karma
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oops
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« on: June 20, 2007, 11:33:39 AM » |
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OK, I made these designs for my pending supership. Comments are appreciated! Also, special thanks to A^Misses^Idiot for help. If these upgrades are horrible, don't blame him, him gave me a solid start, I just suck at this . So here are my FIRST upgrades! Custom Armour 2 w:13 $:16.900 hp:1000 comp:ipcomp1 w:13 $:21.500 energy:2500 ACU Bonus:+4 DEF Bonus:+3% powercore:ippc1 w:36367 $:1.146.200 energy gen:15000000 shield:ipshe1 w:5 $:27.000 abs:+11% energy:2100 special:ipspe1 w:6 $:31.286 energy:700 DEF Bonus:+3% Defence:0 Hitpoints:+1000 weapon:ipwea1 w:5 $:32.210 energy:1700 Attack:1000 ACU:30% SP:0% AP:0% I now realize that everything but the powercore is aimed more at the average upgrade/ hull. Thanks, Karma
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Drackin
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the world is like a marble, roll with it
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« Reply #1 on: June 20, 2007, 12:10:17 PM » |
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ok im gonna give you few veteran tips ok.. i might get in trouble. but oh well.. lol.
first-- no armour. never settle for a system that costs more than 10 credits. take cost ships you want and devide it by 165 because that is how much each space cost for the hull.. to for a 10 mill ship you take 10,000,000 / 165 = 60,606. there are more numbers after the decimal but just leave those out. now you are gonna have 4-5 computers, 5-7 shields, one powercore , one special and one weapon. as a rule i use 1 space for my weapon and 10 space for my special, and 8 space for shields and computers. also if your not useing swarmers,, there is no need to add defence. so spend some time on that and show me what you come up with.. ill check back in a day or 2 to check on your progress.
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karma
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« Reply #2 on: June 20, 2007, 04:19:05 PM » |
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ok, thanks mate, will try out the tips, and by 10 creds, do you mean 10.000?
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Cameron07
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« Reply #3 on: June 20, 2007, 04:23:21 PM » |
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nah he meant 10.. you can always work with the stats to get it real cheap
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karma
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« Reply #4 on: June 20, 2007, 04:28:31 PM » |
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eh, that's like nothing ok, i'll try. so it's a lot less than the generic weapon... ok, found a weapon for 7 credsSTaTS: Name: nuweapon Weight: 1 $: 7 Weight:60 Attack: 1704 ACU: 4% SP: 0% AP: 0%
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davey boy
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« Reply #5 on: June 20, 2007, 04:43:39 PM » |
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the only tip im giving you is a missus idiot is a her not a him the clue is on the name OK, I made these designs for my pending supership. Comments are appreciated! Also, special thanks to A^Misses^Idiot for help. If these upgrades are horrible, don't blame him, him gave me a solid start, I just suck at this . So here are my FIRST upgrades! your words
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Gunfighter Frank
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« Reply #6 on: June 20, 2007, 04:55:56 PM » |
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by the way Drackin is a Teufel Hunden commander and at one time the 2nd in command of the Teufel Hunden. the Tefeul Hunden make some of the best ships in the game. Even the worst Teufel Hunden designer is 100% better ship designer than most other ship designers.
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Gunfighter Frank
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DO or DIE
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karma
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« Reply #7 on: June 20, 2007, 05:06:49 PM » |
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wow, great to have a bunch of masters reply. I edited my last post, I found a marginally ok weapon for 7 credits, took like half an hour to make!
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davey boy
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« Reply #9 on: June 20, 2007, 06:40:42 PM » |
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good to see you back frank
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djjcuk
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tho' I seek perfection, I wear my scars with pride
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« Reply #10 on: June 21, 2007, 05:56:21 AM » |
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OK here are the specs for weight for my systems which i use on my ships. Please Note: no Marines System and no Armour System. They are a waste of time. Weapon Weight: 1 Special Weight: 8 Shield Weight: 8 Computer Weight: 8 Powercore: The remaining space of your ship once you have made all the systems you want ALL of the above systems should cost no more than 1 to 10 creds each. For Example: You make a ship of 1.000.000 space with 1 weapon (weight: 1), 1 special (weight: 8), 4 shields (combined weight: 32 (4 shields at 8 space each) you can have more shields if you like but after 4 its pretty pointless) and 1 computer (weight: 8 (you can have 2 if you want to really boost your accuracy)) which is a total of (1+8+32+8) 49 weight for all the systems. You now take 49 off of your total ship space (1.000.000 - 49 = 999.951) and you use 999.951 weight on your POWERCORE to get as much energy as possible to put towards your systems. Ship Space: 1.000.000 Weapon weight: 1 Shields weight: 32 Special weight: 8 Computers weight: 8 Powercore weight: 999.951 As far as weight goes these are the best weights to use for each system. Hope that helps a bit.... respeckta
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The enlightened man would offer a weary traveller shelter for the night and share a quiet conversation over a bowl of... coco-puffs...
Commander and chat mod djjcuk(#43519), Ultimate Weapon
"Why do hot dogs come in packages of 10, but hot dog buns come in packages of 8?" - Bulletproof Monk
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karma
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« Reply #11 on: June 21, 2007, 08:39:31 AM » |
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thanks for the help, dude ;)
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karma
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« Reply #12 on: June 21, 2007, 01:46:39 PM » |
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My new ship: The screamer! STATS Numbers in Fleet:20 Space/Ship:1500 Marines:0 Space Left:827 Energy Left:221916 ----------------------------------------------------------- Attack:2435 Defence:2 Hitpoints:51 Crew Level:Rookie Attack accuracy:24% Absorb Power:07% SP and AP Power:0 UPGRADES: screamercomputer w:28 $:3 energy:3665 screamergen w:599 $:4 gen:234323 screamershield w:8 $:4 energy:3164 (also I used 2 stock shields, Scraps Shield MK13 and 2) screamerspecial w:20 $:3 energy:1498 screamerweapon w:13 $:5 energy:80 Hope this one turns out better, it raised my rank by about 100! comments are appreciated karma
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Cameron07
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« Reply #13 on: June 21, 2007, 03:39:00 PM » |
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wow... you never need to have left over space or energy.. and like the other guys posted.. your powercore should be most of your weight.. like 99% then shields and all that other stuff should be 8 weight most people use 1 weight for their weapon.. and 6-8 for shields
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karma
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« Reply #14 on: June 21, 2007, 04:40:32 PM » |
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Um, is this a bad thing that I need to change, or is it just abnormal ?
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