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Author Topic: Random Suggestion for Sir Emi  (Read 5075 times)
djjcuk
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« on: April 06, 2007, 06:25:57 PM »

Hey Guys, this is a random suggestion but what if:

When you attack someone... You can steal turns as well... but only under certain conditions...

1. They have no ships
2. They have no creds
3. They have no workers

I know it's not a brilliant idea but you would only be able to steal until you max out with your max turns you can have...

Sir Emi? Do you have an Opinion... or anyone?  16

Cheers  19
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Revan
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« Reply #1 on: April 06, 2007, 06:34:58 PM »

hmmmm.... what about encryptions that give you turns?
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« Reply #2 on: April 06, 2007, 06:41:13 PM »

not be nitpickin, well i guess i am, but shouldn't this be moved to where it belongs under "Suggestions" in the Feedback terminal? angel_not

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djjcuk
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« Reply #3 on: April 06, 2007, 06:46:58 PM »

hmmmm.... what about encryptions that give you turns?

Hey Revan! Nice idea!!!   wow
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« Reply #4 on: April 06, 2007, 07:11:27 PM »

i think its fine the way it is but good idea but new players who are trying to work the game out would have turns stolen and that would not be fair
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« Reply #5 on: April 06, 2007, 07:39:07 PM »

The worst thing from all updates was that you could get turns as a reward (items en black holes). At that time I found it horrid and I still think it is. In the past you could play the game. And with a few hours you could reach the top, now you can play 16 hours non-stop and end with more turns then you started with.
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« Reply #6 on: April 06, 2007, 07:41:04 PM »

i like the turn items thats a first complaining about to many turns
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« Reply #7 on: April 07, 2007, 01:34:19 AM »

i think its good the way it is.. if you could steal turns there would be too many alts made just for turn stealing and it would lead to too much abuse
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« Reply #8 on: April 07, 2007, 04:36:33 AM »

NO Taking of turns for players.  there are enough things that generate turns.
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« Reply #9 on: April 07, 2007, 10:40:32 PM »

no, no, no bad idea, sry djj i jus dun like it at all
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ars68
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« Reply #10 on: May 09, 2007, 01:30:22 AM »

*insert comment from past*

turns are a symbol of how much 'time' has passed ingame.  by even having the chance of a chance of gaining more turns then you use, you can in effect completely remove all restraints the turn system places on the game.

an example of the bad side of this is playing a real time game for an hour against someone who plays it all day. you notice the difference.  very quickly.

ok, paraphrasing a bit, but it's all true.

in reality, the situation Sir E created through the differing ways of creating free turns (though unintentional, I'm sure) has more then likely turned this game into -literally- whoever can get to the point of creating a positive turn reward, rather then how you use the turns.

this is why no matter how tantalizing the prospect of 'free turns' may sound, to player or creator, ultimately in the end it will bite back... hard.
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djjcuk
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« Reply #11 on: May 10, 2007, 06:26:57 AM »

right... the idea isnt that good... i see that now... topic closed 16

cheers  19
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« Reply #12 on: May 10, 2007, 06:34:50 AM »

-Topic closed-
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