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31  Feedback Terminal / Suggestions / Re: Counter log, extended news and min bid on: July 13, 2006, 01:46:11 AM
Yes, and my suggestion of mission mods/report button went seemingly unnoticed as well.  Recently saw one that would warrant reporting (won't repeat the exact content).
32  Feedback Terminal / Suggestions / Re: chat mods on: July 13, 2006, 01:44:39 AM
And again, I read that message.

But let's say it's implemented.  Who are the mods?  Nobody knows, there have been no volunteers, no thought put into it.
33  Feedback Terminal / Suggestions / Re: chat mods on: July 13, 2006, 01:15:29 AM
I would do it, but, I've not donated, and have only been around for 1 round, so I doubt I'd get the position.  But still, I would do it if Emi would like.
34  Feedback Terminal / Suggestions / Re: Counter log and min bid on: July 13, 2006, 01:09:16 AM
That's true...I'll edit that into first post so people see it, and add to title.
35  Feedback Terminal / Suggestions / Counter log, extended news and min bid on: July 13, 2006, 12:10:11 AM
How about having somewhere a list of your available counters?

The reason I suggest this is well, two reasons.

First, if someone attacks you, but does no damage, you get a counter.  However, the attack will not show up in your logs, so if you forget who did it, it can be impossible to tell who requires a visit.

Second, if you attack someone, and they attack back, you don't have a counter.  However, there are situations (I've been in some) where two players are attacking each other a bunch, and I tend to lose track of the available counters.

If someone is off the page, and you have a counter, but have no record of their attack (just that you resupplied marines or something), how can you tell if you need to pay them back?



My second suggestion is for a button in market that automatically does the minimum bid.  Why I want this also has a reason or two.

First reason (and most obvious) I'm lazy and want to just click a button instead of type.

Second reason is that without this, there is practically no reason to be able to select multiple items in the sell offers section of the market.  I have never seen a time where there are two bids I wanted to make that are exactly the same number.

I don't feel too strongly about the second suggestion, but would like to see the counter log made.



And now presenting, a Lammalord suggestion...

Have a button, or option or something that enables you to see more news options.  It's difficult to tell any attacks are being made if people are roaming the galaxy, and even if you can see attacks done, you only see the last 5...sometimes I see on the chat "OMG! Look at the news!" and see nothing of importance, just 5 tiny attacks on people I've not heard of.  But an extended option, as Lamma suggested, would enable viewers, if they so choose, to see the logs of the past 100, or 500 or whatever, news events.  This would allow players to better keep track of what's going on, and allow revenge on a player to mean more than taking away a decoy fleet and some segments after he reserves his ships.
36  Alliance General Talk / Alliance Recrutment / Post your C.V. / Re: Xevante on: July 12, 2006, 05:41:43 PM
Good spirit with this one.  I applaud him, and give him my vote for enthusiasm.

Xevante is hereby approved by Charmz as a good alliance for those who want to work with others to figure out the game for themselves.

(that's what I did, and I think it worked out pretty well)
37  Space Odyssey Info Terminal / Updates / Re: small modification to sell cost combined with skills on: July 12, 2006, 05:09:48 PM
I'm not saying no change was necessary.  I'm saying that, unless you have a gold account and a friend, you can't sell ships for as much as others can.

A gold account can keep all of the money from the ship...Buy for 50 bill, sell for 45 bill, get 5 bill traded to you.

One without it loses 5 bill in the whole process.

Again, not saying a change wasn't needed.  Just that this change isn't quite perfect.

As has been suggested, perhaps make a check to see if the fleet was cloned or not.  If the original designer was the person selling the ship, allow it to be sold for what it was bought for (if the person has 50% off of costs).  If it was cloned, then take off 10% from the selling.

I'm glad people can no longer simply create money.  However, I'm not as glad that non-gold now loses money from this.
38  Space Odyssey Info Terminal / Updates / Re: First change after DDAY - Growth / Interest on: July 11, 2006, 01:08:50 AM
Interest starts at 15 million.
39  Space Odyssey Info Terminal / Updates / Re: small modification to sell cost combined with skills on: July 11, 2006, 01:05:08 AM
Frank, where I'm saying the "penalty" comes in is...

Say you have a friend.  Say you also have a gold account.  Finally, say you worked hard to get to 50% off of your ship costs.  Now, you _could_ just design your own ship, OR you could have your friend design your ship for you.  You proceed to clone his ship.  You can now sell your ship, knowing that no credits have been lost, as they may have been the other way.  You are happy you know someone nice enough to trade back credits through the market, that you won't lose 10% of the costs.  You are happy that the 50-trillion credit ship ended up costing you nothing instead of 2.5 trillion.

You feel sorry for the person with no such luck, who has to spend the 2.5 trillion on the same ship that cost you nothing.

It seems to me that, as long as you get far enough in the game, having gold gives you an additional 10% off of your items.
40  Alliance General Talk / Alliance Recrutment / Post your C.V. / Re: Xevante on: July 11, 2006, 12:54:13 AM
I don't have any problem with the number.  Just that someone with such a number is leading an alliance  3

But, I'm sure you will figure out the game much faster with a collective mind.
41  Feedback Terminal / Suggestions / Re: More Advanced Combat on: July 10, 2006, 07:58:32 PM
I think the combat is fine in its simplicity.  Don't go adding weird combat options that can make every fleet able to destroy every other fleet.

And for the decoys, they are effective in real battles (as long as the decoys are well-trained).  Decoys are how smaller armies are able to destroy larger armies.  The tendency being that the larger army will split off in pursuit of the decoys, where the smaller portion is destroyed.  Divide and conquer.  Guerilla tactics.
42  Space Odyssey Info Terminal / F.A.Q. / Re: Alliance messages on: July 10, 2006, 01:06:00 AM
Yeah, I see it sometimes.

"9 Alliance Messages Waiting"

 w00t2 the leader finally logged on and pressed accept!

Oh wait...still waiting approval...shucks.
43  Space Odyssey Caffe / Whatever / Re: Lammalord's House of Riddles on: July 10, 2006, 12:48:24 AM
Time to throw out another wild guess for it then...separation?
44  Space Odyssey Caffe / Whatever / Re: Lammalord's House of Riddles on: July 09, 2006, 02:59:58 AM
RR2...birth?
45  Space Odyssey Info Terminal / Updates / Re: small modification to sell cost combined with skills on: July 09, 2006, 02:40:38 AM
Perhaps Emi could make ships you design count as if you cloned them from yourself?  This would alleviate the problem somewhat from my standpoint.  If it's not a clone of anyone's, there is a net loss.  The way it stands now STILL gives incentive for someone else to design the ship, then have it be cloned, as otherwise, there is a money loss.  So what we have currently is a penalty for designing your own ships, something I don't believe should be penalized.
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