ok, I know this may not actually sound like a suggestion, and to some, it probably won't even sound like one, but this is the best place to put it, so don't worry.
I was just, for the longest time now, thinking along these lines: If space odyssey were to adopt some visual way of using ships, in 2-d or 3-d, how could it be done where the designer could design the ship, AND actually have a difference between a 1 space decoy, and a 10 trillion deathstar (so they aren't the same size) without over-doing it, and where it would be flexible enough, but simple enough, to be used from 1 space to trillions of space.
I think I finally thought of an answer, and it could probably help with other things to, so in a way, this is a suggestion to help other suggestions
lol
anyway, this is what I got:
you could have a grid where you design the ship X by X big (or X by X by X for 3d) where X is the number of digits the space of the ship is. so 1-9 space is 1 by 1, 10.000-99.999 space would be 5 by 5, then anything in between 10.000.000.000 and 99.999.999.999 would be 11 by 11.
another thing where this could lead to, is just simply, as I have in the title, a better ship classification, for size, such as:
1 digit: decoy
2 digit: small fighter
3 digit: heavy fighter
4 digit: cruiser
5 digit: destroyer
6 digit: battleship
7 digit: dreadnought
8 digit: supership
9 digit: heavy supership
and so on...
now obviously nothings going to absolutely perfect, and neither does this, this is just taking into account space, making it simple, so a tinyman would be considered a decoy size ship, even though it has enough stats to be something else (and cost of something even more)
but anyway, there it is, what do you guys think? cool, eh?