Forum - Space Odyssey MMORPG - a massive free online space game

Feedback Terminal => Suggestions => Topic started by: Nightguard on June 13, 2006, 08:31:56 AM



Title: Market size increase
Post by: Nightguard on June 13, 2006, 08:31:56 AM
Can we please have more market bids every 5 mins.We are getting a lot of outbidding & this is upsetting the top players.Their response is to buy every bid stopping the rest of us playing.


Title: Re: Market size increase
Post by: Gunfighter Frank on June 13, 2006, 11:19:01 AM
I am in agreement with this with the new importance on trade and the increased players we need more items to bid on and sell


Title: Re: Market size increase
Post by: Seither on June 14, 2006, 12:03:07 AM
Also, maybe a limit on how many bids you can have out at once.


Title: Re: Market size increase
Post by: charmuska on June 14, 2006, 11:48:44 PM
Also, maybe a limit on how many bids you can have out at once.

Watch Ricu and Ronald fight this part of the idea  :))

Anyway, I'm for it, as since I've started being active in the market, I cannot seem to find anything to bid on/pawn to CHOAM (especially when Ronald is on).


Title: Re: Market size increase
Post by: Seither on June 16, 2006, 02:20:42 AM
They have enough money to buy every item on the market at max price and still have money left over. Also a limit on how many you can have out at once would prevent such a jump in power like theirs' was (They went from out of my site to above me in less then a day by playing the market for a couple hours.)


Title: Re: Market size increase
Post by: Scruffy on June 22, 2006, 04:14:17 PM
The market is truly the best source of income. It is totally safe, great profits, and very dependable. But it can easily be exploited by those that have the time to sit around all day playing getting huge returns. I know I would swing home to do a quick buy sell. I used one million segs on the market and would buy everything I could. So there were tons of tranactions. Placing a turns on each buy or sell action would really balance this. Everything else takes turns why not the market. I would balance those that can play all day and those that have a very fixed time. It would prevent upper players from buying the lower price items just because they had the money and space, because the loss of turns would be more valuable to them.... Now the exact turns per buy sell would need testing. Maybe 5 per action? However, after saying all this I like playing the market every chance I get and would like to see only more and quicker postings. heheheheehhee


Title: Re: Market size increase
Post by: Lammalord on June 22, 2006, 04:43:44 PM
dont like that way market is something to keep alot of ppl busy easly but increcing the amout that is on the market should to also with makeing a max amout of can have bidded on at once, like you can only bid on a max of 10 things at once


Title: Re: Market size increase
Post by: Soppe on June 23, 2006, 02:26:54 PM
that, or make some new n more expensive goods for the higher players to rape so they can let us small guys and our goods alone :P


Title: Re: Market size increase
Post by: mrtimbr549 on June 23, 2006, 04:21:46 PM
Maybe the paramaters could be changed so that instead of being static, the market could become dynamic.


Title: Re: Market size increase
Post by: Seither on June 23, 2006, 07:21:54 PM
Scruffy, the market is not 100% safe, it's 50/50, though right now, more like 25/75, leaning towards the you get screwed over due to there being no items for purchase due to ronald and ricu and the other spaceballs bidding on everything. Even normally it's a risk, cause you may get something you can't sell, or there is no offer for more then you sold it for, or even you get attacked and lose a chunk of those goods you had, costing you a lot of money. But a limit needs to be made, and up the amount of bids out there.

And what are you talking about mrtimbr?


Title: Re: Market size increase
Post by: ars68 on June 26, 2006, 03:14:00 PM
mmm...  methinks mr.tim means making the market dynamic like missions and the gold credit bonus... the higher up teh game gets, the bigger the rewards and costs...


Title: Re: Market size increase
Post by: Lammalord on June 28, 2006, 12:58:59 AM
well im comming to think now that end the end a small increase wouldnt be that bad, but that it will stay stable in the amout of people useing it and wont raise at all, beacuse by the time the lower ranked players just start useing the market the higher ranked ones outgrow the market and stop useing it, most of the top 10 has stopped useing the market at this point leaving it up to lower players, it was just hectic when the top ten was using it that time right before switching to stronger ships and outgrowing it was the worst part for the market. but now i see its real quite... it was just that 2-3 week period were everything was crazy on the market but now thouse weekers players have it all to themselves.


