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Author Topic: Planets Update schduled for Sunday 9 March 2008 - SO WARS  (Read 2770 times)
SirEmi
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« on: March 08, 2008, 11:42:03 AM »

The extensive testing will continue until tommorow, when we will update SO WARS.

Thanks to all that helped with the testing.

Planets Guide:

http://wiki.spaceo.net/index.php/Guide:Galaxy:Planets
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Tzarkoth
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« Reply #1 on: March 08, 2008, 11:51:11 AM »


Need more testing imo.
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« Reply #2 on: March 08, 2008, 07:49:55 PM »

Sir Emi I would like to see this one SpaceO main will it be added at the start of a later round? I also think it needs more testing.
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whitelightercarl
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« Reply #3 on: March 08, 2008, 09:32:48 PM »

I agree with tz and kenquin, the planet project needs more testing.

CP:

CP cost is too high, this would make the gap between the top players and the players that can't take on a higher level bio experiment even larger. Maybe a secondary option that will utilze turns instead of CP will work for the lower end players.

Turns:

Turn cost for research is a bit too high.

Credits:

The credit cost is just alright for the top end players but again this amount is a bit too high and it might cause new players to loose interest playing SO

Minerals:

Stone cost is a bit high IMO..

I'll post more comments later  1
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SirEmi
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« Reply #4 on: March 08, 2008, 11:24:50 PM »

Tech costs are ok for SO WARS, on SO Main the planets will be introduced in a few days, tech costs will be lower on Main.
Still, there will be some time before planets production starts to get going, I will monitor the planets creation and production in the following days after the SO WARS update. Test server will still be opened for testing until further notice.
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Amagnon
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« Reply #5 on: March 09, 2008, 12:21:16 AM »

Testing seems very limited.  I know it was around a little while - but I only tried it out the other day, Ive done basically nothing in the test area.

Only Nightguard from my alliance looks like he even had a good look at it, and that was still superficial.

The rate of mining seems ridiculously low - diverting to mining seems a waste of time when bases are so much more efficient.

Credit production seems to be not too bad - the segs costs might flatten this thing out, but I think they will top out quite high (it will take a while) - they will definitely be high income streams using the current process.

As far as combat is concerned - I dont really know - never had a chance to try it out. 

From what I saw though, defensive strats are going to be extremely one dimensional.  I wont post what I think, but Im sure 99% of players will only use one defensive method - similar to cloaking on bases - and every other type of defense is just a waste of time.
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