Seilhenker
Private
Reputation: +3/-0
Offline
Posts: 20
|
|
« on: April 15, 2008, 05:28:33 AM » |
|
I`m just thinking, how much Hitpoints is one defencepoint? Or, is it a good idea to design a ship just with defence instead of hitpoints?
|
|
|
|
Chronos
Sergeant First Class
Reputation: +144/-14
Offline
Posts: 612
Make your swords become like things unto chainsaws
|
|
« Reply #1 on: April 15, 2008, 07:24:31 PM » |
|
Hitpoints apply for each ship individually. If you have 100 ships, each with 1,000 HP, and the opposing fleets do 50,000 damage, you loose 50,000 Damage / 1,000 HP = 50 ships.
Defense applies to the entire fleet. If you have 100 ships, each with 500 defense and 100 HP, and they do 50,000 damage, you loose (50,000 damage - 50,000 combined defense) /100 = 0 ships.
Unfortunately, if they did 60,000 damage instead, you would loose (60,000 damage - 50,000 defence) / 100 = 100 ships instead of the 60 ships you would have lost in the first example.
It's a give and take system.
|
|
|
|
Cameron07
Master Sergeant
Reputation: +154/-76
Offline
Posts: 1376
|
|
« Reply #2 on: April 15, 2008, 11:06:04 PM » |
|
def costs way more... go with hitpoints if your using main ships
|
|
|
|
Anilator111
Private
Reputation: +2/-0
Offline
Posts: 11
|
|
« Reply #3 on: April 23, 2008, 02:24:32 PM » |
|
listen up you gota put both on ships like one of my good desighns has aobut 11000 def for 600000 hp and it works great
|
|
|
|
AFB
Sergeant First Class
Reputation: +67/-27
Offline
Posts: 518
AntiChrist at your service.
|
|
« Reply #4 on: April 23, 2008, 02:41:38 PM » |
|
Works great for what? Point is, for superships, its cheaper to go with HP only, as defence is 50 times more costly. On swarmers, sometimes its better with defence, as swarmers are (relatively) cheap and are built to work in groups, so defence will be added together + crew levels.
|
signature not found! Where is it?! Where?!?!?!
|
|
|
Cameron07
Master Sergeant
Reputation: +154/-76
Offline
Posts: 1376
|
|
« Reply #5 on: April 23, 2008, 03:03:49 PM » |
|
yep, mains, or superships only hp, and swarmers it just depends on how big they are
|
|
|
|
Chronos
Sergeant First Class
Reputation: +144/-14
Offline
Posts: 612
Make your swords become like things unto chainsaws
|
|
« Reply #6 on: April 23, 2008, 04:00:17 PM » |
|
At the same time, remember that HP is significantly affected by swarm bonus. I can't remember if defense is or not.
|
|
|
|
AFB
Sergeant First Class
Reputation: +67/-27
Offline
Posts: 518
AntiChrist at your service.
|
|
« Reply #7 on: April 23, 2008, 05:52:33 PM » |
|
It is indeed.
|
signature not found! Where is it?! Where?!?!?!
|
|
|
blakranger51
Sergeant First Class
Reputation: +248/-62
Offline
Posts: 673
Blood Upon the Risers
|
|
« Reply #8 on: April 23, 2008, 10:41:33 PM » |
|
Actually I found it effective to put a (relatively) small amount of Def in my supers in that crazy boarding round, once you got up to the big ships and went to 0 attack and heavy HP for boarding the Def helped some
|
If you can fill the unforgiving minute with sixty seconds' worth of distance run, yours is the Earth and everything that's in it. The truth is you're the weak. And I'm the tyranny of evil men.
|
|
|
|