Title: Re: Market size increase
Post by: Seither on June 28, 2006, 08:13:47 AM
yea, you're right lamma, though I still think a maximum bid out at a time is a good idea.


Title: Re: Market size increase
Post by: Lammalord on June 29, 2006, 11:43:05 PM
ya max of 10 bids at a time so some1 cant hoard the market


Title: Re: Market size increase
Post by: Scarface on July 05, 2006, 10:58:01 AM
I'm thinking that there should be a bit more of an amount closeness. Currently Items are sold in groups of 10,000 and 1,000,000, maybe add in 100,000. Especially if the products change their amount as has recently happened. Many of the larger items were sold in 1,000,000 groups have now changed to 10,000. It would now take 100 sales for someone to unload things they purchased at the larger amounts.

Personnaly, I would just create a random amount generator for CHOAM to buy/sell random amounts between 10,000 and 1,000,000 of all products. This would force people to either specialize in one commodity, or have to force buy and sell products to make up differences. This would also make for more independent sales and all in all, make for a more realistic market situation.


Title: Re: Market size increase
Post by: Lammalord on July 05, 2006, 04:17:45 PM
if that would happen the market value would drop alot, and there would have to be more bids like 10 bids every 5 min rather than 5 to make up the difference, beacuse if it randomly generated like that with such low numbers people would never gain alot and the market would once again become useless


Title: Re: Market size increase
Post by: charmuska on July 06, 2006, 12:15:59 AM
I don't know about useless, Lamma.

As the market stood, players (myself included) could go from about 200 mill (voting bonus) to a few hundred bill in a day or two, without using turns.

With the proposed variable size, at the worst, you have to buy only 1 type of item to reliably buy/sell it.  The market is still, in this situation, good for profit.  You can still get large amounts of items (and thus credits) with Scarface's idea, it just is less common.

While I don't really enjoy the lower numbers (10000) everywhere NOW, I would really have enjoyed seeing those numbers earlier when my mothership was too small for the 1000000 amounts.  This means that the market will be good for people starting from fairly early.

If you could grow using the market at the same rate from beginning to where the top 10 players are now, players would double their money every few hours without turns.  So, I don't feel that the market should be truly effective for a player's entire life (as it is now).


Title: Re: Market size increase
Post by: Lammalord on July 06, 2006, 08:58:30 AM
i was just trying to improve scarfaces idea, i actally dont like that at all would peffer everything to be at 1mil to make it easy


Title: Re: Market size increase
Post by: BOS on July 06, 2006, 09:04:50 AM
The best way My opinion is to put on the market of 1k; 10k; 100; and 1 mil units that would be the best and it would also advantage the new players :atention:


Title: Re: Market size increase
Post by: Lammalord on July 06, 2006, 09:15:15 AM
then in that case make more bids keep it at what its at like 5 bid for 1 mil 3 bids for 100k 3 bids for 10 k 2 bids for 1k 1 bid for 100, but i think thats to much at that low level most ppl dont use the market doing missions and raiding is better so keep it at 1 mil like its soppost to be


Title: Re: Market size increase
Post by: Scarface on July 06, 2006, 02:36:51 PM
As many people have mentioned, the market is a bit "Too Good" for earning money. I discovered myself that it was much more profitable then missions or attacking. So if you want this to be a trading game with a bit of fighting, then leave the market as is and the game will be dominated by the same people game after game. The variable Idea would work well, however it would require a bit more knowledge and patience from the traders, but again, would be more realistic. The biggest trick in designing the game is to not make any one area dominant over all others as you will just get everyone doing the part that gives the best gains.

Emi could always get real tricky with it and make planets in the galaxy, all that have markets, then you have to physically transport the stuff :)


Title: Re: Market size increase
Post by: Lammalord on July 06, 2006, 05:42:55 PM
the market is usally about the same with missions and encounters, i can usally get 10 tril from missions while barley getting 1tril form hours on the market, it really depends what your rank is.. at low ranks encounters are the best mid ranks the market is the best and at high ranks missions are the best...