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News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
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Author Topic: Fixes and scheduled new stuff  (Read 13992 times)
Soppe
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« Reply #15 on: July 28, 2006, 03:58:04 PM »

i likes this idea  15 rockon
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ars68
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« Reply #16 on: July 28, 2006, 09:58:14 PM »

hmmm...  actually, I was thinking you were going to say the fleets WOULD be in danger, then if someone comes by and sees the salvage operation, they may attack and take what you found, lol...

come to think of it, how about setting up the DDay device around this?  well, I suppose this would be a bit different, so I'll put this in suggestions instead, but should be interesting 1  that way it can be discussed seperately
anyway, sounds really cool 1


hmmm... planet toadstool...  in the Mario galaxy... lol
« Last Edit: July 28, 2006, 10:22:11 PM by ars68 » Report to moderator   Logged

control the present, seize the future. seize the future, conquer the past. conquer the past, control the present.

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« Reply #17 on: July 29, 2006, 08:28:08 AM »

I dont like real time idea. Realtime games are evil (try ogame or something like that).
Here i can log for half hour (ok more 16), do some missions etc. and logout. All people got same amount of time. In realtime games best are people who spend most time. Market is some example. If someone cam sit all day on market, he can made fortune easy. Thats why i dont even build warehouses in this round laugh
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Alright... rip
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« Reply #18 on: July 29, 2006, 08:31:43 AM »

In realtime games best are people who spend most time. Market is some example. If someone cam sit all day on market, he can made fortune easy.
haha tell me about it  12

i dont really like real time games either, but its good to have something that doesnt require turns or money too. besides, being active should pay out ;)
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ars68
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« Reply #19 on: July 29, 2006, 01:16:33 PM »

hmmm...  how about an option of either so long doing it (like 30 minutes) or 'rush' it using the same time amount, only in turns, and thus instant. (in this case, 30 minutes = 30 turns, so cost 30 turns)  you could also put in a 10% rush fee (making it from 30 turns to 33 turns, etc.)

this would mean:
people with little time to play can simply rush everything, and play it like normal, using turns.
people with lots of time can simply wait the amount of time, saving them the turns.

this would of course mean that people with lots of time to play will be at an advantage then, but not a complete advantage.  (ie, both can do it, just one will have a disadvantage)

--edit: hehe, almost forgot.  do you have an approximate time of when this will be finished?  I dunno, just sounded like you did when you said 'scheduled' stuff...  anyway, keep up the good work 1


hmm... planet bacon?
« Last Edit: July 29, 2006, 01:19:02 PM by ars68 » Report to moderator   Logged

control the present, seize the future. seize the future, conquer the past. conquer the past, control the present.

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« Reply #20 on: August 03, 2006, 12:11:23 AM »

yeah e i think the descion to make it into a real tiem thing wont be very god at all, since this is a turn based hting and i dont wnana have to be on 20 hours a day so i dont get passed out by som1 with a bunch of time and large amounts of caffenated drinks :S just make it cost turns, or make it so you dont get turns while you are doing it in real time so oyu cnat just keep doing them...
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« Reply #21 on: August 03, 2006, 02:49:05 PM »

lol, guys, if he is doing what I it sounds like he is doing, it won't be so bad at all.  you can go and do as many missions as you want still, and that will still cost turns, it's just if you have to go for the day, the salvage operations will keep on going, finish, then wait for when you have a chance to come back.  no one can destroy your ships and steal the salvage or anything, so just come back when you want/can get it.

I'm just not really seeing the point then, may as well make it where it happens instantly happy
so I suppose I MUST be missing... something...  besides, parts of this game ARE real-time, market and DDay Device are both examples.  and to a certain extent, missions as well, because they only come back so fast.
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control the present, seize the future. seize the future, conquer the past. conquer the past, control the present.

that and cookies. lots and lots of cookies 1
Gunfighter Frank
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« Reply #22 on: September 05, 2006, 01:47:13 AM »

so we have went all over the galaxy and have not found a planet or an Item yet waht gives are they there or not
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« Reply #23 on: September 05, 2006, 02:15:37 AM »

lol Frank planets are planed atm not implemented ... - I guess we all will realize it quite fast once they are implemented.  15

w/r bb
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SirEmi
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« Reply #24 on: September 05, 2006, 08:50:57 AM »

The items interface is almost complete, but I still have to run a few tests to see how it's ballanced.
this is a screenshot of the thing 1



God Speed commanders!
« Last Edit: September 05, 2006, 08:59:28 AM by SirEmi » Report to moderator   Logged

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« Reply #25 on: September 05, 2006, 03:49:52 PM »

sweet I love it :-) more boni to get ... and I really need better boni lol
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charmuska
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« Reply #26 on: September 05, 2006, 07:11:13 PM »

You should have named yourself bigboni ^_^
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« Reply #27 on: September 06, 2006, 07:31:38 AM »

lol bigboni
Those boni are one time use, right?
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Alright... rip
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« Reply #28 on: September 07, 2006, 02:53:40 AM »

well I hope thay ll be kinda permanent boni :-)

and btw bigboni would fit atm lol :-)

w/r bb
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« Reply #29 on: September 12, 2006, 01:45:36 PM »

so, what have we learned:

a) This game is getting many major overhuals, some good, some...well, not so good.
b) the item thing looks/sounds cool
c) no one but Sir Emi has any clue exactly how it works or if it will be fair to everyone
d) it's possible he doesn't know these things too.
e) We all hope he knows, or this could get bad.
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