express your opinions on any of the above, they are just some brainstorming ideas to try instigate debate and change. If you think it's all dog's dangly bits then feel free to say so!! nervous1

33  General Talk / General Discussion / Re: Emi's Lack of Presence on: April 29, 2015, 04:02:25 PM
I must admit, it would be nice to see you more involved Emi, even if it's just once in a while.
34  General Talk / General Archive / Re: SO Main round winners, April 2015 on: April 20, 2015, 02:20:58 PM
Congrats on the win midnight!!  Oh and well done Kyle and Decimus for max'ing.
Good to see a new member of the top 10 in Nexus....  even if he did pop my ships  diablo 5
Unfortunately couldn't do anything this d day as my keyboard decided to give up, so I couldnt even log into my PC crybaby
35  General Talk / General Archive / Re: SO Main round winners, March 2015 on: March 09, 2015, 07:43:55 PM
I've logged in last few days and played around a little.... got 51 days of my gold still remaining. Cant promised that I can last a whole round.. but we'll see!! to_keep_order
36  General Talk / General Archive / Re: SO Main round winners, March 2015 on: March 08, 2015, 03:19:55 PM
Well done all... except Kyle who needed to use powerships to get his position!! 16
37  Space Odyssey Info Terminal / Updates / Re: Warning DDAY change on: October 19, 2014, 01:43:46 PM
Actually Emy I don't agree with you on this.... 
Having D Day start when one person max's had he problem that a round could end too soon for anyone to really do anything... this happens when you have just one experienced player with time available  he/she can race through unopposed therefore have total control over the round. Having the need for 5 other people in D day does at least limits that... 5 people isn't really that many anyway even with todays player numbers!!
38  General Talk / General Discussion / Re: Full assualt on: August 03, 2014, 10:22:51 AM
Only in incursions
39  General Talk / General Discussion / Re: Pirates take top positions uncontested!! on: June 05, 2014, 01:43:24 PM
Kyle you've got to play, except next round you have to play blindfolded , tied to a tree with razor wire  electricchair, with your genitals coated with chili paste!!!  devil
40  General Talk / General Discussion / Pirates take top positions uncontested!! on: June 04, 2014, 05:26:41 PM
Congrats on another win Kyle!!

Emi if you still have any intensions for this game you need to urgently address the current dire situation.  Player numbers are at the lowest ever level, they will never be able to learn when someone like kyle can power through and end the round before any of them have got started. Even I had only just started doing incursions then the round ended, what hope do people still learning have.
  With the player base so low now, you have the excuse to radically change the game... even start it up as a completely new format on Android/Iphone etc I dont think anyone would object , as long as something happens.
41  General Talk / General Discussion / Re: Lets just take a little time to miss everyone. on: May 18, 2014, 05:44:51 AM
That would then make me ask, is there anyone that you dont miss!! 21
42  General Talk / General Archive / Re: SO Main round winners, April 2014 on: April 28, 2014, 06:34:54 PM
Might try to play a bit, dont expect too much from me though!!
43  General Talk / General Archive / Re: SO Main round winners, April 2014 on: April 25, 2014, 07:10:20 PM
Congrats Fury....  Thinks you need more competition!!! 19
44  Space Odyssey Caffe / Whatever / Is anybody out there!!! on: April 21, 2014, 06:45:28 AM
Wow, Forums are quiet, been away from here for over a month and nothing posted!!!
45  General Talk / General Archive / Re: SO Main round winners, March 2014 on: March 07, 2014, 06:35:37 PM
Congrats again capt.  I see quite a few new names up there too, well done to you all....
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