Forum - Space Odyssey MMORPG - a massive free online space game

Space Odyssey Info Terminal => Updates => Topic started by: SirEmi on January 22, 2007, 03:31:48 PM



Title: Battle report improvements and enemy fleets
Post by: SirEmi on January 22, 2007, 03:31:48 PM
From the feedback I have received I was able to do a couple of improvements:

- Decreased chance of 1 fleet spawn in missions / encounters from 1 out of 10 to 1 out of 30. This should reduce probability of single fleet spawn by 3 times and increase survivability of your fleets.
- Added the fleet power of the enemy in battle report in mission / enounter and your fleet loss % and enemy, as well as the primary objective, usually the destruction of x% fleet power
- Galaxy contracts in current quadrant only show up to your max encryption level

God Speed!


Title: Re: Battle report improvements and enemy fleets
Post by: Lammalord on January 22, 2007, 05:43:57 PM
You lost 0/35,273,202 fleet power (0%), while the enemy lost 13,114,932/16,468,692 fleet power (80%)

Primary Objective: Destroy 31% of the enemy while losing less percent of the armada then the enemy.


thats SOO cool!! great update :D

oh, and i think you should use dots not coma's, so you match up with the rest of the game.. + dots just make it seem more well spacelike :)


4,345,400/8,768,617 fleet power (50%)

Primary Objective: Destroy 50% of the enemy while losing less percent of the armada then the enemy.

Your attack failed and achieved nothing.
You inflicted insufficient damage on Unidentified Fleet(#).


humm mabey you should make it say eaither "more than 50%" or change it to be 50% more..


Title: Re: Battle report improvements and enemy fleets
Post by: SirEmi on January 22, 2007, 06:43:05 PM
yeah it seems it's actually > not >= as I tought, I will fix that to more or equal in the next update...


Title: Re: Battle report improvements and enemy fleets
Post by: TheMerchant on January 22, 2007, 09:59:56 PM
great update one of my favorites now :)



Title: Re: Battle report improvements and enemy fleets
Post by: Spayed on January 22, 2007, 10:04:29 PM
very very nice emi, this update ownzors  :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :rockon: :rockon: :rockon: :rockon: :rockon: :rockon: :rockon: :rockon: :rockon: :rockon: :rockon: :rockon: :spam: :spam: :spam: :spam: :spam: :spam: :spam: :spam: :spam:


Title: Re: Battle report improvements and enemy fleets
Post by: Spayed on January 22, 2007, 10:29:13 PM
well i still hav the prob that i cant do missions at all my commander lvl prevents that

Spayed(#8446)'s 1 Midnight44's Superior_Star_Destroyer v1 are destroyed during battle.
Spayed(#8446)'s 1 Midnight44's LowerClass Star Destroyer 2 are destroyed during battle.
Unidentified Fleet(#0)'s 2788 Yellow Jacket 6 are destroyed during battle.
You attacked Unidentified Fleet(#0)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#0)'s 2788 ships and lost 2/2 ships.
You lost 4,836,611/4,836,611 fleet power (100%), while the enemy lost 616,148/10,096,164 fleet power (6%)

Primary Objective: Destroy 31% of the enemy while losing less percent of the armada then the enemy.
Your attack failed and achieved nothing.
You inflicted insufficient damage on Unidentified Fleet(#0).
(+4 Exp)

 :4: :4: :4: :4: :4: :4: :4: :4: :4:


Title: Re: Battle report improvements and enemy fleets
Post by: SirEmi on January 23, 2007, 12:35:26 AM
Ah yes, I have just the thing for that, gonna make mothership missions not dependet on commander level if you are running on a lower total power than usual, that should fix that problem I think.


Title: Re: Battle report improvements and enemy fleets
Post by: Spayed on January 23, 2007, 01:57:57 AM
i dont mind the cash b on commander lvl, but some of us with higher commander lvls cant do missions because we dont hav the fleets they think we suld hav


Title: Re: Battle report improvements and enemy fleets
Post by: FTP on January 23, 2007, 07:29:13 AM
540,371/1,065,765 fleet power (51%)

Primary Objective: Destroy 50% of the enemy while losing less percent of the armada then the enemy. :D


Yellow jackets are a sleeper :@


Title: Re: Battle report improvements and enemy fleets
Post by: UberPWNZ0R on January 23, 2007, 10:11:07 AM
Really cool update.
I would love to see one more thing in report... Total damage/fleet after battle.
Something like:
fleet ship1 received 12.345/123.450 (10%) total damage.
fleet ship2 received 0/123.450 (0%) total damage.
fleet ship2 received 123/123.450 (1%) total damage.

With that i could estimate if certain events/mission power is worth trying, or maybe not. Now i have to manually add it to see if ships had enought hp reserve. For small ships its easy, its enought to just look at it, but with trilions hp those numbers are too large for quick estimate :19:


Title: Re: Battle report improvements and enemy fleets
Post by: FOO on January 23, 2007, 10:24:36 AM
What about if you only receive  a battle report if you lose a ship/s during a battle, if you only receive a message saying what you got for completing a misssion, and the option to look at a battle report.

 :12:


Title: Re: Battle report improvements and enemy fleets
Post by: Seither on January 23, 2007, 03:32:40 PM
i like the way it is. Nice update E.


Title: Re: Battle report improvements and enemy fleets
Post by: Remfer on January 23, 2007, 09:36:03 PM
Great update...it really explains how i didn't win if i lose, and it tells me if i'm hosed before i even get down there at the bottom to see the battle report :P


Title: Re: Battle report improvements and enemy fleets
Post by: Midnight44 on January 24, 2007, 07:31:51 AM
I love the idea-

Really cool update.
I would love to see one more thing in report... Total damage/fleet after battle.
Something like:
fleet ship1 received 12.345/123.450 (10%) total damage.
fleet ship2 received 0/123.450 (0%) total damage.
fleet ship2 received 123/123.450 (1%) total damage.

It would allow new players to get a better idea of what they are up against on a mission so they can tell to go higher or not.  :19:


Title: Re: Battle report improvements and enemy fleets
Post by: Silverthorne on January 24, 2007, 03:51:43 PM
That would be nice to see, great idea Midnight, at least you would be able to see if your ship is awesome or just barely survived.


Title: Re: Battle report improvements and enemy fleets
Post by: Spayed on January 24, 2007, 09:43:47 PM
total damage to fleet,  :21:, sounds like more 2 reed, i like the update as it is, i dont think there needs 2 be anymore changes


Title: Re: Battle report improvements and enemy fleets
Post by: Seither on January 25, 2007, 09:26:41 AM
I'd like it to calculate how much other people you attack lost. let's say I attack Spayed. I want to know what percent he lost as well as what percent I lost, not just what my primary objective of damage was.


Title: Re: Battle report improvements and enemy fleets
Post by: FTP on January 25, 2007, 06:00:01 PM
Weird thing was I lsot half my fleet but it said I got 0% damage :S (ships were destroyed though....)


Title: Re: Battle report improvements and enemy fleets
Post by: Seither on January 26, 2007, 08:04:17 AM
ya, I posted about that in the bug section.