Tzarkoth
Sergeant
Reputation: +16/-16
Offline
Posts: 273
|
|
« Reply #15 on: January 03, 2008, 07:17:19 AM » |
|
100% capture rate on unmarined ships is a brilliant idea. :-)
People who don't put marines on their ships don't deserve to have ships.
|
CEO of Armageddon Inc.
|
|
|
FTP
First Sergeant
Reputation: +122/-53
Offline
Posts: 1872
|
|
« Reply #16 on: January 03, 2008, 07:28:39 AM » |
|
Yeah who is gonna push the selfdestruct button if you didnt even take the trouble of adding 1 marine to use the button
|
|
|
|
baltic
Corporal
Reputation: +14/-6
Offline
Posts: 133
|
|
« Reply #17 on: January 03, 2008, 08:42:42 AM » |
|
make it harder to capture a ship the more marines there is then... if there are 10 mil marines there is a greater risk that the "ship got destroyed in battle" than if there are 100...or 0
|
10.01.2011
off to serve my country in the deep forests of the freezing hell.
|
|
|
Cameron07
Master Sergeant
Reputation: +154/-76
Offline
Posts: 1376
|
|
« Reply #18 on: January 03, 2008, 01:54:17 PM » |
|
meh i didnt mind boarding but i dont want it back.. i think the thing that killed almost all the pvp was the galaxy attacks... people can now hit much higher up people... high up people take free nebs from lower members or even alts...
|
|
|
|
NightShadow
Sergeant
Reputation: +19/-14
Offline
Posts: 184
|
|
« Reply #19 on: January 03, 2008, 03:44:54 PM » |
|
This is a bit off topic,but I hate that nebula's last 24hours..They should only be like 12..And attacking through the gal is not much fun.Cause ppl are having alts neb them and is taking all the PvP fun away from me.. and ppl that hide in CP suck also,grow some balls and fight..
|
|
|
|
waylain16
Staff Sergeant
Reputation: +83/-36
Offline
Posts: 359
|
|
« Reply #20 on: January 03, 2008, 03:54:36 PM » |
|
maybe you should post that in the neb times revised thread?
|
|
|
|
SirEmi
Administrator
First Sergeant
Reputation: +192/-122
Offline
Posts: 1655
|
|
« Reply #21 on: January 03, 2008, 04:21:29 PM » |
|
I'm working on a chance based system for the pvp boarding that will enable more ships to be captured, even 1 ship fleets, while not considering how many marines are on the boarded fleet.
|
|
|
|
lostedchylde
Staff Sergeant
Reputation: +46/-34
Offline
Posts: 405
Beware this heart of gold, This heart is cold
|
|
« Reply #22 on: January 03, 2008, 10:30:06 PM » |
|
thats good for pvp but as far as boarding npc fleets no way should the situation that existed 3 rounds ago be allowed to happen again.
|
Lostedchylde is Loveless Incarnate.
|
|
|
Spayed
First Sergeant
Reputation: +87/-136
Offline
Posts: 1977
hey hey hey :D
|
|
« Reply #23 on: January 04, 2008, 07:02:30 AM » |
|
losted i dont get it, yea 3 rounds ago it was easyer, but there was nothing really wrong with it, u make it sound as if every 1 was doing something terribly wrong. it was well within the rules and it made the game more fast paced and enjoyable
|
Kyle!! (#8446) - main Spayed (#7) - main Spayed (#75) - wars Spayed (#94) - pve
|
|
|
waylain16
Staff Sergeant
Reputation: +83/-36
Offline
Posts: 359
|
|
« Reply #24 on: January 04, 2008, 03:46:56 PM » |
|
if it makes growing faster at the start of a round then i am all for it, i hate the start of rounds, so slow.
|
|
|
|
FTP
First Sergeant
Reputation: +122/-53
Offline
Posts: 1872
|
|
« Reply #25 on: January 04, 2008, 04:07:36 PM » |
|
No it make the end games fast.
|
|
|
|
Spayed
First Sergeant
Reputation: +87/-136
Offline
Posts: 1977
hey hey hey :D
|
|
« Reply #26 on: January 04, 2008, 10:15:52 PM » |
|
waylain boarding didnt really help 2 much at the start of the round because u needed 2 set certain things up first 2 b able 2 do it , depending on your luck u culd prob start boarding at about 5 bill power and continue doing it untill u maxed out
|
Kyle!! (#8446) - main Spayed (#7) - main Spayed (#75) - wars Spayed (#94) - pve
|
|
|
waylain16
Staff Sergeant
Reputation: +83/-36
Offline
Posts: 359
|
|
« Reply #27 on: January 05, 2008, 03:08:11 AM » |
|
there blows my purpose. i was hoping it would help startup
|
|
|
|
blakranger51
Sergeant First Class
Reputation: +248/-62
Offline
Posts: 673
Blood Upon the Risers
|
|
« Reply #28 on: January 10, 2008, 05:30:46 PM » |
|
I haven't even read through this whole topic yet, but how about this:
Reintroduce boarding vs. PLAYERS ONLY with 2 options - Capture or Destroy Capturing would obviously be more difficult and take a greater marine advantage over your enemy, but if you succeed you will gain off their loss. NO boarding against encounters or missions.
This way you don't make the end game accelerate exponentially like 3 rounds ago, but you also get the wonderful PVP aspect back.
|
If you can fill the unforgiving minute with sixty seconds' worth of distance run, yours is the Earth and everything that's in it. The truth is you're the weak. And I'm the tyranny of evil men.
|
|
|
SirEmi
Administrator
First Sergeant
Reputation: +192/-122
Offline
Posts: 1655
|
|
« Reply #29 on: January 10, 2008, 06:07:25 PM » |
|
I haven't even read through this whole topic yet, but how about this:
Reintroduce boarding vs. PLAYERS ONLY with 2 options - Capture or Destroy Capturing would obviously be more difficult and take a greater marine advantage over your enemy, but if you succeed you will gain off their loss. NO boarding against encounters or missions.
This way you don't make the end game accelerate exponentially like 3 rounds ago, but you also get the wonderful PVP aspect back.
That's what we are trying to do on this latest update: http://forum.spaceo.net/index.php/topic,3453.0.htmlWe've separated the PvP boarding from the PvE boarding to do it.
|
|
|
|
|