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Author Topic: Hit and Runs  (Read 6721 times)
ars68
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« Reply #15 on: June 10, 2006, 10:01:28 PM »

actually... that might work.  except for a minimum counter attack power of 100.  in other words, you will never need lower then 100 fleet power to attack them, as 200-80% of 0 fleet power is still 0, and a 1 space decoy is 2 power, thus unable to attack as power is to high.
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« Reply #16 on: June 12, 2006, 04:54:39 PM »

If value=0 perameters are set to 1 fleet power-2x their total power.
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